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hachBORHSO

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Posts posted by hachBORHSO


  1. this my sf 2 setting please try it : 

    [TerrainMesh]
    TextureThreshold=0.80
    LowDetailMeshThreshold=0.50
    MedDetailMeshThreshold=0.30
    TileToHeightGridRatio=4
    RenderMeshVertexCount=9096
    RenderMeshIndexCount=9984
    SolidObjectVertexCount=9999
    SolidObjectIndexCount=9999
    AlphaObjectVertexCount=9992
    AlphaObjectIndexCount=9988

    [HeightField]
    DetailScale=10.0
    DetailFrequency=10.0
    MaxHeight=1000
    MinHeight=0

    [HeightOffset]
    LowDetailMesh=-1.5
    WaterMesh=0.8

    [NormalTextureMaterial]
    EffectShaderName=terTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP

    [WaterTextureMaterial]
    EffectShaderName=terWaterEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=TRUE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    SpecularColor=1.000000,1.000000,1.000000,1.000000
    SpecularPower=90.000000
    Reflectivity=0.00000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP

    [BackgroundMaterial]
    EffectShaderName=terFarTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP

    [SolidObjectTextureMaterial]
    EffectShaderName=terSolidObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP

    [AlphaObjectTextureMaterial]
    EffectShaderName=terAlphaObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=FALSE
    RenderedInOrder=TRUE
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=2.000000
    BlendOp=BLEND_SRC_ALPHA
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE

    [NoiseTexture]
    Size=121539
    MinColor=1007
    MaxColor=1055
    Frequency=999.7
    ResolutionFactor=900.0
    StartFadeDistance=9900.0
    EndFadeDistance=99990.0
     


  2. I wanted to share with you the chart setting, which I received nice result. You can write your recommendations for better charting results.

    \Saved Games\ThirdWire\StrikeFighters2 Europe          options.ini :

    [GraphicsOptions]
    DisplayDeviceID=0
    DisplayWidth=1600
    DisplayHeight=900
    DisplayDepth=32
    AspectRatio=1.777778
    AntiAliasing=128
    ForceDX9=FALSE
    ForceVSyncOff=FALSE
    LensFlare=1
    DetailLevel=3
    ObjectDetail=3
    ObjectTexture=3
    CockpitTexture=3
    CockpitMirrors=1
    CockpitReflection=1
    EffectsDetail=3
    TerrainDetail=3
    TerrainTexture=3
    HorizonDistance=3
    GroundObjectDensity=3

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