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Stary

+MODDER
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Everything posted by Stary

  1. Eric, I was trying to merge DEM->Bmp data to have 250m heightfield resolution (as opposed to default 500m) but without much luck ..yet!
  2. Jan's HFD is heightfield file -I think it could be used here without problems... I did new TFD (tile layout file) only, no heightfield modifications from my side (well, not public ones )
  3. Merry Christmas

    Merry Christmas fellow flyboys
  4. I could be interested if it wasn't from 05's... it's not about the (good looking) stuff, it's about the man If this is for GEN1 series it's a NOGO
  5. Not that much. This and the worst thing IMO is still lack of custom models for tilesets population -Imagine all the cities with proper roofed houses and various houses in OFF. That would also make it eventually possible to have level of detail for .tod files -now all tile-specific objects show at once, level of detail might increase performance -but all this ain't considered by TK as for now. While I can understand this for jet titles, in WW1 sim it's getting bit annoying.
  6. Fubar512, yes, last time I visited Germany was still located in Europe -The typo seem to be leftover from the old NF3/4 data I had I'll release standard/small trees too -just been away from home and there are Christmas coming too, so not much time in all the hastle -And I hate rush sorry for any typos or lack of sense -literally falling asleep at the moment As for merged installs -my bad, made on stand alone SF2E with NF4+ ontop of it, again sorry for this little omissions
  7. As I mentioned earlier -I don't use ENBseries anymore, so I can't give full guarantee about using it. However, one thing is important -go either full DX10 with advanced shaders, or DX9 optionally with ENBseries -don't mix these two, won't work good.
  8. unfortunately I'll be offline until Monday (visiting family) but I'll try to find solution in the time
  9. water looks rendered correctly, it's the texture that's messed up, but I highly suggest disabling the water shader and see what's happening -also do you're using custom waternormal.bmp (Paladrian's?), maybe Fubar's shader, anything that might cause some sort of conflict with this mod?
  10. try with lower terrain textures settings, if it's still there on medium if only on water might be water shader -lower the water detail to medium or even disable the shader in germanyce_data.ini edit 2: in data.ini From [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx TO [WaterTextureMaterial] EffectShaderName=
  11. Soulfreak -on closer look looks like videocard thing -maybe running out of texture memory?
  12. Looks totally broken..? Only on the river or sea tiles? rest is ok?
  13. Helmut, you can revert to Dx9 renderer by adding ForceDX9=1 in options.ini but I never tested this one, can't guarantee
  14. I think it should without problems, you just need to disable the shaders references in GermanyCE_data.ini (jakby co, to napisz do mnie PMa) Ok, the second part is up, enjoy!
  15. File Name: HR SF2E GermanyCE terrain update part 2 of 2 File Submitter: Stary File Submitted: 16 Dec 2009 File Category: SF2 Series Add On Terrains High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution. Click here to download this file
  16. Version

    2,097 downloads

    High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
  17. Danke! unfortunately I had failed upload of second part uploading again, please be patient
  18. Brain, my friend, I understand you completely -sometimes things are too time consuming or to big to handle, I gave up on few things too
  19. It highly benefits from using advanced shaders boost -I never had any using ENBseries, but maybe too. Optional data for SF2I merged and Dec09 patch included
  20. Fantastic new terrains?

    Yes I've noticed, seems BLEND_DST_ALPHA is in use here, man I did dozens of [AlphaObjectTextureMaterial] combinations to get best results in the past... it depends also on patch level, some earlier patches had no such problems, also some of my jet-series mods had none of such depending on title/service pack level waiting for this one Jan
  21. Fantastic new terrains?

    Damn, Jan, these screens are wonderfull! hats off! I can see my cows being used! edit: the churches, cathedrals et all are via _targets.ini -target area objects -like villages are in stock terrains Also -how do you managed to get BETTER FPS than in my (rather poor by comparision!) update?!!? anyway, looks sweeet
  22. C5 left? Sorry, I've been away for most of last 2 months
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