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GKABS

+MODDER
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Posts posted by GKABS


  1. Please can someone help I can't start a new post I keep getting this error 

    • Sorry, there is a problem

      Something went wrong. Please try again.

      Error code: EX1364

      I know this is not the right place to post this,  but I have no other option, I sent three emails (As I have been having issues with posting on the forums) when the notice that popped up asked me to click on "Contact us" to the site, and I have, but I have not received any replies to my issue. 

      What is confusing me, is that I can reply to other peoples posts, and send PMs but I can not start a post myself.

       

       

       

       

  2. It is coming along nicely I have completed about 80%, I am working on the AIRFIELD_DATA.INI file and its time consuming, and there are some models need to be completed to release them at the same time with the airbase.  I am trying to finish up some of the other projects that I started to get them out of the way so I can have more time to complete the job.

    My biggest problem is I start some many things at the same time, whatever comes to my mind I just start lol.

     

    • Like 2
    • Thanks 1

  3. 3 MT-LB models and 122-mm howitzer D-30H


    Hello and thank you for downloading my work.
    https://gkabs.net

    What's included:
    there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
     
    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file

    [TargetTypeXXX]
    Name=GK-MT-LB
    FullName=GK-MT-LB
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    [TargetTypeXXX]
    Name=GK-MT-LB-D30H
    FullName=GK-MT-LB-D30H
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-D30H
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    [TargetTypeXXX]
    Name=GK-MT-LB-WT
    FullName=GK-MT-LB-WT
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-WT
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    [TargetTypeXXX]
    Name=GK-D-30H
    FullName=GK-D-30H Artillery
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-D-30H
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=tank_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and susierucy for the skins

    and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com

    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     


     

    • Like 1

  4. Mountains and rocks Terrain


    Hello and thank you for downloading my work.

    What's included:
    There are 39 models included in this file and 10 texture maps
    all my file should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.

    Installation:

    Copy all the files to Terrains folder and the falowing to _TYPES.ini file

    [TargetTypeXXX]
    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=300000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100

    ---------
    just replace these 3 lines to match the .old file name

    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    "
    --------

    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google map for information
    3d max terrain
    MaxMounts

    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net

     


     


  5. This is one of the nice scripts that I use with my 3d max created by Andreas Meissner

    cleaner.png

    This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

    Additional Info: 
    Installation:

    Drag and drop the file "install macro.ms" into your scene
    You can create a toolbar button by using the macro under Customize > Category: "# Scripts" > Cleaner
    Tips:

    If you look inside the folder .../Cleaner/clean/deactivated/... you can find further functions. To use them you need to move them into the folder  .../Cleaner/clean/...
    Before cleaning duplicate objects, you should select and isolate these objects to check if they are really duplicates!
    The "Texture Filtering" will speed up your rendering cause textures like leaves, flowers, and ivys will be set to filtering: none, but this will change the look of your rendering, use with care!

    Download

    • Like 1

  6. Air Base Bunker


    Hello and thank you for downloading my work.

    What's included:

    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy all the files to Terrains folder and the falowing to _TYPES.ini file

    [TargetTypeXXX]
    Name=AB Bunker
    FullName=Air Base Bunker
    ModelName=GK-Bunker.LOD
    TargetType=AMMO_STORAGE
    ActiveYear=0
    TargetValue=200
    UseGroundObject=FALSE
    DamagePoint=70.0
    ArmorValue=2451608.0
    ArmorType=2
    RepairRate=0.050
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=AmmoDumpExplosion
    DestroyedModel=bunker1_destroyed.LOD
    SecondaryChance=0

    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net

     


     

    • Thanks 1

  7. 9 minutes ago, baffmeister said:

    Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes. 

    You're absolutely correct that is what I was working on the last 30 minutes.

    img00017-1024x576.jpg
    img00019-1024x576.jpg
    img00018-1024x576.jpg
    img00020-1024x576.jpg
    img00021-1024x576.jpg

    • Like 9
    • Thanks 1
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