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Everything posted by Stary
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A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, but as I wrote -the ability to update targets.ini without the need to restart the game could save some time -
A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, it's a harsh job. So, who's gonna write petition to TK to release engine powered 3D target placement tools? Just dreaming Ok, a console and possibility to re-read _targets and _types.ini, input, then update on the flow could be helpful... As I wrote, just dreaming -
A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This one looks good I thik it could be turned into soviet-style state university (like Lomonosov's in Moscow) Izmat Parani State University? EDIT: Wild idea -could you make a big monkey on top of it? -
From the album My work
My first animated (ok, apart Viggen cockpit trails) SF ground object -
Cockpit building tutorial?
Stary replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tried to build one for Viggen myself... 3D part is hard, but the ini and proper gauges setting is pain in the ass. I gave up finally :no2: There aren't many around with enough skills and patience, sadly. -
A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thats how these look in SF: (shadows not working for unknown reason) These are radio and TV stations, hospital, some offices, and a itelligence agency (the one with radar dome) Just give me some time, after finishing I'll post them here at CA so everybody building a campaign/terrain could have use of them And now, excuse me, I need some sleep -
A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Major Lee -as for those posted above, they need collision boxes and second LOD. Be patient -
Rebirth Project : Bring Me to Wing
Stary replied to kei nagase's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Another brillant vid kei nagase!!! Great choose of soundtrack, too! -
A Call to 3D Action...
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How about some factory offices, or broadcasting station? -
From the album My work
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A Poll: Which Map Layout?
Stary replied to Major Lee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Let it be "B" then -
Rant on
Stary replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
C5, couldn't say it better -
Enhanced Explosions 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi Kukulino. Try dowloading "new guns hit effects" from weapons mods section: http://forum.combatace.com/index.php?autom...p;showfile=3600 There should be the tga missing -extract to effects folder, overwrite -
Agree. Also, but I might be wrong here, the deadly blast radius has been increased a bit to high.
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I gave up Arma around 1.2 patch. Recently, about 8 months later returned to it -1.08 patch PLUS new video card makes it now a solid OFP successor. And ArmaEffects are great -the shadows casted on smoke are eye-popping.
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Thank you kukulino, very nice vid
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Enhanced Explosions 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Atrdriver: It simply doubles the values of maximum particles drawn on screen , from 512 to 1024. It's not a big think in fact, but by raising the value with ini provided or by (even better) doing it yourself, you are sure , everything looks ok -I use a lot of SCATTER type emitters in my packs, which are spawning a lot of particles. But generally you don't loose anything. Mad Mike: yes, but as for tactical ground explosuin I'm not satisfied with it right now. However, aerial nuke explosion for Genie is ready, but being a part of someelses project, I was asked not to release it until that work is complete (or can I Saganuay?) A hint for you would be to look inside my personal album -
Russian cockpits for 50's/60's planes?
Stary replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Welcome. Very interesting discussion you guys have here Wrench -you got pretty fine results with the Etendard pit. I did a quick rude repaint to see if it feels ok as a replacement: As for early 60's I think WoE Hunter's office is good choice IMO PLUS we have Lexx's movement wonders. Anyway, some interesting results may occure here... -
I guess i woke whole street laughing great finding!
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DS Terrain / Mod Update
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I especially like the shoreline -looks like increased number of tiles. -
WWI planes in WOV?
Stary replied to USAAF2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The problem with seeing through cockpit can be easily solved by setting low these values in flighengine.ini [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 -this entry, 1.2 is by default, 0.2 or 0.5 works fine for most planes, I think it's in meters BUT I was testing them long ago (when first 3rd party WW1 planes were coming for FE) and don't know about newer releases. Anyway they fly in SFGold.