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Stary

+MODDER
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Everything posted by Stary

  1. but it's coming round nicely BTW Crusader, weren't you working on Mirage F-1 cockpit?
  2. already did, check older screens here or at Thirdwire G+ page
  3. would be smart, sweet, NEEDED move... but time&cost vs potential sales are an issue I guess. How much would casual user like to pay for new pit? 5$? 10$ 15$ Where's the "not buing" price line? I wonder that's why they never re-released revamped A-6 and F-104 pits, legal s**tto aside
  4. there's plenty of weather mods around, so no issue really, Forger looks hot is that ASM nailed on 1st pic?
  5. you DO understand the meaning of "beta" and "WIP" words? But I know what you mean
  6. I could upload working beta (And I mean beta!) shortly
  7. clearly it seems I'll finally start to like flying over water in SF2:NA...
  8. I remember pilots being 2D sprites, will pass how on earth (ground) you deleted canopy? That "damaged part" trick? BUFFs ahead:
  9. "Mean looking" -captures it spot on!
  10. I never could set it right... it's ball, with pivot in the center, aligned to world XYZ axises, right? like here the instrument code for it is this: [AttitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI_ball MovementType=ORIENTATION ReverseYaw=FALSE //TRUE Node name matching the mesh name. And of course it doesn't work right, rotates god knows on what axis completely unrelated to planes movement
  11. don't forget to check the main panel (IF you link the ball to it) -mine had Y,Z axes switched, leftover from extruded polyline I used to trace the panel drawing
  12. I usually link everything to the dashboard* which is the highest in hierarchy in my pits (as lame as they are) *of course keeping some hierarchy among instruments stuff
  13. I thought it's Prince William who wants some update these days... they even send him some modding tools via submarine
  14. so seems the way I did it (by hand) in fact was the right way to do then, thanks!
  15. As much as I like and support Dante's and his Team idea and passion, it's the publisher (aerosoft) who's apparently screwing with them. Sad. I hope they'll make it though. Yes, Malvinas would be great for new terrain engine* except the fact nowe we know nothing in fact about the engine, nice sea and Iceland shore is the distance aside. *Or Israel... or Vietnam, or Central Europe... oh, wait
  16. say, three monitors with different view in every of them? Not going to happen
  17. but contrary to JT this one will be released this year
  18. I'm pretty sure that would be cockpit-dependant, ie, something like CastShadow=True in cockpit ini file
  19. nope, cockpit mesh casting and receiving shadows
  20. I wonder, with all the little visual improvements -any chances for self-shadowing cockpit?
  21. Got it working! turned out my dashboard mesh to which ball is linked had it's axes not aligned to world... coud've checked that in the first place. Thanks everyone! Ok next question if I may ask -how do you Gurus place the screws on canopy? Some 3D array, spline patch or by hand?
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