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GKABS

+MODDER
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Posts posted by GKABS


  1. 8 minutes ago, bazillius said:

    No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can  easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not.

    Your model looks great and it's almost completed, its real shame to see you stop.   please, please, don't stop I would like to see this model coming from you.  it's my honor to tip my hat for you as you decided to start modeling. and I would be more than happy to lend a hand if you need any help. 

     

     

    • Like 2

  2.  
     
     
    3 minutes ago, tiopilotos said:

    Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away.

    It was a request by Piecemeal, and I told him I will make it for him.  Hi tiopilotos, if you don't mind can you share Snailman video URL


  3. BTR-40


    Hello and thank you for downloading my work.
    https://gkabs.net

    What's included:
    BTR-40 model

    All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file

    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=SovietBRDM
    FullName=BRDM
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-40
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and skins

    yakarov79 and Crusader for Sending the model file to study big help.

    Coupi for sending me a great link for information and a photo of the model.
    http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php

    Stratos for sharing with me the PSP Weathering Layer file

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    Many thanks to you all.

    Google for some photos and information.

    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    Software used:

    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop


    If you need any assistance please contact me at 
    gkabs@gkabs.net


     

    • Thanks 1

  4. 1 hour ago, agathosdaimon said:

    my apologies

     

    i did just buy the game so i am not doing this without some cost, i only just came across all this so i misunderstood, i took the mods to be from the company - i am not familiar with all this

    That is okay we all make mistake or misunderstand anyway if you need to download more than 5 you can pay for a membership (like what Muesli stated)and download as much as you need.

     


  5. 30 minutes ago, yakarov79 said:

    WeaponPosition=-2.66,4.35,1.8

    Thank you for your reply yakarov79, 
    This is what I need to know, how to get Weapon Position.  What should I use to get it? do I use the LODViewer with the C key to get the Position?

    Quote

    4. you need sam radar and sam launcher in ground objects and  weapon for launcher  in weapons folder. 

    Correct, But in the game, SAM is random how to make them appear in the mission (sam radar and sam launcher)


  6. Hello Community,

    Its time for me to expand my knowledge and learn new things as I reached a dead end.  I need to know a view thing to help me improve my knowledge with the game after I complete models. especially with Service to air units in the game (I tried the knowledge forum but it is too complicated for me).  So here it goes.

    1- I need to know how to make the data file for the SAM unit and radar modes so they can deduct air target? 

    2- How to make the radar rotate in the data file. (I know I need to animate the model in 3d max but I need to know how to make it rotate without adding this code to the _TYPES.ini

    AnimationID=1
    AnimationTime=2.0

    so it will work as soon as you add it to the game using the Target Area Editor.

    3- How to position the missile in the rale of the launchers using the LODViewer.

    4- How to test SAM in the game (I tried single mission with only the SAM unite and my jet but nothing worked) 

    There is more but this is good for now if I can get this information that will help me understand the game better 

    Thank you all for your time and help. and please understand English is not my first language.

     

     

     


  7. Hi Erik, I really would like to thank you all for a wonderful site and a great job of maintaining the site.  Please accept my two years subscription, I hope this will help somewhat.:drinks:

     

    • Thanks 3
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