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Stary

+MODDER
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Everything posted by Stary

  1. at Razbam or Thirdwire? I think nothing can beat Razbam's sale from 2009
  2. guys feel free to reuse my TODs or tiles however would fit ya
  3. nooo!!!! so you want to install this to your installation folder like Drive:\Program Files\Thirdwire\Strike Fighters 2 (for example) BUT mode must go to your Drive:\Users\your username\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Terrains\VietnamSEA\ -for windows 7 for example
  4. I was wondering about it for a long time, what I haven't experimented with is this part of every tile parameteres: [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP as far as I know there are various unused (?) parameters for TextureStage[xx].StageColorOp= and TextureStage[xx].StageAlphaOp= like BUMP SPECULAR etc based on looking into the terrainengine.dll but I never had balls to experiment with those, also previously I think there was also additional parameter for TextureStage name (pre NA maybe?) would have to check older installations
  5. maybe someone could do us such version with the mentioned avionics hump? I manipulated OP's picture to clarify my idea: not to mention someone modernizing it would have to do something to those puny intakes (only part in design of Thud I don't like since ever)
  6. I dare to disagree Gunny I had idea of making backseat-only cockpit of aircraft for shit and giggles
  7. I allways thought G1.dat holds bullets and other objects gravity influence (drop) aswell as drag formulas; unmoddable
  8. targets fixation in 3.. 2.. 1.. fuuu too many of them, TAB-7-1
  9. yes you do, and when asked, overwrite the files -of course make first backup of the VietnamSEA folder from your mods installation @Jack: open your VietnamSEA_data.ini and change these values to as shown: [HeightOffset] LowDetailMesh=-100 WaterMesh=0.8
  10. nope, Flogger23's Cocas is the skins author, apologies for miscrediting the creator
  11. Kevin IIRC tile-specific heightmaps aren't calculated for objects movement be it land or sea based
  12. ^not that's what I call internet savoir-vivre back on topic: installing this beast after a loong time away from " SF2V Air & Ground War Expansion Pack v2.0" -already thank you to all involved! had to uninstall certain D*S and CL*D titles to have place for this gem of a pack
  13. Despite the limitations of western-oriented avionics in SF2 I am trying to produce more plausible looking radar warning receiver for soviet planes, something that could at least look and feel more like say SPO-15 than western counterparts. It's in fact accumulation in one "gauge" of all possible RHAW modes we have with extra ring of standard RWR with modified vectors graphics. Sorry for crappy and badly edited video, Movie Maker keeps on crashing I hope I attached the video in not the stupidest way seems the link doesn't work, uploaded directly to post, sorry! RWR preview.wmv
  14. Veltro check my unfinished Mig-9 in modders depository downloads section, it has build in demaged/destroyed models into it
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