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Crawford

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Everything posted by Crawford

  1. TU-126Moss_AWACS

    It was less a correction, more then an addition. But of course you are true.
  2. A10 a replasement pack

    Are the skins fictional or actual?
  3. TU-126Moss_AWACS

    Follow this link : http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Hope this helps...
  4. Taube with rifleman

    I tried it. That is some exellent work! It looks great, and I don't have any problem with that stuff at all. Thank alot!
  5. TU-126Moss_AWACS

    Many thanks to you for the answer (for the model - a special thanks). Any ideas how to "darken" the interior of the cabin when viewed from the outside? You'll understand what I mean if you switch to external views.
  6. Taube with rifleman

    You're absolutely right. The gunner figures are actually added in 3DS Max as components of the model. To use the new gunner Stephen would need to redo the original mesh.
  7. TU-126Moss_AWACS

    Make Tu-160M, please! ))
  8. Mi-24P Public Beta

    Absolutely a must-have! Thanks!
  9. OV-10A Bronco SF2

    Sadly, there is a very unpleasant error. At certain angles, thin gray lines appear, stretching from the aircraft down to the ground, where its shadow is projected. There are holes in the 3d-skeleton of the aircraft - leakage of the shadows thru edges open on a mesh. So when a shadow is generated behind the model, glitches begin. It's very annoying as looking at the planes. Thus, the model needs repair in 3D Max.
  10. Taube with rifleman

    That is exactly what we need! Thanks again, Steve! Also, I'm found another small glitch, but it refers to skins, not to the model. Yesterday I installed excellent skins made by gambit168. After I selected in the loadout screen a 'white squares & crosses', I saw a dove - the half-albino. Earlier, a similar bug occurred with Albatros DI of Prince Friedrich Karl von Preußen... If someone will face this problem, it is easy to fix. It seems that the game doesn't like the long names of the directory. After renaming the 'White squares & crosses' folder to Linen2, the problem goes away.
  11. I have nothing against. Moreover, the large resolution of the skin provides sufficient clarity of the image at a high level. Many aircraft in FE have decals painted direct on the skins. And not all of them look terrible. But still I'm convinced the TGA decals look more distinct from different angles. In any case, this is just my humble personal opinion, you can do as you please) I think this is a wise decision. Respect! ))
  12. Taube skins final ver.

    Just amazing! Thanx )
  13. No, no, no! IMHO, you don't have to draw crosses directly on .bmp files. 'Cause they will be smeared at certain angles you see the object from. It would be much better if you left the skins "as is", while the crosses would be separate decals, as it is customary to do now. You could have noticed that Stephen Himself is doing just so. P.S. "I have pathological hatred to paint on decals, especially in FE 2, because the .bmp format is just terrible, Jpg is much better (load a few FE aircraft into SF 2 and you'll see what I mean !!!)" © Trotsky00 In any case, thanks for your work.
  14. Mirage Factory F-15A Eagle

    WARNING !!! If you plan to use this aircraft in WoI, or any other Third Wire title that's been updated with any patch dated Oct 2008 or later ... Delete the F-15A.SHD file. Then edit the shadow entry in the F-15A.ini file as follows : [shadow] CastShadow=TRUE ShadowLOD=F-15A.SHD <--------------------Remove this entry ShadowType=1 <------------------------------------Remove this entry ShadowCastDist=10000 MaxVisibleDistance=400 This will protect you from the appearance of graphic artifacts (you'll see what I mean !!!) :))
  15. F9F-5 Panther

    WARNINGS !!! If you plan to use this aircraft in games patched up to Okt2008 version... Delete the F9F-5P.SHD file. Then edit the shadow entry in the F9F-5.ini file as follows : [shadow] CastShadow=TRUE ShadowLOD=F9F-5P.SHD <--------------------Remove this entry ShadowType=1 <------------------------------------Remove this entry ShadowCastDist=10000 MaxVisibleDistance=400 This will protect you from the appearance of graphic artifacts on the airplane nose :))
  16. F9F-5P Addon

    WARNINGS !!! If you plan to use this aircraft in games patched up to Okt 2008 version... Delete the F9F-5P.SHD file. Then edit the shadow entry in the F9F-5P.ini file as follows : [shadow] CastShadow=TRUE ShadowLOD=F9F-5P.SHD <--------------------Remove this entry ShadowType=1 <------------------------------------Remove this entry ShadowCastDist=10000 MaxVisibleDistance=400 This will protect you from the appearance of graphic artifacts on the airplane nose :))
  17. Lightning Fmk6

    There is a slight error with 3d model.. causing the shadow to show those dreaded lines from offending part of model to the shadow... RussoUK made the "leak" shadows thru edges open on a mesh. Back in 2008, he promised to fix this and upload a new model, but ... Probably, he is too lazy to find the 3DS file and put a few stitches on it ... ))
  18. Taube with rifleman

    Hi, Stephen! I am getting some strange artifacts when I fly Taube. If you look back from the cockpit, strange lines are visible near the tail. Obviously, they are linked to the elevator and move together with the movement of the control stick. Anyone else have this problem? You know how to fix that? Thanks!
  19. OV10D_v1.rar

    Very good work. Thank you! But I can’t fly without shadows, because the shadows look great when they work ...)) If you want to improve the external view of this aircraft, use Notepad to open your OV10.ini file, and then add (copy / paste) the following 4 lines: [Shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800
  20. Nice plane, really good job! But sadly, there is a very unpleasant bug. At certain angles, thin gray lines appear, stretching from the aircraft down to the ground, where its shadow is projected. There are holes in the 3D-skeleton of the aircraft - somewhere not welded vertices. So when a shadow is generated behind the model, glitches begin. It's very annoying as looking at the planes. Thus, the model needs repair in 3D Max. Or just don't enable shadows in the OV-10A.ini file, but it's not at all good ...
  21. Work-In-Progress Heinkel He.51

    Also in the download section at the A-Team site there are a lot of aircraft that were used in Spain during the Civil War (see Pre-WW2 Planes and WWII Planes): http://cplengineeringllc.com/SFP1/ And even some Spanish terrain and campaign іs available for download (at the bottom of the page): http://cplengineeringllc.com/SFP1/Skunworks-AI.html If someone else has not quarrel with that bloody bastard - welcome!
  22. SAAB J32B ......"B" for BETA!

    Really nice work! CAUTION!!! It is recommended that you add this entry below to your J32B.ini file... [shadow] CastShadow = TRUE ShadowCastDist = 10000 MaxVisibleDistance = 800
  23. GMG RF-84F Thunderflash (V1.0)

    In general, this is a great model, but it all spoils the glitch with the display of shadows! There is a hole in the 3D skeleton of the plane - somewhere peaks are not welded together. A model needs to be repaired in 3DS MAX.
  24. Taube with rifleman

    Thank you, this 'pigeon' is simply wonderful. I don't know what to say! REALLY I LOVE IT!!!
  25. Two Armored Cars for the Eastern Front

    Thank you, Stephen, I'm touched. Your words are very valuable to me. I'm sincerely glad that I can consider myself your friend. This is a great honor for me.
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