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MarkEAW

RED DEVILS
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Everything posted by MarkEAW

  1. Modern video cards will be able to display the current formats. I could dive into research mode and try to provide facts, but I seen dos games turned into windows games with the same game data. I wouldn't bother with the menu display problems...it just needs proper support coded for them that's all. No need to spend time where it will only work for some and not others. Wrappers do the job for now. I've heard things too like the models will have to be done over, not true. The 3DZ models will still work. I can't prove it, but I can base it on how other games where supported with new coding with the same data used. Let there be light ;)
  2. eh, no new formats, the game would end up being either coded to translate on the fly, or the old data would be read natively but in an updated DX code and new proper 32 bit menu system. The source code and SDK is out there for 1.2. But I'm looking for someone for Jel to coordinate with, regardless. If not then someone else. The only thing holding back new comers to just use EAW (not to play even, but use) is the damn Menu Screens being color screwed up and the tearing. Plus the faults of Direct3D/DD in the flight screen. I've seen a single programmer take on much larger tasks then this, so I'm not concerned at all for a real programmer to complete these small updates. Its not building a new game.. It can then be taken advantage of and added to Jel and Co 160, all his additions would remain, its just be an hardware comp update, no reg fixes or wrappers. Its already a Windows Game. It can be done easily to someone that has a few weeks to months. I know you don't support this but you'll see if it comes true. The only thing is I don't know how the FXEXE eaw.exe can be ported to the new code, since everything is machine level and hex inserted. I don't understand how so many patches could be easily readded if thats even the method. To the future. :\
  3. After looking at it, it looks like it just the WW1 theater and version 1.50. I haven't unpacked it or run it, so im not certain what it is exactly.
  4. Volunteer Programmer Needed: The EAW community is in need of Volunteers to code updates for this Windows 95 designed game. It currently runs under legacy compatibility layers or fixes provided by WinXP , WinVista (and the newer modern Window OS's). In some situations an external Wrapper Program or Registry Fix is needed to run the game with out problems, or with reduced issues. These are major things that need to be improved to keep current EAW enthuses and to attract newbie's to stay. -DirectX version needs to go from DX5/6 to at least 9.0c/9_1 so modern drivers and hardware can be taken advantage of by the game and the video control panel settings will work. There is No Horizon Fog in D3D when using Nvidia Cards and there are lower Frames per second in DD/D3D performance in flight. -Add modern Hardware compatibility, primarily proper GPU usage. -Update the in-game 8-bit front-end of EAW to 32-bit. Right now it uses the old DirectDraw to display. Its faulty; the menu, map and briefing screens do not have perfect color, and at times are garbled (tearing), sometimes corrupt. -Memory management intended for Win95 seems CPU intensive rather than GPU. The fixed up compliable v1.2 source code is in a mixture of "C", "C++" and assembler. You can use Microsoft Visual Studio 6.0 (In WinXP) to work on and compile the code. A custom DX6 SDK (although the DX7 SDK should also work) can be used. There is no programmers available to update the code to issue hardware repairs to the game at this time. Not many of the current EAW source code users have looked for new programmers. A few old timer EAW enthuses have tried to find someone in the past , but no luck in the end. So I thought I'd re-mention it here. I'd personally, would like to see this before some of us pass on, either by them leaving the EAW community or by the older EAW users dyeing off. I wasn't put up to this, I just decided to see if there is really anyone willing and capable of doing these updates. Please contact if seriously interested at CombatACE or SimHQ forums.
  5. Hey there Russ.
  6. Isn't it possible to provide a smaller, more simple download that can be dumped into MrJelly's current archive for this WWI Campaign? It seems redundant too as his download I belive is newer but does include The Western Front (TWF) campaign/theater. Or is your download a special breed? I'm just been trying to determine which download is better for TWF/WWI, could you advise please?
