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Stary

+MODDER
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Everything posted by Stary

  1. keith by your description of flying sideways and viewpoint corruption I assume you were place in a "no fly zone", or border, in other words at the map edge. It's created to prevent one from flying into the void. Strange as it never happened to me on BoB Grosterrain. Did you do something harmful to campaign or terrain *.ini? Here's one to compensate for this terrible event, and rise your wingmen's morale: Morning Glory Mainly an eye candy. Village made as single object. Very easy to place near your base. Soon to be available.
  2. Seeing these one can forget about Jet Thunder
  3. B Brandy, the hangared Hurri is a BoB target placed in Battle of Britain_targets. For some strange reason collision mesh doesn't work yet. But I think one surely would park inside. Dunno about collision boxes for Vogesen bridges (nice ones), still saving money for First Eagles. Right now, they do have noticeable impact on framerate when three or more on screen. Working on level of detail meshes. And I must mention my processor is fairly old. All this work presented is a part from my planned high definition ground objects replacement. Mostly "WW2/Korea" themed. Cheers
  4. Another quiet day on Hafkinge field... There are 90% ready high poly hangar2.lod replacements. Three versions done. Need colision meshes and some more performance tuning. Will have level of detail. Trees will come in few variants (row, single, group) as placeable objects thru _TARGETS.ini. Those need a bit more work. ShelterA won't have windows as shelterB does. And no, they all propably won't have shadows due to performance (and self shadowing) issues. Tower, barracks and so to be started...
  5. Looks like system overflow. You DO have latest drivers and DirectX installed?
  6. http://forum.combatace.com/index.php?autom...ode=sst&id=5103 File Name: Green camouflaged wooden hangars File Submitter: CA_Stary File Submitted: 12 Aug 2007 File Updated: 8 Feb 2008 File Category: Structures File Version: 1.00 Website: No Information Green camo wooden hangars. By CA_Stary For SFP1 Family This package changes the apperance of default pale grey hangars, shelters and barracks to wooden, dark green roofed ones. Best fits with WW2/Korea time period. Also may be useful for woodland maps. Click here to download this file
  7. During the night on Tangmere field some jokers from the Civil Defence Department painted hangar roofs green... In other words -they're ready to download. Cheers for now CA_Stary
  8. Version

    793 downloads

    Green camo wooden hangars. By CA_Stary For SFP1 Family This package changes the apperance of default pale grey hangars, shelters and barracks to wooden, dark green roofed ones. Best fits with WW2/Korea time period. Also may be useful for woodland maps.
  9. Addon

    Yes, that's true. More info&screens on www.thirdwire.com forum (requires login)
  10. Ok, quick one: Grouping guns: Did it for my own usage -I prefer switching to x4 when in cruel dogfight. Attacking the bombers I switch back to x8. Most kills are engine stops on loners/strugglers. Dorniers are fairly easy to shoot their control surfaces off. Bombers skins: Did some resizing (even to 32x32 single colour) and it gives some fps boost, but larger raids still choppy. Hangars reskins: Testing various skins versions, but it's just a matter of time. Surely will post them. V 0.6:
  11. Speaking of guns and such, I threw away the centerline cannon for 109 long time ago. Also one may find it useful to edit the Hurri's and Spit's guns to have them in a pair of 4. I use it from beginning to conserve ammo, and not to go dry in chaos. 4 Brownings are deadly firepower alone. Anyone knows if such modification is historically correct? Also anyone finds out the stock pale/grey hangars and shelters unfitting into BoB theme? If you're interested I did some retexturing to give those a little more camouflaged/era look: I you are willing to use them, after minor re-touch I'll post them on Combat Ace. And, yes, these are higher res. And harder to spot, if you're brave enough to fly Stuka
  12. Hi! I'd prefer to sacrifice bombers detail to maintian their number in formations. Another thing that brought my attention a while back -anyone here thinks that 110's are waaay to tough to bring down? I usually spit most of my rounds to knock one. Scoring accurate hits into the wings or engines of course. And 109 a bit (but just a bit) to weak? That's just my opinion. Cheers CA_Stary
  13. Ok, problem solved. There is a missing entry in MISSILEOBJECT.INI included with latest Weaponpack (03 Jul 2006). To add mid-air nuke explosion effect when hit, add the following in [AerialNukeEffect] (in BOLD) [AerialNukeEffect] AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav ObjectHitEffectName=AerialNukeEffect ObjectHitSoundName=Nuclear.wav Now it works as it should. EDIT: anyone gets the nuclear.wav playing? It's not present in Sounds folder
  14. Especially those ARH ones give high AA kill ratio (WIP)
  15. Current Genie is modelled as ARH missile... I'll work on solution to give the same air nuke effect when it hits the target.
  16. WOOT

    I thought it was my connection problem, but when USAFMTL wrote on simhq.com that they get no server pings, that was nasty feeling.
  17. HI! I just started this today. I'm making this in the purpose of trying things out regarding SFP1 modelling. Dont know if anyone makes cockpit for Viggen so i began this. Donk know how it gonna go (i have a very limited spare time recently) but there are many many great planes deserving own cockpits. I don't know anything about pit building, i'm just educated in 3D modelling -so nothing i can promise A very rude WIP:
  18. Say it ain't so...

    Don't intend to watch it. Ever. I think they bumped up violence level to attract viewers. That's just stupid, IMHO.
  19. Flight engine updated. Thanks capun. Off to check it later
  20. capun You're talking about increasing "maxvertexcount=" value, right? I remember doing that in modern installs for some planes (for example Tornado). Must check it in Knowlege base. But thanks for showing the direction.
  21. I just thought I saw Voodoo loong time ago on simhq. Or is this the same model? Anyway classic one.
  22. Hi! I have the same problem as keith, but my opinion is that's nowhere related to the campaign engine. My bet is that's the number (and quality) of bombers. Junkers and Dorniers? I guess SFP1 wasn't designed to handle large air raids, but I'm not a wise one on this matter. Notice that in all sims dealing with massive air formations bombers were always a bit less detailed -like in EAW or BoB (the one by Rowan). And in IL2 there were hi-poly planes but in fights of just 4 or 8 ships (that's why I sold it). But I may be wrong on the matter. Otherwise it possibly could be gunners' AI algorithm. My spec: P4 2,4 Ghz 1GB ram GF 6600 256mb 1024x768 4xanizo, aa off, shadows off, mirrors off, horizont dist medium, ground texture low, rest on high. Good framerate (approx. 25-40 fps) until big formations in my REVI Cheers
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