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Stary

+MODDER
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Everything posted by Stary

  1. don't forget Texans posing as Fw-190s in Where Eagles Dare (assault on airport scene) and as Typhoons (Tempests?) in A Bridge Too Far re:Buchons, given the little brilliant Dark World from Czech Rep. used some BoB footage in a smart way, it also appears in that movie. Talk about cinema magic
  2. I'll be able to look into the mesh today and hopefully upload the fixed version SF2NA May2013 allows forcing Dx9 mode?
  3. Especially when most of the NA users switched back to HFD format Gerwin's version... To my understanding 3rd party weapons have the accuracy fixed?
  4. Another: DCS Sale

    hmmm... FC3 got massive price drop
  5. HEY! It's...

    Happy Birthday Brain! All the best my friend! Na zdrowie!
  6. from small "effects pack" that is basically stock effects with just graphics update for my "little&lite" install I got tired of using any 3rd part effects pack! yarr! smoke graphics: flak: muzzle fire and smoke: weapons firing: stock explosions & smoke graphics update: chaff looks better in motion:
  7. I think Dx9 rendering somehow turns the shape (basically, line) into mesh..?
  8. funny thing is I have no idea what this is! I never ever modelled it! nice repaint Luk1978 by the way, care to share?
  9. indeed, as for stick base, I use such oddity in all my cockpits so I can link yoke to other part
  10. F-22A chases off Iranian F-4s

    hehe I'm just messing with you guys
  11. whoa! What's that!!! Seriously, must check that part by part and nail that bugger
  12. most interesting Luk! seems one material properties are somehow affected by Dx version
  13. stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!' is a dummy little box below control stick to which the latter is linked new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!' new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!' are outlines of main panel I apparently left there, must check
  14. Volker, no Max-level animations there
  15. F-22A chases off Iranian F-4s

    ummm.... what was Predator drone doing there? also, didn't know that Arabian Gulf is part of sovereign USA, is it?
  16. so far Ignacio and Sandesh reported this to me will re-check the mesh again
  17. Ghostrider has the very same issue, I tried several things to make it disappear to no luck, even physically deleting parts of the cockpit mesh, this was still there it's some odd part hidden in the model, but shoot me if I wknow which one (which I should, I build that bloody thing!)
  18. but then we have problem with the developer not certain features Streakeagle Yesterday made myself clean May13 install with no mods, flew two campaign missions in Thud over Germany. All stock this title is soo 1999, so kudos to modders!
  19. at certain light conditions SF2 is pretty pretty pesky pesky SAM HINT: [HighAlt] HighAltColorStart=2000.0 HighAltColorEnd=10000.0
  20. having a legacy December 2010 install the bigger disappointment for me is clouds altitude I've spend alot of time trying to move them down in current installs (trying environmentsystem, shaders, etc) to no luck, must be hard coded
  21. surely! currently I'm working on the latest version available at the SF2 downloads secetion
  22. R-Type (no, not the C-64 game, the "grass" tiles) will have no TODs so no worries Kevin! Winter too of course, also summer ones will have more snow in the mountains I think you're updating this map??? I plan to smooth a bit the heightmap as it's now quite ugly IMO mandatory screenie:
  23. despite all my bitching about taking a break from modding (but not you or the site guys!) took a shoot at new dedicated HR tileset for Kamchatka(v2.0) -I know it's a bit too vivid, experimenting with color balance (pre-batch samples are much darker and desaturated) somehow got flooded with DID's F-22 memories
  24. SF2Attack is the one I played the most I think, then Israel one
  25. Spinners you're right, I think I should spend some time simply PLAYING the game for a while, with none to very little mods added
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