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Posts posted by hachBORHSO
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this my sf 2 setting please try it :
[TerrainMesh]
TextureThreshold=0.80
LowDetailMeshThreshold=0.50
MedDetailMeshThreshold=0.30
TileToHeightGridRatio=4
RenderMeshVertexCount=9096
RenderMeshIndexCount=9984
SolidObjectVertexCount=9999
SolidObjectIndexCount=9999
AlphaObjectVertexCount=9992
AlphaObjectIndexCount=9988[HeightField]
DetailScale=10.0
DetailFrequency=10.0
MaxHeight=1000
MinHeight=0[HeightOffset]
LowDetailMesh=-1.5
WaterMesh=0.8[NormalTextureMaterial]
EffectShaderName=terTerrainEffect.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP[WaterTextureMaterial]
EffectShaderName=terWaterEffect.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=TRUE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
SpecularColor=1.000000,1.000000,1.000000,1.000000
SpecularPower=90.000000
Reflectivity=0.00000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP[BackgroundMaterial]
EffectShaderName=terFarTerrainEffect.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP[SolidObjectTextureMaterial]
EffectShaderName=terSolidObject.fx
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP[AlphaObjectTextureMaterial]
EffectShaderName=terAlphaObject.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=2.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE[NoiseTexture]
Size=121539
MinColor=1007
MaxColor=1055
Frequency=999.7
ResolutionFactor=900.0
StartFadeDistance=9900.0
EndFadeDistance=99990.0
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thank you for your answer @Wrench.I've already tried these ways and failed.another problem is that I want to shadow Alpha objects,I select the shadow option in the terrain editor,but I failed to shadow Alpha objects, do you have any suggestions on this ?
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With my 64-bit operating system,I want to build a 3D tree, a house.if that's not possible ,how do I put the 3D tree on the map ? What program should I use outside of terrain editor ?
thankyou..
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in the SF 2 Europe game,there is no sound outside the speech sounds,has it ever experienced this problem ?and do you have any suggestions for a solution ? thanks in advance
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I wanted to share with you the chart setting, which I received nice result. You can write your recommendations for better charting results.
\Saved Games\ThirdWire\StrikeFighters2 Europe options.ini :
[GraphicsOptions]
DisplayDeviceID=0
DisplayWidth=1600
DisplayHeight=900
DisplayDepth=32
AspectRatio=1.777778
AntiAliasing=128
ForceDX9=FALSE
ForceVSyncOff=FALSE
LensFlare=1
DetailLevel=3
ObjectDetail=3
ObjectTexture=3
CockpitTexture=3
CockpitMirrors=1
CockpitReflection=1
EffectsDetail=3
TerrainDetail=3
TerrainTexture=3
HorizonDistance=3
GroundObjectDensity=3 -
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17 hours ago, JSF_Aggie said:One doesn't exist. I tiled it with the tfdTool, not thirdwire's terrain editor.
You can manually create on from swus_data.ini.
I thank you for your reply but I have not managed to create it manually. Can someone do this for me?
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can someone give me the 'texture list' of the SWUS map?
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What does the game need to support the GIF? Is it a new infrastructure?
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How do I integrate tree and water and cloud GIFs(moving pictures) into the game ?
moving clouds - background video - Find, Make & Share Gfycat GIFs.WEBM
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1 hour ago, Menrva said:No. Unfortunately SF2 is single-player only, no multiplayer is supported.
this is very sad :( thank you for reply..
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have a way to play sf2 europe with a two friend lan connection ? (please use simple language)
McDonnell Douglas F 18 Hornet's birth
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted