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MarkEAW

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Everything posted by MarkEAW

  1. gerwin, thanks for your responses about the terms and the way stuff works. The one thing I don't know for sure it what type of graphical enhancements the game provides on its own, rather than Post processing. By the looks of it , Biliner filter is used. But I don't know if this is automatic or it must be set with a Wrapper Program or by the video control panel first for the game to activate that type of filtering pre post? Also MipMap seems to take the shimmer out of the distant terrain in glide mode. There are no options to turn on or off graphical enhancements. I assume they automatically turn on if the hardware/drivers support, yet IDK for sure. I would like to know a list of enhancements the game is capable of though, anyone know?
  2. the d3d.dll was changed a few times, hacked once I think for v1.26 and then coded for v1.28c. Maybe something to do with the menu screens, but I'm not sure. Been awhile since I read the changes they made. PS, Thanks VBH for the info. Since the glide2x.dll was part of the Voodoo vid card drivers, you don't see those DLLs in the eaw directory. But you may if using some wrappers with eaw in glide mode. The Intel videos is limited as far as I know. I'm surprised it worked with yours without a wrapper, but maybe its win10 compatibility layers at work. You should see horizon fog with your Radeon Vid card too. I don't think it will show with the Intel chip in Direct3D. BTW, you don't want to use win2000 compatibility tab setting in Winxp. Winxp sp1 or sp2 and up has all the necceary compat layers/fixes. With the Tab setting you may loose joystick control.
  3. Looks simple MrJelly :) But IDK...the 8bit code would probably get dumped, and be easier to code a new 32 bit front end reading the same game data. But who knows what would happen....!? What is the d3d.dll file for? or didn't anyone figure that out? (I know it was modified atleast at one point).
  4. yes, it uses directx 6 (d3d and DD) or glide 2.43 for the flight screen. The menu screens are 8 bit color (256) and us directdraw to display. (They corrupt with color issues and tearing (garbled) on some of them.) This is the primary problem for just running the single eaw.exe exe (it uses a d3d.dll btw too, but I don't really know what for)
  5. Modern video cards will be able to display the current formats. I could dive into research mode and try to provide facts, but I seen dos games turned into windows games with the same game data. I wouldn't bother with the menu display problems...it just needs proper support coded for them that's all. No need to spend time where it will only work for some and not others. Wrappers do the job for now. I've heard things too like the models will have to be done over, not true. The 3DZ models will still work. I can't prove it, but I can base it on how other games where supported with new coding with the same data used. Let there be light ;)
  6. eh, no new formats, the game would end up being either coded to translate on the fly, or the old data would be read natively but in an updated DX code and new proper 32 bit menu system. The source code and SDK is out there for 1.2. But I'm looking for someone for Jel to coordinate with, regardless. If not then someone else. The only thing holding back new comers to just use EAW (not to play even, but use) is the damn Menu Screens being color screwed up and the tearing. Plus the faults of Direct3D/DD in the flight screen. I've seen a single programmer take on much larger tasks then this, so I'm not concerned at all for a real programmer to complete these small updates. Its not building a new game.. It can then be taken advantage of and added to Jel and Co 160, all his additions would remain, its just be an hardware comp update, no reg fixes or wrappers. Its already a Windows Game. It can be done easily to someone that has a few weeks to months. I know you don't support this but you'll see if it comes true. The only thing is I don't know how the FXEXE eaw.exe can be ported to the new code, since everything is machine level and hex inserted. I don't understand how so many patches could be easily readded if thats even the method. To the future. :\
  7. After looking at it, it looks like it just the WW1 theater and version 1.50. I haven't unpacked it or run it, so im not certain what it is exactly.
