aeenrahimpour
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Everything posted by aeenrahimpour
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this pack is a amazing! and with help my friend @ logan4 i can move the engine nuzzle ring for victor trust, but something very annoying me is the RWR in this game, in real world when enemy use his radar in TWS mod we can not understand he lock on us and when fire but when missile's Radar goes pitbull, the RWR most show we have in coming treat, but in this game i don't know how to fix it....
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Mysteries of the RWR...
aeenrahimpour replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, I don't want to identify the Aircraft,,that has same family radar,or tell Which type of missile launching on me, but I want the RWR just tell me 1: when the missile Launch on me, and 2:the missile Of "which side" comes up to me. my RWR Type is TEWS, and Flying with F-14D that made of by Mirage Factory, and have good RWR.LST, I Attach my RWR.lst files for you, Please Can you Help me how can I make this things possible? RWR.zip RWR.zip -
Mysteries of the RWR...
aeenrahimpour replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi I Have another question, how can I add missile warring in the RWR.lst? for example to warning about when the enemy firing AA-10A,B,C,D,E, R77,73 and AA-9, or ..... -
another sf2 question about fake pilots
aeenrahimpour replied to krgf15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:((((((((((((( please some one help me :(((( -
another sf2 question about fake pilots
aeenrahimpour replied to krgf15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
tanks for your Great helps my friend, I have question : for F-14D, I use this code in the DATA.ini file : ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=9 MaxVectoredPitchAngle=-9.0 and use this codes to Controls.ini file: [RangedControl008] AxisControl=THRUST_VECTOR_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=175.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_DOWN DecreaseControl=THRUST_VECTOR_UP CenterControl= I Attach the Data.ini File for my F-14,that may be to show you what I need to chenge, this F-14D was made by mirage factory, (version :F-14SP_V121). I chenged some parameter in this File and in the game when pull back the Joystick Thrust vectoring is working but only Afterburner Flames moving and I cannot make the Exhaust to moving with Afterburner Flames,how can I use the Fake Metods to do this?,Please, help me, its too important to me INI Files.rar -
another sf2 question about fake pilots
aeenrahimpour replied to krgf15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hi who can help me to make Thrust vectoring for F-14 with Fake pilot metods? please help me -
Fake Pilot Method?
aeenrahimpour replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hi who can help me to make Thrust vectoring for F-14 with Fake pilot metods? please help me -
FakePilot addon for pilot method of addon parts
aeenrahimpour commented on FastCargo's file in SF/WO* Utilities/Editors
hi tanks for your Great help, I have question : can I use this metod to create Trust vectoring for my plan, for example for F-14D, I use this code in the DATA.ini file : ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=9 MaxVectoredPitchAngle=-9.0 and use this codes to Controls.ini file: [RangedControl008] AxisControl=THRUST_VECTOR_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=175.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_DOWN DecreaseControl=THRUST_VECTOR_UP CenterControl= and in the game when pull back the Joystick Thrust vectoring is working but only Afterburner Flames moving and I cannot make the Exhaust to moving with Afterburner Flames ,Please, can u help me?, its to important to me -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
aeenrahimpour replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi ,where can i find the version v1.22 ? i was download the : F-14 Tomcat Super Pack v1.21, and i cann't find the higher version, can you help me my friend,? best regards.. AeeN -
what is the Animation ID? is that any object Like engine, wing,conopy,nozzle have its own Animation ID? is that the list of Command for making data file? is that the list of all animation ID? how they assign or mix some action, such az cycle the MFT's or VDI, or HSD monitor in cocpit with special key? for example "" To cycle modes in VDI for F-14D cocpit (for example), press the Bomb Ripple Interval key (by default, the "[" key).",and i see in Su-30MKM can chenge the right MFT with same key, ( Bomb Ripple Interval key (by default, the " [ " key ) but in other aircarft, for example F-14A,or F-14A (77) that key was not work, i Searched any were but can't find how you made this ,and witch file contain this information? I'm very impotent and Dizzy,,,, please Helpppppp meeee Spudknocker ...................
