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Stary

+MODDER
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Everything posted by Stary

  1. Well put streakeagle. I MISS ROWAN SO MUCH ! :cray: They had their own individual approach to flight sims. And nice engines (Mig Alley). BoB2? Bought it this week And I'm just getting into.
  2. WoE, because: 1.Europe 2.Harriers and A-10 3.Runs ok on lower rig 4.Lot of action Second is SFG modded with Israeli 2/Middle East mods
  3. Seriously, that's a nice scope. Thanks for picture
  4. Remember

    S!
  5. I second Bulldog, especially like the new(?) "break left-right" voices... Anyway seems to me, there are utilised some stock(?) calls I haven't heard till now Great job Deuces and USAFMTL :yes: really nice
  6. OFP2 Screenshots

    Agree, apart from being renders, they're furthermore post-edited EDIT: look at the wheel of HUMVEE at ground -easy to spot they are edited
  7. UFO's: Have you seen one?

    I know someone who claims that saw one
  8. OFP2 Screenshots

    I have doubt if these are really ingame...
  9. Damn, for a while I was worring that your Aerodrome is actually in danger...
  10. In the current versions SAM can't target ground objects... A SAM capable of firing surface-2-surface missile could do the trick
  11. Hmm... maybe (and I am just guessing) as a plane... Kinda like V-2 were made in few sims (EAW) But I'd prefer artillery system:-)
  12. I know, I used to, but I wanted to have the coordinates sticking in the ground, to even better aid the placement. Maybe the degree pointer? The 3D ones can be rotated, and placed one on another, relevant to and so on... Anyway will experiment on the matter As for the programing thing, there's a guy here at CA working on such thing IIRC
  13. Ok, here it is: Placeable 3D Rulers :yes: (ok, kind of...) Pointers placed at grids of 100x100 meters and 1000x1000 meters. Should help in objects placement. Central (white) faces north. Every 5th (50 and 500 offset, respectively) has different colour to help you count What do you guys think? IF you want to check this crazy idea, grab them: extract to terrain folder, and add to your _types.ini; of course XXX is next number in sequence [TargetTypeXXX] Name=ruler FullName=10 meters ruler ModelName=ruler.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=516128.0 ArmorType=1 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=lighthouse_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=ruler100 FullName=100 meters ruler ModelName=ruler100.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=516128.0 ArmorType=1 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=lighthouse_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect And you are free to experiment
  14. This leads me to wild idea I will try today... stay tuned
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