Jump to content

MarkEAW

VALUED MEMBER
  • Content count

    485
  • Joined

  • Last visited

Everything posted by MarkEAW

  1. Thats what I thought, since there's no settings for graphical enhancements, perhaps EAW would automatically detect what it supports and uses it. (that is if the hardware/video driver support it).
  2. gerwin, thanks for your responses about the terms and the way stuff works. The one thing I don't know for sure it what type of graphical enhancements the game provides on its own, rather than Post processing. By the looks of it , Biliner filter is used. But I don't know if this is automatic or it must be set with a Wrapper Program or by the video control panel first for the game to activate that type of filtering pre post? Also MipMap seems to take the shimmer out of the distant terrain in glide mode. There are no options to turn on or off graphical enhancements. I assume they automatically turn on if the hardware/drivers support, yet IDK for sure. I would like to know a list of enhancements the game is capable of though, anyone know?
  3. the d3d.dll was changed a few times, hacked once I think for v1.26 and then coded for v1.28c. Maybe something to do with the menu screens, but I'm not sure. Been awhile since I read the changes they made. PS, Thanks VBH for the info. Since the glide2x.dll was part of the Voodoo vid card drivers, you don't see those DLLs in the eaw directory. But you may if using some wrappers with eaw in glide mode. The Intel videos is limited as far as I know. I'm surprised it worked with yours without a wrapper, but maybe its win10 compatibility layers at work. You should see horizon fog with your Radeon Vid card too. I don't think it will show with the Intel chip in Direct3D. BTW, you don't want to use win2000 compatibility tab setting in Winxp. Winxp sp1 or sp2 and up has all the necceary compat layers/fixes. With the Tab setting you may loose joystick control.
  4. Looks simple MrJelly :) But IDK...the 8bit code would probably get dumped, and be easier to code a new 32 bit front end reading the same game data. But who knows what would happen....!? What is the d3d.dll file for? or didn't anyone figure that out? (I know it was modified atleast at one point).
  5. yes, it uses directx 6 (d3d and DD) or glide 2.43 for the flight screen. The menu screens are 8 bit color (256) and us directdraw to display. (They corrupt with color issues and tearing (garbled) on some of them.) This is the primary problem for just running the single eaw.exe exe (it uses a d3d.dll btw too, but I don't really know what for)
  6. Modern video cards will be able to display the current formats. I could dive into research mode and try to provide facts, but I seen dos games turned into windows games with the same game data. I wouldn't bother with the menu display problems...it just needs proper support coded for them that's all. No need to spend time where it will only work for some and not others. Wrappers do the job for now. I've heard things too like the models will have to be done over, not true. The 3DZ models will still work. I can't prove it, but I can base it on how other games where supported with new coding with the same data used. Let there be light ;)
  7. eh, no new formats, the game would end up being either coded to translate on the fly, or the old data would be read natively but in an updated DX code and new proper 32 bit menu system. The source code and SDK is out there for 1.2. But I'm looking for someone for Jel to coordinate with, regardless. If not then someone else. The only thing holding back new comers to just use EAW (not to play even, but use) is the damn Menu Screens being color screwed up and the tearing. Plus the faults of Direct3D/DD in the flight screen. I've seen a single programmer take on much larger tasks then this, so I'm not concerned at all for a real programmer to complete these small updates. Its not building a new game.. It can then be taken advantage of and added to Jel and Co 160, all his additions would remain, its just be an hardware comp update, no reg fixes or wrappers. Its already a Windows Game. It can be done easily to someone that has a few weeks to months. I know you don't support this but you'll see if it comes true. The only thing is I don't know how the FXEXE eaw.exe can be ported to the new code, since everything is machine level and hex inserted. I don't understand how so many patches could be easily readded if thats even the method. To the future. :\
  8. UAW150V4 TWF ww1 V.2

    After looking at it, it looks like it just the WW1 theater and version 1.50. I haven't unpacked it or run it, so im not certain what it is exactly.
  9. UAW150V4 TWF ww1 V.2

