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Everything posted by RustyKurnass
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Thanks Rene, Your "dirty" mod,as you've defined it, work very well combined with the Wrench/331killerBee skins. The pit is ok ( despite i like a lot the radar screen in the reworked job of Wrench ,is possible to install it on your pit and in which way?). No problem with the the wings looking over the shoulder. And finally,added to the Campaigns... Thanks all for your effort guys,I never regretted joining the community, just did not do it before! I can't wait for news Rene! Gianni
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Thanks all guys! Rene,the plane came directely from the FASTFAC package and is for the SF! series,I've installed as is. So,I can install your TA-4Js ( I've already all your other Scooter packs and are simply beautiful ) and add the decals,right? But I need to rename something from TA-4J to -4F? anyway tomorrow I will try And Wrench,thanks for your lightspeed modification of the original pack,you're great! Gianni
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Strike Fighters 2 Screenshots
RustyKurnass replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ehi mate, I've just added from the Beta pack the Green Knights F-18D to my ODS game,but I can't load LAU-10 on the Hornet'VER,but look like you was succesful;any help? -
Hi guys, I will add to my SF2V installation the Marines TA-4F used for the FastFAC missions. So yesterday I've downloaded first Wrench's TA-4J with the intentions of find the correct skins. But searching in the SF1 section I've discovered the existent pack,so before start anything,someone have already used the Pack in a SF2 games?Can work? Thanks in advance.
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A-4E or A-4H (72)?
RustyKurnass replied to FD2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You're right probably,but i mean that in the real life the DEFA cannon developed a heavy punch,especially used in AG role. You need to master A/A gunnery with this weapon,personally I don't open fire if a bogey is out of 0,4-0,3 miles. Moked was an operation that focused primarily in obtain air superiority by close/destroy Arab base and as much possible airplanes on the soil,and the French-made guns was used with great result,can you imagine the havoc that a Vautour with 4 30mm cannon caused on planes parked on a tarmarc? And with this mindset that Israeli equipped the Ahit with the DEFA that was angled down,for strafing purpose. -
A-4E or A-4H (72)?
RustyKurnass replied to FD2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No mate,reallY. In order to sell to Israel the A-4 under the defensive rules,the A-4F was downgraded in many respect:some weapons was omitted ( Rockeyes CBUs,Bullpup missiles,BLU-27 napalm canister,Shrike ARMs).Also various avionics components was removed :as mentioned by streakeagle,the hump was deleted with the relative Lear Siegler nav and bombing computers,as the ALQ-51A/100 RWR and the Foxtrot's multipurpose gunsight and the capability to use optically guided glide bombs. Again as said by streakeagle,the original 20mm Colt cannon was replaced by a pair of 30mm DEFA guns,as a lesson from the high success this weapons showed during the Six Day Wars ' Moked operation by the various French builded planes in IAF service at the time. Another addition to the H version as per Israeli request was the UHF AN/ARC-51A radio on the new squared fin top. Obviously in the following years the IAF retrofitted the planes with some of the deleted systems,obtaining better result in his definitive version,the N:And ironically,during the YKW's Operatin Nickel Grass,the US delivered the emergency aid A-4F directely from Navy squadrons,completely equipped of the initial banned systems... So,in the game,the basic E and H are without ECM and RHAW,you need to wait 'till the planes upgrade during the campaign. as stated by dtmdragon,go for the two Ahit packs!!!! -
Personally yes, I'm currently play ODS with the VFA-81,an upgrade are more than welcome! Also,I played some different Service/planes since joined the community,and I think that in the strike missions,more ABA type will be incremented:for example,I didn't run a single base attack with the Brit Tornado,and we know that the reality was quite different... Gianni
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Thanks a lot guys! So the cahnges will be simple! Yakarov your're right about the C1,Israel don't use this denomination but instead the nickname Balata ( Brick) for the handling characteristic and was accepted bu the squadron on 16 April 1975 and passed to the Valley Squadron on 28 July 1977,receiving the C2 on 14 July 1977.But the two types coexisted for some months during the transition from the Brick to the Pirate ( IAF nickname for the C2). By pics also,the 101 squadron operated the very basic C1 and not the slightly upgraded one with the nose and air intake's strakes,but I want a RWR that are present in the C1_77 only. About the grey scheme,was adopted approximatively with the introduction of the F-15s. My infos are extrapolated from this book . Gianni
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Hi all guys, I'm currently play in SF2I with the Exp Pack in the 1974 Golan Stalemate with the 101 Squadron;I lightly modified thr aircraft type upgrades in order to mirror what happened in the real in the Squadron. This is the Campaign original ini lines UpgradeType=FIXED Upgrade[01].Date=04/01/1975 Upgrade[01].Type=KfirC2 Upgrade[01].Texture=IDFCamo1 Upgrade[02].Date=02/01/1978 Upgrade[02].Type=KfirC2 Upgrade[02].Texture=IDFGrey1 And the modified UpgradeType=FIXED Upgrade[01].Date=04/01/1975 Upgrade[01].Type=KfirC1 Upgrade[01].Texture=IDFCamo2 Upgrade[02].Date=01/01/1977 Upgrade[02].Type=KfirC1_77 Upgrade[02].Texture=IDFCamo2 Upgrade[03].Date=02/01/1978 Upgrade[03].Type=KfirC2 Upgrade[03].Texture=IDFGrey1 But despite I'm "flying" in the 1979,the aircraft in use is still the KfirC1_77. So what I want to know is if exist a max number of upgrades allowed .Otherwise,what will be the problem for the last upgrades? Thanks all, Gianni
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Good day all guys. I'll start a campaign with the A-6E in ODS ( no Redux) but I can't load the planes with external tanks,the items are present in the available stores but I can't upload'em on the plane But in the Single mission the problem don't exist. If I remember well,I've the same problem with the OV-10A in SF2V A&G Exp. ,still unresolved. Also,what I to do to use the A-6E_90 instead of the _TRAM in ODS? I've a full merged game patched at July 2013 Thanks all in advance.
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Beautiful job! Personally I'm not afraid about the F-4s,as with your twin and triple mounted podsI've more than covered different weapons configurations. The A-4 and A-7 are my primary recipients of the slant two pods for Vietnam or Israel SEAD missions. But obviously this is a personal consideration!
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Hi all guys; is possible to load pods like the LAU-3 or -10 in a slant two configuration via TER? I tried to add the 2BR_TER both in the interested planes DATA.ini ( ex. to the A-4C wing pylons) and in the LOADOUT.in The loadout.ini: [SEAD] DefaultFor=SEAD Loadout[01].WeaponType=LAU-10A_Mk16_Mk24mod0 Loadout[01].Quantity=2 Loadout[01].RackType=2BR_TER Loadout[02].WeaponType=LAU-10A_Mk16_Mk24mod0 Loadout[02].Quantity=2 Loadout[02].RackType=2BR_TER Loadout[03].WeaponType=Tank300_A4_fuselage Loadout[03].Quantity=1 And the DATA-ini: [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.91,0.10,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=793.79 AllowedWeaponClass=BOMB,EOGB,RP,CGR,EOGR,FT,GP,TER,MER,IRM,IP,EP,2BR AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE RackLimitDiameter=0.24 ModelNodeName=LeftWing_InnerPylon PylonMass=31.75 PylonDragArea=0.03 FuelTankName=Tank300_A4 FuelTankNodeName=droptank_L LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=22.22 But the trick don't work. I'm wrong in somethings or exist another way? The same,I'll add napalm canister in flat two configuration,like the beautiful twin LAU-3 or LAU-10 from ravenclaw_007 Thanks in advance for any tips, Gianni
