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Everything posted by Stary
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funny thing is, and please forgive me all who love 1940s, 1950s "classics", this might be "classic" in 50 yrs is that wrong? Nott at all
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Triffids... wait, wrong movie being able to detect anything in Oort cloud is still pretty impressive achievement
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TW A-4F Skyhawk tweaks .. and fixes...
Stary replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Thank you Crusader for your constant improvements! -
good news, get rest man!
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Wings over Korea all-in-one pak?
Stary replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I noticed flatspins on many occasions through past 10 years but those were stock FMs I suppose? -
Congratulations are in order...
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
welcome to the mad house -
Ever wonder what you actually fly around in...in game....look here
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Russo be VERY careful as using hte type of program like you show is a big NONO here but yeah I did similar tests ages ago in SF1 the top "sky cone" is the panels count in environment setting, the mesh is not lod but made by sim on the fly it seems at scene generation -heck I even tried texturing is with some high cirruses to no avail so far, the mapping gets all funky blunky -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Had a brief chat with Chief (Dave) about state of play yesterday but despite my occasional bitching/mostly silence I am still alive in case you were wondering... those shall make Do335 and the KAW folks happy -
Sarcasm 2.0 Beta By Stary
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
excellent shots Beach! When you gid into the inis you realise how utterly limited our options are when it comes to the environment engine, so sadly some of the things I would like to have -like say old style cirrus layers- are hardly possible without either using sort of object usage "hacks" like Cellinsky mod or having really big chance of causing ugly graphical artifacts -
I won't reveal anything secret -as this was hinted at by Paul on Atlantc Fleet's FB page- by saying one of our goals is having cumulative real time global WW2 naval warfare strategy/simulation down the road. One of goals
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can't really add much to what was said, me too was anticipating P-40 sim from them based on that still pretty good engine; also yes shame as remake of MiG Alley would be much desired
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as for mobile version yes, I too was getting pretty hot phone or tablet after some extended play time so Snailman you'd be happy to know the PC version doesn't overheat a thing and looks 100 percent better with the new ocean engine, updated self-shadowing ships' models and textures (including normalmaps) remade effects and overall polishing
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Just bought it in Early Access. Don't expect full game BUT -to me the biggest novelty and old school fun (and to an extend you can agrue it's Postal fun) in ages, basically drunken bar brawl with flying chairs, cues, bottles or whatever you can grab, mixed with detailed cartoony damage modelling and tons of cartoon violence. I am amazed by the simplicity and fun http://store.steampowered.com/app/337320/
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or prison or 1970s disco club with all the crazy outfits
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Ohhh it's alive?! Good good as it's still above the rest in some certain aspects
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Version 1.0
503 downloads
This is detailed cockpit for Su-9 Fishpot-B DLC soviet interceptor from the 50s you can buy the "DLC AI planes pack 2" fron Thirdwire store following this link: https://store.thirdwire.com/store_dlc.htm if you can't affort it (sad as it's really nice package well worth it reasonable price!) you can alternatively use it in one of these 3rd party models: RussoUK's Su-9F http://combatace.com/topic/78723-sukhoi-fishpot-su-97z/ Pasko&Column5 Su-9 Fishpots pack updated to Gen2 standards by The Ancient One aka Wrench: http://combatace.com/files/file/10987-paskos-su-9a9b-su-11-fishpots-for-sf2/ or optionally SF1 version: http://combatace.com/files/file/243-su-9-fishpot-b-addon/ bare in mind this cockpit has >>NOT<< been tested in these models, however should work just fine as a bonus I've added simple hangar and loading screens, hope you won't mind -
my odd early jets wishlist
Stary posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for the 1947 till 1950s european campaigns I have in mind: Tu-4 (new model) Il-20 Il-40 Il-40p Yak-15 new model /Yak-17 Yak-19 Yak-30 Hornet P.228 Westland P.1956 Attacker Swift Ouragan Mystere II Bretagne new proper Fury plus possibly new Cutlass Pirate Starfire (proper C version) why? Everyone has some wishlists, it's time for mine as I am more interested in the beginnings of jet flight era and yes I slipped and hit myself in the head hard pluslet's face it, SF2 is juuust perfect for 1950s -
Korea visual update and enhancements pack