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Pitch link to vectored thrust
aeenrahimpour replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can chenge the MFT with same key? ( Bomb Ripple Interval key (by default, the " [ " key) but in other aircarft, for example F-14A,or F-14A (77) that key was nat work, i Searched any were but can'nt find how they made this ,and witch file contain this information? I'm very impotent and Dizzy,,,, please Helpppppp meeee................... Snailman -
Pitch link to vectored thrust
aeenrahimpour replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok my friend, what is the meanig of : ModelNodeName=Box01 ModelNodeName=Box02 ModelNodeName=NozzleL ModelNodeName=NozzleR and were is define these identifiers? and another question is were should i paste these scripts? please look at the dara file of F-14D 92 made by mirage Factoy: i selected section of data.ini File, please take atention: [AircraftData] ................... Component[001]=Fuselage Component[002]=Nose ? ..................... Component[005]=LeftEngine ? Component[006]=RightEngine ? ................... Component[009]=LeftInnerWing Component[010]=RightInnerWing .................. Component[011]=LeftWing Component[012]=RightWing ........... Component[013]=LeftOuterWing Component[014]=RightOuterWing --------->AND THEN: [Fuselage] (( Do Not useed " ParentComponentName" Command Like [NOSE] or [Left engine] or [LeftInnerWing],But there are used "ParentComponentName" Command to define [Nose] and Other,even these object define in [AircraftData]Section. ModelNodeName=fuselage ShowFromCockpit=TRUE HasAeroCoefficients=TRUE ................... SystemName[002]=FuselageFuelCell7 SystemName[003]=TARPSlineStation SystemName[004]=SparrowStation1 .................. HasVortexEmitter=TRUE VortexEmitterName=EagleVortexEmitter VortexPosition=0.00,0.00,1.25 VortexG=8.7 --------->AND THEN: [Nose] ((((ParentComponentName=Fuselage )))))-----------> ???!!!! Define in AircraftDATA section, But what is this? ................ SystemName[006]=Canopy SystemName[009]=CAMERA --------->AND THEN: [LeftEngine] ((( ParentComponentName=Fuselage ))))------------????? Define in AircraftDATA section, But what is this? ModelNodeName=LeftEnginePod DestroyedNodeName= ....................... SystemName[001]=Engine1 SystemName[002]=FuselageFuelCell5 SystemName[003]=LeftMainGear SystemName[004]=FuelStation1 SystemName[005]=FakeEngine1 SystemName[006]=AfterburnerNode1 [RightEngine] ......................... --------->AND THEN: [LeftInnerWing] ((( ParentComponentName=LeftEngine ))))------------????? Define in AircraftDATA section, But what is this? ModelNodeName=LeftFixewing ........................ --------->AND THEN: [RightInnerWing] ParentComponentName=RightEngine ))))------------????? Define in AircraftDATA section, But what is this? ModelNodeName=RightFixeWing ...................... --------->AND THEN: [LeftOuterWing] ParentComponentName=LeftInnerWing ))))------------????? Define in AircraftDATA section, But what is this? ModelNodeName=LeftOuterWing ................................... --------->AND THEN: [RightOuterWing] ParentComponentName=RightInnerWing ))))------------????? Define in AircraftDATA section, But what is this? ModelNodeName=RightOuterWing ..................... --------->AND THEN: Now in this segment when see the engine (left and right,and AfterburnerNode1,2 and FakeEngine1 ) Prameter ther is no ParentComponentName Command for define engines But WHYYYYYYYYYYY? [Engine1] ReferenceName=General Electric F110-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=3 SLThrustDry=74062.99 SLThrustWet=126660.6 ThrustAngles=0.00,0.00,0.00 |--------------? where is the min and Max? ThrustPosition=-1.506,-4.00,0.0 ............................ [AfterburnerNode1] ReferenceName=FakeAfterBurnerNode ----------------->what is this? and what these scripts doing? SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=3 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=0.0 |------------->? SLThrustWet=0.0 |------------->? ThrustAngles=0.00,0.00,0.00 |--------------? where is the min and Max? ThrustPosition=-1.506,-3.00,0.0 ............................... [FakeEngine1] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=3 SLPowerDry=0.50 ////((( I Add these Green Lines to Try Make Thrustvectoring,but not work, just work with (Ctrl+,-) and just moving the Flame,the nozzle is not move :((((( ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL MovingSurface=TRUE -------------> ? ThrustVectorInputName=PITCH_CONTROL -------------> ? ThrustVectorAnimationID=4 -------------> ? MaxVectoredPitchAngle=20.0 -------------> ? ThrustVectorControlRate=5.0 -------------> ? ThrustAngles=0.0,0.0,0.0 -------------> ? ThrustPosition=-1.506,0.00,-0.548 -------------> ? .......................... [Engine2] ReferenceName=General Electric F110-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=3 SLThrustDry=74062.99 SLThrustWet=126660.6 ThrustAngles=0.00,0.00,0.00 ThrustPosition=1.506,-4.00,0.0 ............................... [AfterburnerNode2] ReferenceName=FakeAfterBurnerNode SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=4 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=0.0 SLThrustWet=0.0 ThrustAngles=0.00,0.00,0.00 ThrustPosition=1.506,-3.00,0.0 .......................... [FakeEngine2] SystemType=PROP_ENGINE --------> ? InputName=THROTTLE_CONTROL EngineID=3 SLPowerDry=0.50 ////((( I Add these Green Lines to Try Make Thrustvectoring,but not work, just work with (Ctrl+,-) and just moving the Flame,the nozzle is not move :((((( ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL MovingSurface=TRUE -------------> ? ThrustVectorInputName=PITCH_CONTROL -------------> ? ThrustVectorAnimationID=4 -------------> ? MaxVectoredPitchAngle=20.0 -------------> ? ThrustVectorControlRate=5.0 -------------> ? ThrustAngles=0.0,0.0,0.0 ThrustPosition=-1.506,0.00,-0.548 .......................... where can I add that code you write in your command? what is teh Animation ID? is that any object Like engine, wing,conopy,nozzle have its own Animation ID? is that the list of Command for making data file? is dat the lis of all animation ID? how they assign or mix some action, such az cycle the MFT's od VDI, or HSD monitor in cocpit with special key? for example that i say before "" To cycle modes in VDI for F-14 cocpit (for example), press the Bomb Ripple Interval key (by default, the "[" key)."",and i see in Su-30MKM made by Spudknocker (Su-30MKM Flanker Royal Malaysian Air Force 1.00 . http://combatace.com/files/file/15804-su-30mkm-flanker-royal-malaysian-air-force/ ) can chenge the right MFT with same key ( Bomb Ripple Interval key (by default, the " [ " key) but in other aircarft, for example F-14A,or F-14A (77) that key was nat work, i Searched any were but can'nt find how they made this ,and witch file contain this information? I'm very impotent and Dizzy,,,, please Helpppppp meeee................... -
Pitch link to vectored thrust
aeenrahimpour replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you leaving in Budapest? I wish when you deside traveling to iran , and see tehran, i can Take you in the milirary Mehrabad air port and , going to see and seat in to the COCKPIT of Tomcat, I was co-pilote of F-14 in 2002-2003 but unfortunately my eyes went too weak,and i have nearsighted eye, should be use the Glass, and I Resignation from Air force,:((, and should be satisfied with these Similator, in Our Air force we have the Battle Test Pilotes, and too meny of them had 2000 Hours of combat flight in war, iranian people so different with the arab people, and arabian people have Dark skin, but most of iranian people like Germany or Hungary,and most of arab country people hate iranian, because in 70-80 years before,ALL of them was part of Persia territory, They are very wild and very lazy. And for money they are very treacherous,and the women not any importance for them,as far as I know they can have 4,5 wife in the same time. in the iran-iraq war, the iraqi air force and their army had receiving too much updates. and geting Unbelievable aid from other arab contries,from Aircraft to even rifles, but in iran, even we don't have spare part for our aircraft, but with very hard work, even the american engineers had sabotage our aircraft systems, we could kept air superiority in must of the war time, ang hunted 130-140 aircraft only with