Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. I'll add the shaders later today to them and upload here, ok?
  2. haven't been to level 4 yet, the 8-engines Boss Tupolev allways gets me
  3. Version

    708 downloads

    This mod is full two-seasons (wet, dry) tileset and treemod created for Gepard's "Formosa Strait" terrain. You need Gepard's Formosa terrain available here: http://combatace.com/files/file/6723-formosa-strait-terrain-version-10 The tiles are 512x512 resolution to maintain good performance on older systems, but as they were downsampled from their 1024x1024 originals, maintain good quality. This mod includes it's own, smoother terrain height data, but original rough version is also provided as an option. Also includes new TFD file, which introduces "large empty fields" in western Taiwan. Both smaller and bigger trees included, the latter as default for rich lush ground cover. Includes optional tweak for experimental clear day fog.
  4. yeah one of those mysteries of the universe -why he never changed single ugly TGA file since spring of 2006...
  5. agreed JM, I think there might be zero shots of the naval ops or terrain before release BTW Thirdwire facebook page is being updated with screens of previous SF2 titles like crazy
  6. new screenshot show some simulation aspects... still no terrain shots though j/k
  7. wouldn't it be time to show something like errr cockpit... you know the plane from inside... or are we supposed to play this in external views? Could be interesting
  8. hmm will have to test myself after work
  9. MaxFOV= shouldn't be much more than 120 I guess... I think I gave you wrong view class, try this one: [ViewClass010] ViewClassName=TacticalViewClass ViewType=TACTICAL_VIEW ViewGroupID=3 DefaultView=ObjectView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=TRUE FOV=45.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinFOV=15.0 MaxFOV=90.0 ResetTime=2.5
  10. oh I misunderstood your post, yes we can, as hgbn added KAW planes use it together with great normalmaps
  11. great idea Centurion! I'd love to have such tutorials and library Aspiring Modder
  12. when I download something bigger (like OP> Darius) or make significiant progress with curent mod, also when finishing digital download games installs
  13. sadly "No" is the answer in most cases, one has to have source max file of existing model, as specular map is defined as separate material in Max
  14. ObjectDistance=40.0 this is the default value for all target type objects
  15. Paulo, sorry for incomlete previous post, try adjusting these values: [ViewClass009] ViewClassName=TargetViewClass ViewType=TARGET_VIEW ViewGroupID=2 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=TRUE FOV=45.0 ObjectDistance=40.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=FALSE RememberAngle=FALSE RememberPosition=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=FALSE ZoomScale=0.02 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=50000.0 Acceleration=10000.0 AngleRates=720.0,600.0,600.0 FOVRate=60.0 MinObjectDistance=10.0 MaxObjectDistance=100.0 OffsetDistance=0.0 MinFOV=15.0 MaxFOV=90.0 ResetTime=2.5 distance values are in meters
  16. great I really need this cockpit variant (DCS spoiled kid! )
  17. it was for series1 only, would need shaders update to bring it to series 2, also it was included in Super Hornet package, dtmdragon provided link above
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..