  8. Volunteer Programmer Needed: The EAW community is in need of Volunteers to code updates for this Windows 95 designed game. It currently runs under legacy compatibility layers or fixes provided by WinXP , WinVista (and the newer modern Window OS's). In some situations an external Wrapper Program or Registry Fix is needed to run the game with out problems, or with reduced issues. These are major things that need to be improved to keep current EAW enthuses and to attract newbie's to stay. -DirectX version needs to go from DX5/6 to at least 9.0c/9_1 so modern drivers and hardware can be taken advantage of by the game and the video control panel settings will work. There is No Horizon Fog in D3D when using Nvidia Cards and there are lower Frames per second in DD/D3D performance in flight. -Add modern Hardware compatibility, primarily proper GPU usage. -Update the in-game 8-bit front-end of EAW to 32-bit. Right now it uses the old DirectDraw to display. Its faulty; the menu, map and briefing screens do not have perfect color, and at times are garbled (tearing), sometimes corrupt. -Memory management intended for Win95 seems CPU intensive rather than GPU. The fixed up compliable v1.2 source code is in a mixture of "C", "C++" and assembler. You can use Microsoft Visual Studio 6.0 (In WinXP) to work on and compile the code. A custom DX6 SDK (although the DX7 SDK should also work) can be used. There is no programmers available to update the code to issue hardware repairs to the game at this time. Not many of the current EAW source code users have looked for new programmers. A few old timer EAW enthuses have tried to find someone in the past , but no luck in the end. So I thought I'd re-mention it here. I'd personally, would like to see this before some of us pass on, either by them leaving the EAW community or by the older EAW users dyeing off. I wasn't put up to this, I just decided to see if there is really anyone willing and capable of doing these updates. Please contact if seriously interested at CombatACE or SimHQ forums.
  9. Hey there Russ.
  10. Isn't it possible to provide a smaller, more simple download that can be dumped into MrJelly's current archive for this WWI Campaign? It seems redundant too as his download I belive is newer but does include The Western Front (TWF) campaign/theater. Or is your download a special breed? I'm just been trying to determine which download is better for TWF/WWI, could you advise please?
  11. I have written and re-written my Multiplayer Help Document. I hope it is helpful for anyone. (I included most of the info that I could). https://eaw.neocities.org/multiplayer.html If there's anything I should add to this doc, please feel free to post here to let me know if there's anything I missed or what not. Thanks! :)
  12. Sure, V1.0 (The CD) or 1.1 or 1.2 (official patches) or the EAWPRO or v1.28+ (preferably v1.60) will all run on Win10, 32 bit or 64 bit, 'natively' Read my 'First Use' and 'Install' Help Documents for details at my EAW Help Site: eaw.neocities.org
  13. Heres a test to see the logo in full color.
  14. (Just for general information; if you go to my site to the main page, then all other pages can be found through that one) https://eaw.neocities.org/
  15. To help explain what the FXEXE is, VBH and I have come up with these detailed descriptions of it's features, found on the page below: https://eaw.neocities.org/fxexe-patches.html
  16. This Guide has been updated several times in the past months, including the DeadZone and Flight Sensitivity sections. I've rewritten a good portion and consolidated to help out more effectively.
  17. A small group of people have helped me out since I posted requests on several forums. I have received a bit of help from some of the old timers that tucked files away for perhaps just this reason to preserve the information. So I'm hoping my site and the references to the files are helping others in return for their generosity. I recently added an 'addon and files' page on my site, The page that was present before use to be just information about some of the different popular files for v1.2 of EAW, now it's linking to the newly and painstakingly organized folders at my EAW Mediafire archive that contain the community made archives and more details about more files. Anyway, please check it out, you can get to the files page by going to the main page of my site. There are some of my own files there too. Main Page of EAWHS: https://eaw.neocities.org/
  18. lauvo, bump to my question.
  19. What exactly is this archive? Doesn't the file archive Jel releases have those updates/include the WWI Theater already, plus much more?
  20. The Video Problems for EAW information has been now combined with the EAW Bug and Feature document/page: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  21. Lately I have rewritten many portions of the Manually Install EAW Help Document on my site. Including adding many more support and technical details. Please see my site for help. Ask you Install and other related problems here. :)
  22. Known Bugs and Feature ideas. I've updated the list here: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  23. Here's a link to the new and Updated Guide for EAW and Joysticks and Controllers as the download no longer works: http://eaw.neocities.org/eaw-joystick-remappable.html
  24. Here's the updated Link as the download link above is no good anymore: This Help Doc includes, Known Video Problems with EAW: https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html
  25. Yes This is MrJelly's current link. EAW140 downloads at OneDrive 140 Download page
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