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Stary

+MODDER
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Everything posted by Stary

  1. Looks great! F22, Gripen, Ef-2000... Modern times are here
  2. New guy on the deck

    Welcome aboard
  3. Indigo #2

    kei, you're truly an artist. Compose your screenshots in a beautiful way Not to mention measterpiece skins
  4. (almost swallowed a cigarette)
  5. Movie related question about F-35

    Did you seen her in a movie lately...
  6. Movie related question about F-35

    Eliza Dushku... Mmmm... back on topic, it's one of those moments in movies when you watch it, thinking -what a complete idot made it -and yet have satisfaction watching
  7. Water, yes I think about adding water to Brain's tiles, this can look nicely
  8. Got lost in the clouds, but I guess it's still over 'Nam EDIT: Ok, don't be so happy, it will take quite long time, working Buiding ontop of Brain32's HR tileset, which is beautifully dark and gloomy
  9. And first I spend two days guessing the texture coordinates... Damn!
  10. This is the downside of terrain tile objects* at this point -they have no collision boxes or damage values. On the other hand, that would choke performance on lower systems. Maybe in future TK will add such things, but I doubt it really soon *terrain tile objects here being the ones generated by terrain editor, not ground objects
  11. WGR, R4M Orkan not at this stage of war, and serving A2A role Experts?
  12. I guess it's related to terrain engine itself. Sometimes game don't properly recognize the surface type on tiles that have both water and solid ground on them -sim takes the _hm.bmp file to check for the surface in given tile, and as these files are 16x16 resolution, compared to typically 256x256 for terrain tile, there are some inaccuracies, Gepard should correct me on this matter. It's anyway something sometimes to occure. Cheers,
  13. http://forum.combatace.com/index.php?autom...ode=sst&id=6034 File Name: Forests and farms environment mod File Submitter: CA_Stary File Submitted: 17 Feb 2008 File Updated: 17 Feb 2008 File Category: Environmental Mods File Version: 1.01 Website: No Information Forests and farms modification for Wings Over Europe Version 1.01 -quick fix to repair wrong texture entry no. 102 in germanyce_data.ini (missing texture bug) This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe. It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate. Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground. Click here to download this file
  14. try installing this mod on top of JSF aggie's one
  15. Well, not really... the .TOD objects hold the mesh (the x-type tree, or intersecting planes in other words, used for powerlines), while the texture is, well just texture to wrap on the mesh. And ALL objects placed on corresponding tile object are somehow grouped into single object. Quite weird. You may try copying them into other terrains, rename and give them a try, but I do not expect miracles here
  16. It was fixed in version 1.01, download again. Error given by terrain editor texturelist.
  17. Hmm, you installed my mod as last, after installing JSF Aggie's Runaway mod? That mod comes with custom tod files if i remember right
  18. now that would be great ps. offline until thursday-friday
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