    Hey there Russ.
  10. UAW150V4 TWF ww1 V.2

    Isn't it possible to provide a smaller, more simple download that can be dumped into MrJelly's current archive for this WWI Campaign? It seems redundant too as his download I belive is newer but does include The Western Front (TWF) campaign/theater. Or is your download a special breed? I'm just been trying to determine which download is better for TWF/WWI, could you advise please?
  11. I have written and re-written my Multiplayer Help Document. I hope it is helpful for anyone. (I included most of the info that I could). https://eaw.neocities.org/multiplayer.html If there's anything I should add to this doc, please feel free to post here to let me know if there's anything I missed or what not. Thanks! :)
  12. Sure, V1.0 (The CD) or 1.1 or 1.2 (official patches) or the EAWPRO or v1.28+ (preferably v1.60) will all run on Win10, 32 bit or 64 bit, 'natively' Read my 'First Use' and 'Install' Help Documents for details at my EAW Help Site: eaw.neocities.org
  13. EAW Logos

    Heres a test to see the logo in full color.
  14. Help available as long as we're still flying

    (Just for general information; if you go to my site to the main page, then all other pages can be found through that one) https://eaw.neocities.org/
  15. Help available as long as we're still flying

    To help explain what the FXEXE is, VBH and I have come up with these detailed descriptions of it's features, found on the page below: https://eaw.neocities.org/fxexe-patches.html
  16. This Guide has been updated several times in the past months, including the DeadZone and Flight Sensitivity sections. I've rewritten a good portion and consolidated to help out more effectively.
  17. I'm in need of ANY EAW archives / files / zips that any old EAW pilots have sitting on there HD or backup CDs. Can you find it with in you to search for your old (and new) EAW files from back in the day (or today) so that I can archive them in my Shared Public Resource? I'm in need of even more files to fill the resource before the files or old EAW users are no longer available. To see the organization I did , please got o my EAW Help Site: https://eaw.neocities.org/ and find the download link there. Please contact me by PM here on CombatAce or I'm on SimHQ too. Let me know where to download your files from or send them to me. Thank You in advance.
  18. Need help with EAW archive!

    A small group of people have helped me out since I posted requests on several forums. I have received a bit of help from some of the old timers that tucked files away for perhaps just this reason to preserve the information. So I'm hoping my site and the references to the files are helping others in return for their generosity. I recently added an 'addon and files' page on my site, The page that was present before use to be just information about some of the different popular files for v1.2 of EAW, now it's linking to the newly and painstakingly organized folders at my EAW Mediafire archive that contain the community made archives and more details about more files. Anyway, please check it out, you can get to the files page by going to the main page of my site. There are some of my own files there too. Main Page of EAWHS: https://eaw.neocities.org/
  19. lauvo, bump to my question.
  20. What exactly is this archive? Doesn't the file archive Jel releases have those updates/include the WWI Theater already, plus much more?
  21. Here's a document I wrote up detailing the video problems that have been plagueing EAW for a long time now. There mostly due to the old DX6 code is still used in EAW and its weird 8 bit driven frontend. However the changeing video Drivers have took there toll, ATI supports horizon fog again and Nvidia doesn't now, etc I tried to get all the details down with facts and correct information for future readers. Therse solutions to most of the problems listed, such as using wrappers and such.... I linked it instead of uploading it because the information is still being updated.
  22. Some Video Problems in EAW in detail

    The Video Problems for EAW information has been now combined with the EAW Bug and Feature document/page: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  23. Installing EAW

    Lately I have rewritten many portions of the Manually Install EAW Help Document on my site. Including adding many more support and technical details. Please see my site for help. Ask you Install and other related problems here. :)
  24. Known Bugs and Feature ideas. I've updated the list here: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  25. Here's a link to the new and Updated Guide for EAW and Joysticks and Controllers as the download no longer works: http://eaw.neocities.org/eaw-joystick-remappable.html
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..