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Stary

+MODDER
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Everything posted by Stary

  1. Something's wrong... Very wrong. You did read the readme? You shoud extract the contents of the archive to a place of your choice. You'll create folder Green Hell 2 and GH2 readme.txt . Inside of Green Hell 2 you'll find several files and three folders: High detail, Normal detail and Low detail. Copy or move ALL files found inside Green Hell 2 folder to your terrain/vietnamsea, overwrite. Then decide which level of detail do you want to try, and copy or move all files found inside of the corresponding folder into VietnamSEA directory, again let overwrite existing files. That should do it. EDIT: Remember to install Brain32's Vietnam repaint BEFORE installing GH2
  2. Basically, yes. I use this to have full tod displayed, as i wrote in readme, some tiles have 750+ "tree clusters", with increased visibility some won't display. I experienced with as much as around 1200+ trees, but the overall hard coded limit I think is 999 (tod file ini format)
  3. Thanks Wrench! It works, my Val had attachment type set to Japanese Empire, and slightly different loadout, now everything's ok. Perhaps outdated package. btw, got my PM?
  4. I did a new clean install only for addons required by campaign, most problems gone, logs works ok, not a single CTD so far... the only problem is with Val's loadouts -if I access loadout section before mission I have no stories possibility. On the left weapons menu I have few bombs to choose from (german Mehrzwerkbomben, russian FABs) but none can be attached to my hardpoints. If I click FLY without entering payload section I have 4 250 bombs. Using D3A1_loadout.ini included with package. And latest Bunyap's weaponspack, no japanese bombs inside..?
  5. It's related with settings in given terrain _data.ini, the lines of interest are: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE I think all of my treemod use these values by default... The Range terrain shown here does not. This should eliminate the trees visible through clouds bug as shown on Canadair's pic. But the setting I provided cause another bug with plane's canopies "transpatent" to alpha objects (trees, parts of bridges etc.), fixed in WOI, the long awaited famous "two weeks" patch* should help in other titles too. Generally it has nothing to do with the Z-buffer IMUHO, one easily can spot the Z-buffer distant mesh rendering issues, in this case non-existent. *which should be already available according to TK's previous statements... EDIT: Canadair, apply the settings I wrote in red to your formosa_data.ini and you should be all OK my friend!
  6. For Operation Tainted Cigar 2.0 Cuba terrain, available here: http://forum.combatace.com/index.php?autoc...p;showfile=6954
  7. StarBucker try Green Hell 2 as MigBuster suggests. It has much better look.
  8. Lovely! @Baltika -I made new purely clean install for your campaign, under testing now. Will see where's the bug I told you about
  9. Best would be to keep these values at: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 Maxmodeltype, Maxmeshperscene and Maxmodelperscene defines geometry limits, not texture limits. You have to set MaxTextureRes=-1 under [HighDetailOption] to force no limit on texturesize the other thing is if your card is capable of displaying it in full resolution, some have limit of 2048x2048 pixelsize
  10. Very nice! I like it! keep them coming! New cannon effect also sounds ok
  11. To my knowledge the wather effect can be attached to "inclement" weather state only. I've checked environmentsystem.dll for clues about other possibilities without luck. Tried variable "OvercastEffect=" in environmentsystem.ini but it's NOGO Nice slow falling snow flakes (by Deuces) comes with DBS package. But also only for inclement
  12. I love the new trends on the market. First Fighter Ops with WIP screenshots available in pay account section. Now KOTS/ROF with TWO airplanes. Geez! What's next? Only clear weather in first release, one would have to pay for scattered or broken?
  13. A disaster in Madrid.

    Horrible news! S!
  14. Version

    740 downloads

    This tiny mod adds heavy snowfall conditions when flying in inclement weather. Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.) Very hard to find your airfield flying in this weather!
  15. missioncontrol.ini in flight folder. If not, extract it from flightdata.cat But now I think problem is elsewhere. I have no logs after missions at all
  16. I've noticed this too, when dropping bombs, no event log exists. Maybe try increasing: MaxEventLog=4096 in missioncontrol.ini to higher values?
  17. Another one for my PTO install! Good job Baltka!
  18. No, all my effects since Enhanced Explosions 2 are hand painted and edited in photoshop. Effects are handled by sets of *.ini files describing particle emitters and particle materials. Slightly similar to how CFS 3 effects.xml works.
  19. you'll find them in the Wolf257's aircraft pack here: http://forum.combatace.com/index.php?autoc...p;showfile=4363
  20. Just a small alternative addition from me. While working on the ship sinking effect, I've reworked the small flak (or pom-pom) effect from WW2 pack. Now it's no more grey as in WW2pack, but orange flash, pinky-to-white transiting, also with new graphics. It's not impacting framerate, nice when strafing all those convoys and carriers... Ok, the last part is impression from Midway map I've included modified bulletobject.ini, which changes the airburst effect for smaller (up to 37mm) caliber guns to this effect. Also increased bullet calculations range by setting minimal mach number to 0.5 instead of default 0.7 Cheers, Stary
  21. It's an Nvidia-specific bug introduced in last patch. We have to wait for next series of upgrades. In WoI it's fixed.
  22. Hello guys & Spadgirl, I've updated Green Hell to version 2. Quick summary taken from readme coz I need some sleep -Three levels of detail for you to choose from. -All new jungle graphics -Cities, the way they should be. -Objects numbers per tile vary from x2 up to x4 more than in GH :yes: -All foliage graphics replaced by new MUCH BETTER BLENDING with the terrain textures, and in higher resolution. -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer. -Generally nicer views, lower framerates* Status: uploaded *To my own surprise cities don't inflict that much of a framerate drop.
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