Stary posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Korea visual update and enhancements pack File Submitter: Stary File Submitted: 11 September 2015 File Category: Tilesets for Terrains Korea (V3) visual update and enhancements pack. This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain. Version 1.1 update: Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure Why: Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;) This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in. What's this: -new summer and winter tilesets -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad (various runways are yet to be repainted) -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned. -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old) -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky Installation (read carefully!): -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me) -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really. -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?) -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course. -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you? -in SF2 WW2 forum I released some new or updated effects, work well with this pack -you're pretty much good to go at this point Licensing: CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain. Credits: The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones. Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking. Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated. Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO. All the good and bad souls at Combat Ace and around :P Happy flying Stary Click here to download this file -
EA as in early access, not Electronic Farts Picked this one up yesterday, anyone plays it? Seems interesting already, sort of alternative to Arma series (but no vehicles so far that I notices) and Insurgency, men that one went down fast. Downside -mostly German or French players servers and bit too high ping for me, your mileage will vary. Player sides divide into organized fire teams, with up to 50-70 players per map For me it has that original OPF/Resistance vibe to it (that Arma lost around A2) with the general battlefield (sounds, effects, environemt impact) having bit of @SLX mod feel to it. Some might find it interesting http://store.steampowered.com/app/393380/
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Blaze95 I have played a bit PR the standalone version but there any newbie gets kicked out quickly
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Uhhh clarification - I meant "German and French" as in native language speaking players and es tut mir leid mein Deutsch kein perfect meine Herren
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nevermind
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"This was the worse SW experience ever felt." Not really. Have you been in cinema to Attack of the Clones two times? I was decade ago, there is definitely worse SW experience. "What the F* was that??" "The Force Awakens", seventh chapter in the Star Wars saga directed by very skilled JJ Abrams. "Cheap New Hope nostalgia remake" Was more of a cheap soof, and was called "Spaceballs" released around 1986. "I thought we cannot sink deeper than Phantom Menace..." Yes we can, it's called "Attack of the Clones", check reply above. "Where was the music? I can't remember I heard anything... can you" Yes I can, maybe visit the ear doc? I am worried about your hearing... "@#$*@! Harrison Ford, he always hated SW and his Han Solo character... but to kill him like that. Spit into our face as SW fans... <hungarian equivalent of "F word' said 20 times>" That was one of the best deaths in SW series as it actually moved the plot and character development forward and meant something. Think of father sacrificing himself "because father's love"; seeing how his son is gone beyond return yet he has that slightest hope seeing own father would bring him back. "I have a feeling, that no one really wanted to work on this episode. Director, script writer, music composer, old characters... everyone... 30% or less of their best performance" You little hipster you... remind me of Ren's actress other 100% performance because I want to be blown away 70% more than I was already by her 30% Same for Poe, FN-2187 and that older grayhair man with an ape/dog companion, I forgot the name, he was funny as hell and seemed to enjoy starring in the movie tremendously. Kasdan? Hmmm... isn't that the guy who wrote that Empire Strikes Back space novel book I have on my shelf? I think they were planning to make some little movie out of it. Dunno what happened to it though "Rey was the only enjoyable character... without her, I would have stood up and leave at about half the movie" You meant fappable? But hey, whatever turn you on man! "Mediocre... I have seen it the second time, I got over it more or less - but I had the same first reaction. I understand your feelings" "Mediocre Morsov! Mediocre!" "I celebrated when Lucas left... now I ended up crying him back... " Definitely yes! We need more Jar Jar Senate talks! We need more Massa mussa speeches! Massa Snailamna hasa greatsa summary of tha crappa movia! To sum it up Snailman: yeah I hear you man but sorry to inform you, being hipster is no longer novelty. Ohhh maybe you kickstart your remake eh? gave you +1 as I like cheap internet comedy
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Tile Editing Help
Stary replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pretty much what Wrench said, all the water-related tiles must be targa (.tga) ones as the stupid engine uses alpha channel value to overlay "water" graphics on and compute if the ie. impact happened on water or shore/land. The simplest way is to keep the channel intact as 90% of the tilesets try to do so to avoid some placement innacuracies when say new tileset is used to replace older ot stock one