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RustyKurnass

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Everything posted by RustyKurnass

  1. Good day all, I've restarted the Campaign with the Sa'ar,and not only the twin pod are availables,but look like that even the new loadout I added in the loadout.ini work. The new loadout ( thanks to the KB info and guys like Yakarov for the headsup!) [Attack_73] StartDefaultDate=1973 DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Twin_Mk40_M151 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Twin_Mk40_M151 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk81 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk81 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank1300_Mirage Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank1300_Mirage Loadout[06].Quantity=1 And the loadout screen So, thanks for all the support and the support!!!! Gianni
  2. Also,If I remember well,my first attempt to have the twin pod,I added the complete twin pod name without success;so,in order to have at least the single pod,I added the LAU-3A. Again,if I will be offensive in any way,I apologize! Ok,I made a superquick try: I started a new YKW campaign with the Sa'ar using the Campaign Editor instead of the default one and there I've ALL the weapons available!
  3. yakarov79, I don't will be presumptuous or arrogant in any way 'cause I'm the last arrived here and without knowhow,but even though the LAU-3A_Twin_Mk40_M151 is not typed,the Lau-3A is at Supply[010] 0K' Well,if you check the screenshot on the previous page that I posted earlier,you can see that even the single pod isn't available. And believe me,the knowledge base is the forum section I visited more of all. I will try for the SF1,thanks for the advices.
  4. Mate, the Campaign Data.ini read as follow: [AirUnit004] AircraftType=SuperMystere_Saar Squadron=105IDF ForceID=1 Nation=ISRAEL DefaultTexture=IDFCamo1 BaseArea=Hatzor Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=24 StartAircraft=22 MaxPilots=24 StartPilots=24 Experience=100 Intelligence=40 Morale=100 Supply=60 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=90 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=10 UpgradeType=FIXED Upgrade[01].Date=10/8/1973 Upgrade[01].Type=SuperMystere_Saar Upgrade[01].Texture=IDFCamo2 Supply[001].WeaponType=AIM-9B Supply[001].Quantity=60 Supply[002].WeaponType=Shafrir2 Supply[002].Quantity=60 Supply[003].WeaponType=Matra-155 Supply[003].Quantity=240 Supply[004].WeaponType=UK500LB Supply[004].Quantity=240 Supply[005].WeaponType=UK1000LB Supply[005].Quantity=60 Supply[006].WeaponType=MK82 Supply[006].Quantity=240 Supply[007].WeaponType=MK81 Supply[007].Quantity=240 Supply[008].WeaponType=MK83 Supply[008].Quantity=60 Supply[009].WeaponType=Tank1300_Mirage Supply[009].Quantity=240 Supply[010].WeaponType=LAU-3A Supply[010].Quantity=240 Supply[011].WeaponType=UK500LB Supply[011].Quantity=120 Supply[012].WeaponType=Tank625_Mirage Supply[012].Quantity=240 So the supply of the Lau-3 of other stores like the Matra-155.I can understand that maybe the absence of the napalm can be determined from it lack on the above ini,but the Lau pods are in the list.
  5. Impressive work!
  6. Ehi logan, look like that even changing the ExportAvailability to 2 don't work... Look,this is the loadout screen of the Sa'ar ( Yom Kippur War ). The lack isn't only the Lau-3s,but also other weapons that the Israeli used ,like napalm and the 100 Kg. class bombs ( despite I can use the Mk-81...) For comparison look at the A-4 ( again in the YKW ) that I started after the Sa'ar one. And to cover the Shahak ( Attrition war ) I needed three screenshots! As said many times before,I'm a veeeery rookie about PC and much more in the mods for the games,but thanks to your advice guys and the KB I was able to sort out some issue that I want since I started to play with the 3W sims ( yesterday I used the Cat extractor to obtain the F-4 Data.inis for the Marines/Navy versions to customize some loadouts),but at this point I really don't know what I need to do....
  7. You're right.originally was FALSE ,but I've changed like also the AttachmentType [WeaponData001] TypeName=LAU-3A_Twin_Mk40_M151 FullName=LAU-3A (HE Frag) M151 Twin ModelName=LAU-3A_Twin_Mk40_M151 Mass=78.299999 Diameter=0.225000 Length=2.010000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,NATO SpecificStationCode= NationName=USAF StartYear=1965 EndYear=1990 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1965 ExportEndYear=1990 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_M151 NumRockets=32 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName= If posting the Data.ini file I committed something illegal/wrong please delete immediately,I want damage the immense job done bi Ravenclaw_007 And in my other two campaign that I started after the Sa'ar one,a Shahak's War of Attrition campaign and YKW with the Ahit,the pod are in the loadout. Gianni
  8. OK, I've redo the Weapons folder,reinstalled the unzipped file,created the .ini file ( absent originally) ,corrected the lines for the Data.ini files as per instruction and double checked everythings. In the loadout screen now I've the 260 Lt. tanks but not the 520 Lt. ones like in your screenshor Soulfreak...