  7. I have written and re-written my Multiplayer Help Document. I hope it is helpful for anyone. (I included most of the info that I could). https://eaw.neocities.org/multiplayer.html If there's anything I should add to this doc, please feel free to post here to let me know if there's anything I missed or what not. Thanks! :)
  8. Sure, V1.0 (The CD) or 1.1 or 1.2 (official patches) or the EAWPRO or v1.28+ (preferably v1.60) will all run on Win10, 32 bit or 64 bit, 'natively' Read my 'First Use' and 'Install' Help Documents for details at my EAW Help Site: eaw.neocities.org
  9. Heres a test to see the logo in full color.
  10. (Just for general information; if you go to my site to the main page, then all other pages can be found through that one) https://eaw.neocities.org/
  11. To help explain what the FXEXE is, VBH and I have come up with these detailed descriptions of it's features, found on the page below: https://eaw.neocities.org/fxexe-patches.html
  12. This Guide has been updated several times in the past months, including the DeadZone and Flight Sensitivity sections. I've rewritten a good portion and consolidated to help out more effectively.
  13. A small group of people have helped me out since I posted requests on several forums. I have received a bit of help from some of the old timers that tucked files away for perhaps just this reason to preserve the information. So I'm hoping my site and the references to the files are helping others in return for their generosity. I recently added an 'addon and files' page on my site, The page that was present before use to be just information about some of the different popular files for v1.2 of EAW, now it's linking to the newly and painstakingly organized folders at my EAW Mediafire archive that contain the community made archives and more details about more files. Anyway, please check it out, you can get to the files page by going to the main page of my site. There are some of my own files there too. Main Page of EAWHS: https://eaw.neocities.org/
  14. lauvo, bump to my question.
  15. What exactly is this archive? Doesn't the file archive Jel releases have those updates/include the WWI Theater already, plus much more?
  16. The Video Problems for EAW information has been now combined with the EAW Bug and Feature document/page: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  17. Lately I have rewritten many portions of the Manually Install EAW Help Document on my site. Including adding many more support and technical details. Please see my site for help. Ask you Install and other related problems here. :)
  18. Known Bugs and Feature ideas. I've updated the list here: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  19. Here's a link to the new and Updated Guide for EAW and Joysticks and Controllers as the download no longer works: http://eaw.neocities.org/eaw-joystick-remappable.html
  20. Here's the updated Link as the download link above is no good anymore: This Help Doc includes, Known Video Problems with EAW: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  21. Yes This is MrJelly's current link. EAW140 downloads at OneDrive 140 Download page
  22. Thanks for letting me know your results. I will be-able to help others out then and I can update my Installation document. Make sure you get the updated EAW v1.28e exe (Feb 2016) has it runs Glide API v3.0 rather than the old v2.43 and is faster in performance, plus it fixes some bugs. Contact MrJelly for a Download link.
  23. ugh, It might just be the onboard Intel HD 530, the way it displays...(I see thats its a DirectX 12 chip, not much experience with that) Are you using the Beta Drivers for it or Standard release? https://downloadcenter.intel.com/product/88345/Intel-HD-Graphics-530-for-6th-Generation-Intel-Core-Processors You should have 1.28e installed out of the \Program Files folder and placed someplace else. Without the compatibility mode nor the admin setting. Are you running in D3D or Glide(with nGlide)? MrJelly at the SimHQ recently updated the main exe of the EAw version your using with some fixes plus Glide 3 support. You might want to contact him here or over there.
  24. BTW I went through the files here on CombatACE in the EAW section. 96% of those files are junk, there just repacks of other older version files. You probably could free up space on CombACE by removing them, perhaps. User lauvo files are mostly the culprit. I'm not sure what he was doing with those files or why. Maybe he had good intentions, but the result was poor. Just my informative opinion.
  25. I have since add much needed technical info to installing EAW help doc on my help web site. See my Troubleshoot Help Document if the game has any sorts of problems running. https://eaw.neocities.org/troubleshoot.html
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