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Stary

+MODDER
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Everything posted by Stary

  1. hmm... In May11 these were ok, now they flip for me -tested in stock install with no mods
  2. heh, me including -TK pointed this out. Lesson for today? Check the updated files, line by line
  3. and I though you found yourself new hobby. Like goldfish or something
  4. Here, in the downloads section look below CombatAce logo ontop of page for link to the downloads
  5. same impact as it was before, it's up to one's config and his/her DetailMeshSize= setting
  6. I made separate topic about this, but worth repeating -old style trees rendering is working after changing single line in Options.ini ObjectsFade=TRUE to ObjectsFade=FALSE and the TOD objects are back as they were before May11 patch. This is making this patch a non-issue for me, sticking with it
  7. yes it was.... after the mid air collision with (supposedly) F-5 the radar dome broke off, and cut the rear fuselage in half, you can clearly see whole tailsetion missing. It was on the net some time ago when vid leaked. Reports are that crew of 7 onboard died. the planes were heding to military parade display, that's why the low level flight
  8. good. As I wrote it's based on the WP effects from 2.0 version, not 2.0 gold -but to my eye these are the same, don't think there was any never version incorporated into AGXP than that of Master Deuces. There is one in my Hollywood Explosion pack (might be I incorporated it into United Effects pack) but this one has less impact on system I bet
  9. modded install with custom renamed .exe file? then you have to copy over this exe patched Strike Fighters 2.exe (or whichever you use)
  10. don't recall that SkateZilla, right now I can live with the trees
  11. don't use Nato at the moment... will try copying bulletobject.ini and guns folder from AGXP
  12. we can allways wait... (puts on "Grateful Death" flying jacket, sits in front of monitor... waits)
  13. fixed extract to your mod EFFECTS folder, overwrite. Tested in Jun11 A&G XP install why was it you ask? the version that came with AGXP 2.0 (tested on such install, NOT the 2.0 Gold with all the updates, don't have one atm) had wrongly set BlendOp= for WpParticleMaterial (used for WP burst), was "BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC" instead of "BlendOp=BLEND_SRC_ALPHA" also for safety matter I realiased fire-type materials shaders from older twColor1.fx to effectFire.fx in these effects
  14. clearly either tga file for explosion graphic missing, or wrongly set BlendOp= for given particle material -I'll look into it. It's Deuce's effect incorporated into Gunny's pack IIRC
  15. could you at least once paint some clothes on them?
  16. I tested this on F-15 during winter's night strike, radars off -subjective observation, but only one SAM fired at us (me) over target area. Multiple signatures on receiver, ony this sam and two shilkas pinging occasionally. To be fair we weren't there loitering for too long.
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