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Posts posted by GKABS
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PT-76 update the skin is 60% completed. More work needs to be done.
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I was thinking of modeling some shrubs and trees and I know that this community has made almost everything, so if anyone knows if there is something that I can make to add to it, please let me know. As I received a request to make some trees, and I would like to know if there were trees already made, so I don't end up making the same thing,
Thank you.
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This is a simple script that allows you to switch the display units with a button click and other things too. I used this script one time as I didn't reset my unit to meter. Very nice and handy.
you can download it for free
Author Name: Marc Florestant
The script is free to download
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Please can someone help I can't start a new post I keep getting this error
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Sorry, there is a problem
Something went wrong. Please try again.Error code: EX1364
I know this is not the right place to post this, but I have no other option, I sent three emails (As I have been having issues with posting on the forums) when the notice that popped up asked me to click on "Contact us" to the site, and I have, but I have not received any replies to my issue.
What is confusing me, is that I can reply to other peoples posts, and send PMs but I can not start a post myself.
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Keep up the good work
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Just uploaded 6 models related to the new Airbase.
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It is coming along nicely I have completed about 80%, I am working on the AIRFIELD_DATA.INI file and its time consuming, and there are some models need to be completed to release them at the same time with the airbase. I am trying to finish up some of the other projects that I started to get them out of the way so I can have more time to complete the job.
My biggest problem is I start some many things at the same time, whatever comes to my mind I just start lol.
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2 hours ago, bazillius said:you scare me with your modelling speed)) keep going. you are doing well.
zoom zoom zoom ;D
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It's coming along nicely
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Started making the VBTP-MR Guarani
QuoteThe VBTP-MR Guarani is a 6×6 armoured personnel carrier developed by Iveco and the Brazilian Army as part of its "URUTU-III" modernization program aimed to replace all EE-11 Urutu by 2015. The 8x8 version of the VBTP-MR is the base of Iveco's Superav armoured personnel carrier.
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3 MT-LB models and 122-mm howitzer D-30H
Hello and thank you for downloading my work.
https://gkabs.netWhat's included:
there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-MT-LB
FullName=GK-MT-LB
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100[TargetTypeXXX]
Name=GK-MT-LB-D30H
FullName=GK-MT-LB-D30H
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-D30H
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100[TargetTypeXXX]
Name=GK-MT-LB-WT
FullName=GK-MT-LB-WT
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-WT
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100[TargetTypeXXX]
Name=GK-D-30H
FullName=GK-D-30H Artillery
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-D-30H
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=tank_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and susierucy for the skins
and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted03/09/2019
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Category
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I just completed the work and uploaded the file I hope you will enjoy the work.
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Outstanding work with all these skins for the Mirage, If I may say so.
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That is what I'd call an excellent job.
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Mountains and rocks Terrain
Hello and thank you for downloading my work.
What's included:
There are 39 models included in this file and 10 texture maps
all my file should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100---------
just replace these 3 lines to match the .old file nameName=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
"
--------If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google map for information
3d max terrain
MaxMountsAnd finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
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Submitter
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Submitted03/07/2019
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Category
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Just completed all the 39 models with different skins. and this is the last one just completed and I hope you will enjoy them.
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Another script I found to Merge Selected faces into one by removing the inner edges. Created by Miauu.
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This is one of the nice scripts that I use with my 3d max created by Andreas Meissner
This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.
Additional Info:
Installation:Drag and drop the file "install macro.ms" into your scene
You can create a toolbar button by using the macro under Customize > Category: "# Scripts" > Cleaner
Tips:If you look inside the folder .../Cleaner/clean/deactivated/... you can find further functions. To use them you need to move them into the folder .../Cleaner/clean/...
Before cleaning duplicate objects, you should select and isolate these objects to check if they are really duplicates!
The "Texture Filtering" will speed up your rendering cause textures like leaves, flowers, and ivys will be set to filtering: none, but this will change the look of your rendering, use with care!- 1
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Air Base Bunker
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB Bunker
FullName=Air Base Bunker
ModelName=GK-Bunker.LOD
TargetType=AMMO_STORAGE
ActiveYear=0
TargetValue=200
UseGroundObject=FALSE
DamagePoint=70.0
ArmorValue=2451608.0
ArmorType=2
RepairRate=0.050
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=bunker1_destroyed.LOD
SecondaryChance=0If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
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Submitter
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Submitted03/05/2019
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Category
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The last of my work on these models and I will make more after I get feedback from Stratos.
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Another to Big rocky mountains
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9 minutes ago, baffmeister said:Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes.
You're absolutely correct that is what I was working on the last 30 minutes.
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This is just a fast test try to create mountain formations requested by Stratos, I hope you like the first test. If you Ok with this I will go ahead and Try to make the big rock too.
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PT-76
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Thanks for your suggestion, I will add it to my do list ;)