F-14A and phonix missile in range of 15-80 NM, As far as the iraqi fighters when see and aware that the Tomcat was in area, just leaving and cancel all of their operations,F-14 pilot had record up to 12 Hour in cockpit in CAP mission, whit 4,5 Air refueling, the iranian F-14 hydraulic system, with mistake in war time, set to going in 8,5 G force, but the Us Navy tomcats restricted hydraulic systems set to 6.5 Load force,its had long story what happened witch allow the Iranian tomcats could super maneuvering in all dogfight in the war. even against mig-29 or mirage F1,and 3,5 ,or saudi F-15s,if you want i tell you my friend... -
Pitch link to vectored thrust
aeenrahimpour replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
tanks for your attention, sorry I'm Iranian and i know a little about english Language, so i used google translate but its have to mistake when i make sentences,sorry... iknow what you say , i look this code in pek-fa data file, but i don't know where can i use these scripts in data file, in section Engine? ,or add these [Thrust01],[Thrust02],[Thrust03],[Thrust04] in the Fuselage? when i see the for example: DATA file,i Try find any relationship with these scripts, some where i see they write in the AircraftData section like: Component[001]=Fuselage Component[002]=Nose Component[003]=LeftStab Component[004]=RightStab Component[005]=LeftEngine Component[006]=RightEngine and see when starting to Definition these elements, they use the " ParentComponentName ", to start define, but in some other in the that file when i expected to use this code to start define the objects, like in engine section, i see they don't use this code,and starting write the scrpts whitout eny Definition that how these parameters have relation with others, and i can't find a true structure. for example i use these code in engine section: ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorInputName=PITCH_CONTROL MovingSurface=TRUE ThrustVectorAnimationID=4 MaxDeflection=45.0 MinDeflection=-45.0 MaxVectoredPitchAngle=45.0 ThrustVectorControlRate=10.0 after these code : [Engine1] ReferenceName=General Electric F110-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=3 its work but with (ctrl + -), but only afterberner fire, just moving down.... when i try to use the code that you write in comment,i think should define [Thrust01] and.... in the Fuselage section, and after that, starting to put them after engine scripts, but i see they don't work, on the other hand,when i try to find how they make, for example, To cycle modes,between Navigation,TID Repeat, and ECM Display in the (AN/ASA-79 Multiple Display Indicator Group), " MDI " , for F-14D, (made by The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013), press the: " Bomb Ripple Interval " key, BUT I DONT FIND ANYWHERE HOW THEY MAKE AND DEFINE THIS ACTION, please halp me to understand..... i'm so sorry -
How to remove cockpit frame?
aeenrahimpour replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, Thanks for helping, but az you can see in this pic that I uploaded at the top-right of pic (i Highlighting with Red Circle ) this area is the Frame of HUD Glass. but it is in front of the Right-MFT, and Right-MFT is under that frame and dosn't see the top-left of Right-MFT, How can I Remove this Frame? that can see all of Right-MFT. plz help me what need to do? -
T-50 anyone?
aeenrahimpour replied to gamespinas29's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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:((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((( somebody HELP ME, HOW you COULD Make these thingssssssssssssssssss................ Hi my friend, I want to ask you how can you make the SU-30 MKM? if you hame software to making the body of aircraft like wepon editor? I try to make the Thrust vectoring in your pach that you make su-30MKM, but to may parametr in DATA and AVIONICS File and other file, I change a little element, such Radar and RWR,and increase the size of radar thing like Target size and font... but when I try to change eny other, i have to stop changing, or how you can make and set to change MFT's picture with for example Bomb Ripple Interval key?