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Everything posted by RustyKurnass
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Hi all guys. Ive installed the G-91s,the SF2 Yankee and the SF1 R1/R3. I followed for the Rs MigBuster tutorial in KB for converting SF1 planes to SF2 and the planes show perfetly. So,I started a campaign with the Yankee and all ok,but,in single missions with the Rs,in the loadout screen,the (external) fuel tanks quantity read 0. What's the problem?
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Ehi guys,hi all! Dumb question:how do I use rocket pods from the beginning of a Campaign? I started a YKW campaign with the Sa'ar but 'till now ( about 10 missions flown so far ) and no sign of the twin Lau-3s,even in the loadout screen. One of the reason of install thiese beautiful pods is that Israel used this configuration on the Sa'ar in the first days of war to stop the Arab tanks convoys. I know that in the campaigns some armaments are available from some point in the game,but I need them from the start.
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ok,a small report. I downloaded the Lau-3 and Lau-10.zip from this discussion. I made a try with the twin and triple Lau-10s in my full merger SF2V;and added the respective rocket that metched the pod name( ex: LAU-10A_Mk16_Mk24mod0 with Mk16_Zuni_Mk24mod0 ) But ,even if physically present,the pods was empty. I searched for the stock Lau-10 folder to delete but without success despite I can using them. Any help? This is important 'cause I decided to add the twin Lau-3 to the SF2I ExtPack to load on the Sa'ar during the YKW Campaig.
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This was the problem! The skin maps was named F-4B instead of _67! Now work,again thanks! Another small question:in my modded SF2E I installed various F-5s ok,but with the CF-5 the rocket launcher does not fire! ( the AI planes can use them without problems) and the NF-5s loadout screen don't show any kind of fuel thanks but in the Weapons folder are present,even in the single Squadron markings!
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You're right,and I'd the feeling ( despite I'm a completely rookie about any kind of mods) that this will be one of the pissible reason. So I worked in the other way and reinstalled the skin and named the folder in Decal\F-4B_67 simply 161.But nothing After this i tried also to rename the statement from FilenameFormat=F-4b/161/d/bbun to FilenameFormat=F-4b_67/161/d/bbun But eve this way the result is always the same But the loadout screen show the correct name What is wring?What I do? I know that the Chargers skin is present in the SF2V Air & Ground Exp Pack Gold,is possible extract only this skin?And the installation instruction reccomended a new clean installation. I can't download and install anothe Campaign,my PC is close to explode!
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Yes I've already read the post. I also downloaded the Hi-Res version from C5 and this time the \d folder is presents,o now in Object\Aircraft\F-4B_67\USNVF161 ( note that anytime present as the folder name,ecc..I renamed 161 to USNVF161) the Decals.ini contains: [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4b/161/d/bbun Position=-4.500,0.470 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4b/161/d/bbun Position=-4.500,0.470 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat= Position=-5.05,1.2 Rotation=0.0 Scale=5.25 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-5.05,1.8 Rotation=5.0 Scale=5.00 DecalMaxLOD=3 [Decal008] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal009] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal010] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-1.450,-0.335 Rotation=0.0 Scale=2.2 DecalMaxLOD=3 [Decal011] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-1.450,-0.335 Rotation=0.0 Scale=2.2 DecalMaxLOD=3 [Decal012] MeshName=fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat= Position=0.289,0.717 Rotation=0.0 Scale=2.00 DecalMaxLOD=3 [Decal013] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat= Position=0.289,0.717 Rotation=0.0 Scale=2.00 DecalMaxLOD=3 [Decal014] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNFighterNum Position=8.138,-0.418 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal015] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNFighterNum Position=8.138,-0.418 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal016] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4b/161/d/wh2no Position=-7.05,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal017] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4b/161/d/wh2no Position=-7.05,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 And the TextureSet: [TextureSet] Name=VF-161 Nation=USN Squadron=VF-161 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 Conversely in Object\Decals\F-4B_67\USNVF161\d now the .tga files are present. So? Gianni
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Thanks MigBuster, fortunately I've the 3W Customiser. My question was probably 'cause I'm in my first journey in the "mods world",so since I'm in the low of a learning curve,this wwill help for future use or to fix eventful problems. But again thanks! Also solved the VF-161 skin,I downloaded the Column5 skin.At first I've some trouble ,because despite my attempt to add the texture in the F-4B_67.INI,don't show in game;so after comparing the skin folder with the others I discovered that the VF-161 folder don't have the TextureSet.ini.so I duly copied that of the VF-111 skin,changed the needed line ( Directory,Squadron,ecc) and all worked! I've only a small issue as the modex is showed in two digit instead of three,as for any U.S.Navy fighter squadron. Gianni
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Good all guys. In SF2V,during the Linebacker Campaign with the Navy,3W provides for the VF-114 and -213 the F-4B (67) as mount,but in reality the two units used the F-4J. So,exist a way to change the B for the J in the game? I've a full merged game with the Air and Ground Expansion Pack v1.0 installed . Also,I know that in the Gold edition of the abovementioned ExpPack is present the correct skin for the VF-161 during Linebacker;the skin exist as a single download? Thanks in advance. Gianni
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Look like the trick of removing the F-4E_KURNASS_73_AVIONICS.INI work!Thanks again guys. Another small question ( I know,I'm pedantic...),I've installed the NF-5A from ravenclaw http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/. Run perfectly but if want add fuel tanks,they aren't present in the loadout screen.
