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Content count
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Posts posted by GKABS
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I found some ground models in the net and they are free to use, and I was wondering if it's okay to have them in this site before I work on them? they state clearly to be used free and not commercially. please let me know.
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Hello ravenclaw_007,
I have searched and like all of you didn't find anything worth reporting. Therefore I asked one of my friends who happen to have a model to scale of the F-105B Late with 450 wing tanks moded to scale, so I have asked him to send me the file (not the best model but It will do I hope). please find attached the file and some photos of the measurement hope that will help you.
Fuel Capacity
internal: 7,900 lb (3,580 kg) in seven tanks totaling 1,160 gal (4,460 L)
external: 13,190 lb (5,985 kg) in one 390 gal (1,475 L) bomb bay tank, one 650 gal (2,460 L) centerline tank, and two 450 gal (1,705 L) wing tanks -
BTR-70 APC
Hello and thank you for downloading my work.
https://gkabs.netWhat's included:
BTR-70 model with 5 skins. and 4 models from high to low poly.All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=BTR-70
FullName=BTR-70 APC
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-70
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-BTR-70-Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and skins
Strahi for testing and making the data file big help many thanks, bro.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted05/25/2019
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Category
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BTR-70 completed finally. with a big thank you to strahi for his help making the data files and testing
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3 hours ago, Stratos said:I like it! Will look better with trees or vegetation on that mountain. But shouldnt' that mountain be bigger?
Yes, you are correct but this is just to show you what I was thinking of and to understand if this is what you have in mine. this model is just a test only.
2 hours ago, whiteknight06604 said:I bet it could be placed up against more traditional terrain mountains too Stratos . textured to blend in.
Correct.
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This is just a fast demonstration of my idea of Hidden mountain hangars. there are three hangars and it will be connected by taxiway to the main runway. of cores, I can make the hangar in the mountain deeper and there will be a concrete tunnel to the exit with hard doors.
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8 hours ago, Stratos said:Any progress on those "underground" bases, idea?
It's one of the candidates, and if I don't make a full air base, I will make undergrounds hangars.
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6 minutes ago, Nightshade/PR said:Since it's just a brainstorming session for now, I was always fascinated by the RAF in Malta, and the location would be great for Southern Med flying... Even though the RAF has vacated the airfields, Malta still hosts a serious airshow, and the airport could handle military traffic in a "crisis".
https://vassallohistory.wordpress.com/airfields/
I like the fact the base has a documented history, and the link page has a lot of detail, it makes it easy to work.
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keep them coming, the more the better so we can run a poll and see the best 2 air bases that the community likes.
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I just found out what is causing the airplanes to crash. Somehow the airbase gate or the watchtowers are the culprits, so I just deleted them for the _TARGETS.ini file and everything works ok. so please replace what you have with the new _TARGETS.ini that I am attaching this post. please send your feedback.
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Furthermore, I just deleted all the add-on mods for the airbase and it works fine. so maybe it's one of the add-ons of the air base that cause the explosion
[TargetArea218]
Name=Ali Al-Salem Airbase
Position=638000.00,358000.00
Alignment=FRIENDLY
Location=10
AirfieldDataFile=airfield102_Data.ini
ActiveYear=0
Radius=6000
NumSquadrons=2
Target[001].Type=Runway102
Target[001].Offset=0.00,0.00
Target[001].Heading=330I will try to add everything one at a time and run the game until I find the cause of the explosion. But please if you have any idea let me know as it is a time-consuming job
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Hello, everyone I need your help please and thoughts. I have been doing my testing using the easy mod in game difficulty and after getting more than one feedback regarding the Ali Al Salem and the aircraft explode and lose its wings soon as the game start. I started investigating and I found I am getting the same after I switched to normal game difficulty. What do you think is the error that makes the aircraft explode. for information, I used airfield7 as a building block. I have flattened more terrains to accommodate the size of the base
This is really mind-boggling and really frustrating me as I spent countless hours making the airbase.
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22 minutes ago, Wrench said:unfortunately, the terrain engine prevents anything being "underground".
Yes you're correct, but I was thinking of covering the runway with mounting for example, a hidden hangar with a short runway that is hidden inside a hill or a mountain that way it's not underground.
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33 minutes ago, Coupi said:Interesting link !
I like this one as a candidate for an airbase. But I think we need more idea for airbase so keep them coming and will decide all of us for which ones the community need
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3 minutes ago, Coupi said:Interesting link !
That is really interesting.
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My next projects for service to air missile system are A Rapier missile system and french Crotale surface to air missile
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For example
In hidden mountain airbase, Albania stores MiGs for sale
Made up of 600 meters (1,980 feet) of tunnels that once teemed with military life, the secret Gjader air base is now a depot for dozens of hulking communist-era MiG jets collecting dust in the darkness.
This is just one idea I would like to hear from you what would like to see.
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Zastava-M55 Single AAA
Hello and thank you for downloading my work.
https://gkabs.netWhat's included:
Zastava-M55 modelAll my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
Name=Zastava-M55-S
FullName=Zastava-M55-S AAA
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55-S
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=Truck_destroyed.LOD
SecondaryChance=100If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and skins
Strahi for testing and making the data file big help many thanks.
Soldier model free form net and skin by me.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted05/17/2019
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Category
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One of my potential ideas is to make a hidden airbase that takes off from within a mountain. The entire runway will be hidden inside, landing and take off all transpires from within this hidden base.
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I'm considering making additional airbase designs for the game and would love some ideas from the community in what to design. It would be beneficial if you could provide links, and images for the airbases that you might have in mind.
So, please feel free to post replies with your thoughts (:
The more information that is provided the better the models will be. -
Zastava-M55 AAA
Hello and thank you for downloading my work.
https://gkabs.netWhat's included:
Zastava-M55 modelAll my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Zastava-M55
FullName=GK-Zastava-M55
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/1.1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.netVideo by Coupi
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Submitter
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Submitted05/16/2019
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Category
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This is the BTR-70 about 90% completed thanks to my children and what they got me for my birthday gift Substance Painter have been getting these nice skins this is a green skin with a mod and rust on it lol seen a lot of action. I still need to work the headlights
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Question with free net model
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Thanks for the info.
Roger that