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Stary

+MODDER
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Everything posted by Stary

  1. Yes, but as I wrote -the ability to update targets.ini without the need to restart the game could save some time
  2. Yes, it's a harsh job. So, who's gonna write petition to TK to release engine powered 3D target placement tools? Just dreaming Ok, a console and possibility to re-read _targets and _types.ini, input, then update on the flow could be helpful... As I wrote, just dreaming
  3. This one looks good I thik it could be turned into soviet-style state university (like Lomonosov's in Moscow) Izmat Parani State University? EDIT: Wild idea -could you make a big monkey on top of it?
  4. construction site

    From the album My work

  5. From the album My work

    My first animated (ok, apart Viggen cockpit trails) SF ground object
  6. Crane

    From the album My work

  7. Tried to build one for Viggen myself... 3D part is hard, but the ini and proper gauges setting is pain in the ass. I gave up finally :no2: There aren't many around with enough skills and patience, sadly.
  8. Thats how these look in SF: (shadows not working for unknown reason) These are radio and TV stations, hospital, some offices, and a itelligence agency (the one with radar dome) Just give me some time, after finishing I'll post them here at CA so everybody building a campaign/terrain could have use of them And now, excuse me, I need some sleep
  9. Major Lee -as for those posted above, they need collision boxes and second LOD. Be patient
  10. Another brillant vid kei nagase!!! Great choose of soundtrack, too!
  11. How about some factory offices, or broadcasting station?
  12. C5, couldn't say it better
  13. Hi Kukulino. Try dowloading "new guns hit effects" from weapons mods section: http://forum.combatace.com/index.php?autom...p;showfile=3600 There should be the tga missing -extract to effects folder, overwrite
  14. Great ArmA Video

    Agree. Also, but I might be wrong here, the deadly blast radius has been increased a bit to high.
  15. Great ArmA Video

    I gave up Arma around 1.2 patch. Recently, about 8 months later returned to it -1.08 patch PLUS new video card makes it now a solid OFP successor. And ArmaEffects are great -the shadows casted on smoke are eye-popping.
  16. For Mig-21F-13 FANS!

    Thank you kukulino, very nice vid
  17. Atrdriver: It simply doubles the values of maximum particles drawn on screen , from 512 to 1024. It's not a big think in fact, but by raising the value with ini provided or by (even better) doing it yourself, you are sure , everything looks ok -I use a lot of SCATTER type emitters in my packs, which are spawning a lot of particles. But generally you don't loose anything. Mad Mike: yes, but as for tactical ground explosuin I'm not satisfied with it right now. However, aerial nuke explosion for Genie is ready, but being a part of someelses project, I was asked not to release it until that work is complete (or can I Saganuay?) A hint for you would be to look inside my personal album
  18. Welcome. Very interesting discussion you guys have here Wrench -you got pretty fine results with the Etendard pit. I did a quick rude repaint to see if it feels ok as a replacement: As for early 60's I think WoE Hunter's office is good choice IMO PLUS we have Lexx's movement wonders. Anyway, some interesting results may occure here...
  19. Darth Vader Feels Blue

    I guess i woke whole street laughing great finding!
  20. I especially like the shoreline -looks like increased number of tiles.
  21. The problem with seeing through cockpit can be easily solved by setting low these values in flighengine.ini [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 -this entry, 1.2 is by default, 0.2 or 0.5 works fine for most planes, I think it's in meters BUT I was testing them long ago (when first 3rd party WW1 planes were coming for FE) and don't know about newer releases. Anyway they fly in SFGold.
  22. Hot day pic 2

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