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Everything posted by GKABS
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Where is my saved campaign?
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried that but as soon as I exit the campaign while I am in-game and I go and try to load the one I just played and it's not there I can't save any campaign (I mean I get prompted to save it but it doesn't show in the list in-game). I really need to start playing some campaigns, as I have been Bizzy creating 3D models I haven't had any time play to any -
gkabs stuff not work
GKABS replied to High-Flyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would really like to help you, but as I understood and from reading this post, I need SF1 game which I don't have and the 3D max exporter. I am afraid without them I cannot do anything and I am really sorry. With regard to my readme file, I have been including this statement with all my files. But I will write it clearly next time that model work only for SF2 -
Where is my saved campaign?
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this is what I have [Mods] ModsEnabled=TRUE Directory=E:\SFP\StrikeFighters2 Exp2 - To Play Editors=StrikeFighters2 and the game work just fine and all saved Missions are there except the campaigns and under the PilotData there is only Pilot001.plt PilotList.ini No saved campaigns!!! -
gkabs stuff not work
GKABS replied to High-Flyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello High-Flyer, Sorry to hear that. I will be more than happy to fix all my files so you or anyone else can use them in SF1 if someone tell me how to do it or what i need to fix. -
Stirke fighters 2 on OCULUS RIFT CV1 (SOLVED)
GKABS replied to kostassak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That is outstanding find, I Wonder If this well work with the HTC VR? -
Where is my saved campaign?
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That what I thought it would be but nothing is there. I have changed my game directory to E drive before as I needed more space. when I go to the load saved campaign there is nothing on the load campaign list. for example: -
LED-TEMPORARY-RWY-CLOSURE-MARKER
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File LED-TEMPORARY-RWY-CLOSURE-MARKER Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/22/2019 Category Structures -
Version 1.0.0
36 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
CanFlash=TRUE
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello, I am thinking of making red flashing lights for building rooftop, so I was thinking if I can use CanFlash=TRUE function for ground objects? -
Her nickname "Cricri" comes from the name of one of Michel Colomban's daughters, Christine. The structure of the aircraft is aluminum; The two engines develop 11 kW each (MC-15) for a maximum speed of 220 km / h in thermal version (283 km / h in electric version); Elongation: 7.74; Wing loading: 55 kg / m2; Load factors: +6.0 g, -3.0 g.
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CanFlash=TRUE
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is why I am asking these questions, I was thinking of making runway and taxiway lights that have Flashing lights and signs that have self-illuminated parts that you can add easily to any terrain maps -
CanFlash=TRUE
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Soulfreak I will download the files as soon as I get home from work and see the approach Lights. -
CanFlash=TRUE
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for your help, as always this community never failed me. -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
completed the Led temporary runway closure marker. Big thank you to russouk2004 for his assistance with self illuminate guidelines -
Led temporary runway closure marker
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Started Led temporary runway closure marker -
Thanks now I need to go and try to find the movie and hopefully I will find it with substantial
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French aircrafts video I think it's one of the best videos out in the net for French aircrafts.
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Airport flood-lights
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Airport flood-lights Hello and thank you for downloading my work. https://gkabs.net What's included: Airport flood-lights All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CA-Lights FullName=GK-CA-Lights ModelName=GK-CA-Lights.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE GroundObjectType= DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-CA-Lights.LOD DamagedModel= DestroyedEffect=SmallFire DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS model and textures Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/14/2019 Category Structures -
Version 1.0.0
99 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Airport flood-lights All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CA-Lights FullName=GK-CA-Lights ModelName=GK-CA-Lights.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE GroundObjectType= DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-CA-Lights.LOD DamagedModel= DestroyedEffect=SmallFire DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS model and textures Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I totally agree, russouk you have given me a new thing to do. look at that I just did for the airport floodlights. -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I could not go to sleep without trying it Thanks again russouk for your help -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks russouk will try working on it tomorrow. -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
At night it doesn't work. If someone know how to make it work I will be more than happy to make it.