  9. logan4, in the same year (1973) the pods are available. Here the loadout screen And there they are! I tryed also as per KB to add in the Loadout.ini of the aircraft,a new Attack loadout: [Attack_73] StartDefaultDate=1973 DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Twin_Mk40_M151 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Twin_Mk40_M151 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk81 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk81 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank1300_Mirage Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank1300_Mirage Loadout[06].Quantity=1
  10. Still nothing Lau-3 for my Sa'ar....
  11. Hi all guys. Ive installed the G-91s,the SF2 Yankee and the SF1 R1/R3. I followed for the Rs MigBuster tutorial in KB for converting SF1 planes to SF2 and the planes show perfetly. So,I started a campaign with the Yankee and all ok,but,in single missions with the Rs,in the loadout screen,the (external) fuel tanks quantity read 0. What's the problem?
  12. Any help guys? I searched in the KB but nothing of similar ( or I don't understand what search...).
  13. Ehi guys,hi all! Dumb question:how do I use rocket pods from the beginning of a Campaign? I started a YKW campaign with the Sa'ar but 'till now ( about 10 missions flown so far ) and no sign of the twin Lau-3s,even in the loadout screen. One of the reason of install thiese beautiful pods is that Israel used this configuration on the Sa'ar in the first days of war to stop the Arab tanks convoys. I know that in the campaigns some armaments are available from some point in the game,but I need them from the start.
  14. AH AH,now I'm very happy!
  15. Ok I added the Twin Lau-3 pods,magnificent,look like in the pics on this book http://www.shopofphantoms.com/rhino/Pulsar/en_US.Shop.displayShop.8160./iafb001 And look Marines F-4s with the triple Zuni,THIS'S CAS!!!!!!!!!! I love you modder guys!!!!!!
  16. So,in the Ini file if I add USAF to the weaponstation will work?
  17. Ok ,I've tryed the twin Lau-3 on the Sa'ar in the SF2I Ext Pack installation but nothing,I think ( IF I started understand something) for this: AttachmentType=USAF So,exist a fix?
  18. Fantastic ,now work flawlessy! I assume that I must to do the same for the twin Lau-3 ,right?
  19. ok,a small report. I downloaded the Lau-3 and Lau-10.zip from this discussion. I made a try with the twin and triple Lau-10s in my full merger SF2V;and added the respective rocket that metched the pod name( ex: LAU-10A_Mk16_Mk24mod0 with Mk16_Zuni_Mk24mod0 ) But ,even if physically present,the pods was empty. I searched for the stock Lau-10 folder to delete but without success despite I can using them. Any help? This is important 'cause I decided to add the twin Lau-3 to the SF2I ExtPack to load on the Sa'ar during the YKW Campaig.
  20. Ok done! I downloaded the Pack 2.0;anyway I don'r found the twin or triple Zuni launchers,as these loads interesting me very much,in order to arm Navy/Marines F-b/Js. And LAU-3 of course!
  21. This was the problem! The skin maps was named F-4B instead of _67! Now work,again thanks! Another small question:in my modded SF2E I installed various F-5s ok,but with the CF-5 the rocket launcher does not fire! ( the AI planes can use them without problems) and the NF-5s loadout screen don't show any kind of fuel thanks but in the Weapons folder are present,even in the single Squadron markings!
  22. So if I want install these beautiful rocket in my moddee SF2V I must delete any Lau-3 and -10 folder from Weapons folder right? But I've checked the folder and the Lau-10 isn't present despite I can load'em on a plane... And eventually which .zip download I need?
  23. I'm not very handy with the terms but I imagine that the maps are the imagine lije this. If yes,in Aircraft\F-4B_67\161 are present 5 image,patch.bmp,Decals.ini,TextureSet.ini and Numbers.lst. Its it ok? P,S. if not authorized to post the image please delete immediately!!!
  24. You're right,and I'd the feeling ( despite I'm a completely rookie about any kind of mods) that this will be one of the pissible reason. So I worked in the other way and reinstalled the skin and named the folder in Decal\F-4B_67 simply 161.But nothing After this i tried also to rename the statement from FilenameFormat=F-4b/161/d/bbun to FilenameFormat=F-4b_67/161/d/bbun But eve this way the result is always the same But the loadout screen show the correct name What is wring?What I do? I know that the Chargers skin is present in the SF2V Air & Ground Exp Pack Gold,is possible extract only this skin?And the installation instruction reccomended a new clean installation. I can't download and install anothe Campaign,my PC is close to explode!
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