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Stary

+MODDER
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Everything posted by Stary

  1. No matter when it comes, no matter what's required, and how big the pack gonna be, I'm calmly waiting guys! No rush, no rush, I'm sure it will rock And by the way -do you need a betatester?
  2. QUIZ

    Spoko, luz, nie widzieliśmy tamtego posta. Ale jak się chce zawsze się legalny sposób znajdzie . Mi WOI kupił Lazboy, drugą kopię, i wysłał płytę pocztą z W.Brytanii (Thanks again Martin!)... A WoE można jeszcze chyba dorwać na Ebayu za circa 18$. Koman, zamiast do Kanossy błagać o przebaczenie, biegiem do kiosku kupić Wings Over Vietnam, jest w jakiejś śmiesznej "kioskowej" serii za 14.00 złociszy. Ja kupiłem drugą kopię, a co, trzeba TK wspierać Odnośnie quizu -Jeśli dobrze pamiętam, to daaawno temu (tak przed SP3) boczni byli ciutkę mądrzejsi... Ale to reguła że każdy patch łata parę błędów i przynosi nowe :yes: najbardziej wku*** jest olewanie komend ataku i ciągła konieczność ponownego formowania szyku. Uff ale się napisałem, muszę odpocząć Edit: CIACHO, Posted Jun 20 2008, 01:23 PM zgadzam się w 100%, +1 respect
  3. File Name: Madagascar (AE) tree mod File Submitter: CA_Stary File Submitted: 20 Jul 2008 File Category: Environmental Mods Madagascar (AE) tree mod for SFP1/WoE/WoV/WoI version 1.0 20.07.2008 This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface. Click here to download this file
  4. Hi, The Madagascar Tree mod should be available in Environmental Mods section shortly. It was quite a complex work, given the tiles number, thanks to Dave for pushing me a little to do it Madagascar terrain by Deuces, also known as AE (Africa, East) is available here: http://forum.combatace.com/index.php?autoc...mp;showfile=537 Happy flying.
  5. CTD may be Vista related, here is a topic about such problem by another member: http://forum.combatace.com/index.php?showtopic=29760
  6. Really, not much there to do. They're plain desert ones, and I don't play pure SFGold these days. But I may have something other in early works now.
  7. Sorry for double posting. Blackbird I'm thinking about the possibility to add wanted "cockpit" mesh as a pylon, position in ini files and set to show from cockpit =true. Surely non functional, but should display in office.
  8. Man I was working on one, but this just looks awesome!
  9. Version

    959 downloads

    Madagascar (AE) tree mod for SFP1/WoE/WoV/WoI version 1.0 20.07.2008 This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.
  10. Cities floating in jungle? Hmm, Wrench, are those Target Areas or those little city buildings from .tod files? If the second then something weird happened. I reinstalled Burma in my PTOl, did few test flights and apart from the white water there seems to be no bugs so far. @Canadair: Gabriele, check your PM folder, have surprise for you there as reward for all these kind words of yours Cheers for now, Stary
  11. Good one Julhelm! These look like you said. The whole "pay to see WIP screenies" idea is quite... hm... new to me. But I'll keep my fingers crossed!
  12. The Dark Knight...

    Dying to see it here... screenings in two weeks
  13. The best would be to use Deuces Effect Pack #3, it's integrated with Bunyap's Weapons Packs // MF Weapons Packs. Enhanced but realistic effects, and very frame rate friendly. Mine are, as kc pointed out, hollywood-styled.
  14. Pretty shocking discovery Green Hell works there, Kevin? It's working on all maps using the VietnamSEA tileset. To reduce the white fields (Yes, those were meant to be paddys!) play with: [WaterTextureMaterial] . . . AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,0.900000,1.000000 in terrain _data.ini, SpecularColor being the important one, more info in original GH topic. Shame that Solomons and New Guinea uses the BN* convention... but I think I may have cure for those terrains ready in 2 weeks...
  15. The strange thing is that the EE3 pack uses less resource-hungry emitters than EE2... If you can, try adding it to clean install, and check the performance, then add some new planes, Green Hell etc.
  16. New Hornet sim in making

    Seems so... Looks great so far given it's one man's attempt. This reminds me of someone
  17. Do you actually watch profiles here?

    Sometimes, when a new face shows up with something interesting, yes. Nesher, your new rig is quite similar to my now 2 months old one. Still easy to kill framerates in TW sims, when you happily turn everything on Unlimited, specially in WoI
  18. @Corktip_14 - are you reffering to the EE2 pack flames puffs that were randomly spawning in the fire trail? To be updated with version 3.1, in the making @Sun111 -no you can add it to any clean /EEx/weapons packs install, it doesn't matter. The performance drop described is quite strange. @Muesli -now you can try to higher the values to maintain satisfacting FPS level, the main line to play with would be MaxParticlesPerEmitter=512, try higher numbers ex. 768, 1024, any number will do. EE3 default is 2048.
  19. Baltika, there are few propheads waiting for this! And must I say those are nice decals!
  20. Same weirdness here, it happens both in stock WOI terrain and in 3d party ones (with cat pointing to desert.cat ussually), no matter if it's ATI or Nvidia, tested on two systems of mine.
  21. Muesli, If you're using the included particlesystem.ini open it and reduce the maximum particles limits to their original values: [ParticleSystem] MaxParticlesPerEmitter=512 MaxEmitters=384 MaxEffects=196 MaxFields=16 AdditionalEffectsFolder=Effects It's at beginning of the file. You can alternatively delete this file from FLIGHT folder, and your install will automatically switch to original values too. The downside is that certain effects would decrease in appearance -eg. the burning aircrafts smoke would disappear faster, less realistic, also during full pickes some explosions would spawn less effects
  22. Me too. INI are always to be fixed. We cannot ficx the models... More polys the better
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