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Stary

+MODDER
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Everything posted by Stary

  1. Fantastic new terrains?

    Looks great. One thing only -the aerodromes shouldn't stick out from the surrounding fields that much IMO. But it's subjective.
  2. 1)Will the engine support dynamic scalable level of detail, like first OFP? Meaning in intense battle the scene complexity and render distance would eventually decrease to maintain specific user-preset desired framerate? 2) Will it incorporate integrated mission editor? 3) How moddable would it be? Is it designed with user-made addons in mind?
  3. Unknown town

    Soissons? Closest to this location on maps
  4. Russian fidelity Test

    OH S**T! poor woman
  5. SolidObjectMaterial settings, set AlphaTestEnabled=TRUE, otherwise you won't see aplha channel in tga files (used by me in some cases to enhance the solid objects shapes) EDIT: being more specific it's: [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE <- this line is important, when set to false, skips checking for alpha channel CullMode=CLOCKWISE LightEnabled=TRUE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA
  6. I forgot we can limit the nations to specific area, thanks Fubar!
  7. Don't think so... everything that is in cat will be used by default
  8. There was LOD, and many other formats viewer some time ago called UMCV if my memory works ok today. you could load and view the models, not only simple shapes, and not every one was loading.
  9. Of course UAVs should replace pilots! Moreover, the military should give us, the Professional Flightsimmers, the access and jobs to fly them by remote from our homes! So obvious, really. j/k Seriously, hell no. But matter of time I think (20-50 years)
  10. Thold ya it's some ini edit hard to tell based on low res pics
  11. Maybe color, shapes and objects placement are from GH2, but it's still unnoticeable. High res pics would help a lot
  12. Makes me wonder what are the sales of recent Thirdwire SF2 series titles, which have no DRM/CP at all... And the way these titles are thought and created, even encourages end-user to make multiple (modded) instances of the same title (ok, so it was with the "first" series)
  13. D'oh! I must add the grandfather of SFP1 tiling, Master Deuces!
  14. What's the difference? I can't see it. Seems like my stock GH2 buildings, any ini changes perhaps?
  15. Some older shots sitting on my drive:
  16. Interesting. Once I was thinking about simple saturation, color correction of the whole Brain's package for use with Darwin rebuild, and other terrains using the same tileset. But repeating self, for Vietnam terrain this unsaturated set is perfect!
  17. My FE wish

    New/updated terrain engine -but it's on my wishlist for every TK's title... Also more life on the ground, some trucks, wagons, troops, tents and so on. Railways network. Played OFF:BHAH too much few past days Edit: having the fog moved back, and maybe manning gunner position, would be cool too
  18. Brain32's ground textures are the best ones available for the series. Period. Try it. With Green Hell 2. You'll never revert to stock terrain tileset anymore, trust me
  19. Morane Type N

    last pic is a masterpiece Gustav!!!
  20. Happy birthday ezlead !

    Happy Birthday ezlead!
  21. Stock Harrier GR.1A cockpit from SF2 Europe: edit: Gr.Viper was faster, all SF2E Harrier variants (GR.1, GR.1A and GR.3) use the same pit I think
  22. Kevin, my apologies, seems you're right. I'll send you the whateverterrain_J1.ini (full forestal one) and the necessary objects description parts from my texturelist.ini, ok?
  23. OFF BH&H

    OFF is a stand alone simulation, build on top of Microsoft's "Combat Flight Simulator 3" engine that requires certain files from CFS3 DVD/CDs during install and run. It's the most immersive single player experience you can now get in my opinion. Haven't tried the MP, I'm the singleplayer guy by own decission. But let the long time users and OFF forum members speak now. I have OFF since monday -already falling in love for it's unpredictible living world!
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