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Stary

+MODDER
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Everything posted by Stary

  1. WBS I know it's very easy to overdo weathered effect (should see my older approach to MiG23 BN weathered cockpit lol) but on that one it looks very good I think
  2. seems I finally nailed the proper way to make the radar on hud type of display -instead of earlier trials with dot matrix (posted some in 2013) these here use lines for radar image. And yes, that is beta 23MLD cockpit there: Uses MLD from Eburger's fantastic Floggers pack; of course needs removal of duplicated HUD/radar imagery, right now it is confusing
  3. will do, that might be of BIG help Crusader!
  4. Polandball is the best geopolitics comics. I mean STRONK! POLANDBALL STRONK!
  5. Be patient Kevin, I'm having hell of an issues with the various misc engine gauges -oil temp, radiator temp and such- little bastards won't work no matter how much I curse them. Might be I'll have to leave them at frozen values (ie. Not moving needles) until someone finds proper values
  6. Crusader is right, it's the scale matter
  7. Volker, as the display is quite big (meaning closer to viewpoint than in say F-16s) and the ground radar output very blurry, maybe add a layer of line raster overlay to it? Sort of like in old tv display?
  8. Hey yo "Modder" dude you mispelled "Fouga", that clearly hints at this being some rush job package of old random mods into so called "expansion"...
  9. lol thanks Beach, I'd say theirs looks better though, more advanced engine perhaps?
  10. truly a work of art! and big pile of zeros and ones when you think of it
  11. LOL should see my sorry face staring at them pics talking to myself "what the hell is this plane?" looks soo familiar yet different -wonders how good skin and few additions can make a differencfe, eh? Great W-IF
  12. HOLLY **** Volker!!!! that is yhour new masterpiece, well redo of older still fabulous masterpiece so it's masterpiece^2
  13. as in gunsight image, right? I just plugged it into temporary ini file at this point
  14. much appreciated but as the mod I did that for is ready to release so no tweaking of it atm the radar equipped NF.II is posted juuust two posts earlier, plus JRL posted in general WIPs thread -The NF.II is much more by the book
  15. the very crude NF.II to FB.VI conversion for TSF2 Expansion 1 (it even still uses NF.II radar&avionics!!! and the green is totally off )
  16. I'll ad my 20 cents too, I think you should also look into the global file above all aircraft files which is ofc aircraftobject.ini at one point in install long lost I had tewaked groundobject.ini that made tanks virtually indestructable by 20mm fire so maybe by pararell there might be easier way to tweak whole system so to speak these two are to dig into I think [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 overall I think the guns are overpowered for me but...
  17. if there is one thing I can't agree here is the quote from TK via Do335: last time I was in the 90s, the flight sims were quite far from hardcore and enjoyed by many outside of the VOR2 frequency is what?! the then-niche I think FS95 or so folks, even my computer AD&D/Role playing friends flew this or that for a break, mostly stuff from Novalogic (including Armourde Fist) or some of the lite Janes' Was EAW, one of my all time favourites hardcore? No. Was Janes' ATF? Was WW2Fighters? Was the Novalogic series?Only really hardcore sim from the later 90s I can think of, Falcon 4 aside was JSF. I wonder how hould we describe it now? Challenging? Perhaps. Hardcore? I doubt. What turn of century and early 2000s brought was the rise of really hardcore (by the times standards) flightsims, speedy oversaturation of market with WW2 titles and the demise of the genre for quite some time afterwards Plus one factor every seems to forget when talking about the flight simulators and early 2000s -the rise of stable non-dialup based internet aviability that in turn skyrocketed the expectations of the previously medium-lite folks who now quickly transformed into nickpicking rivet counting forum trolling armhair experts screaming all across the dev boards "how dare you model the canopy with only five screws on the bar in question while my photos in linked sources clearly show it whould be seven to hell with you nueducated noobs!!! MY LINKZ SAY IT IS SEVEN! Well, I think that was working this way anyway, your mileage might vary but you get my thinking I hope -the more common access to the detailed sources on the net are the higher the expectations and thus more labour intensive development per plane. Plus ofc all the rise of graphic representation fidelity but that's something else (I've seen 4-5 kilo cockpits that still look better than say mine 35 kilo representations of the same, matter of skills and creative thinking) Ohhh one more thought that came to my head that might be a key factor. When I was playing WW2 Fighters or EAW of even the JSF, I was around 18, 19. Now 34 I look at DCS and think that my way of perceiving the flight sims has changed. I simply grew up. But you know what? Somehow DCS is boring. Not because I managed to hit that MiG-15 two times without any effect with my Sabre. Boring because if that was all I managed to pull off in the spare 30 or so minutes I had for flying yesterday evening I could shoot 15 migs in Janes' ATF back in 1997
  18. is that Peashooter a new model? DATs? anyway...
  19. 2015 04 13 215614

    Crazy!!!
  20. [Fictional] Avia S-92 'Ilmavoimat'

    I freakking love this camo!!!
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