Jump to content

GKABS

+MODDER
  • Content count

    3,587
  • Joined

  • Last visited

  • Days Won

    220

Posts posted by GKABS


  1. BTR-50


    Hello and thank you for downloading my work.

    What's included:

    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    there are 2 skins for the model and I have made a bump file.

    Installation:

    Copy folder to Objects/GroundObject and the following to _TYPES.ini file


    [TargetTypeXXX]
    Name=BTR-50
    FullName=BTR-50 APC
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-50
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-BTR-50-Destroued
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    The gunner - skin form SP1

    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     


     

    • Like 2

  2. 13 minutes ago, yakarov79 said:

    If you want to build some specific version....let me know.

    meanwhile,

    I've uploaded 2 years ago some basic versions and then some updates... MT-LB, MT-LBu, MT-LB-ZU-23-2, 9P149, 9A34M, 9S80. Guess no one ever made skins for them..except gopher/ dog ear.

    Thank you for the information and I will share my future project with you before I start.  I am only trying to model and add to the community.


  3. BTR-50-1-1200x623.png

    13 minutes ago, swambast said:

    Cool!  But hope you are planning to update the textures - right now they look like a cartoon or they were taken from a reference drawing but maybe they are just placeholders for now???

    I am not a good skin maker, therefore I use photos for texture and some time cartoon drawing, I will leave it for you all out there to improve on it.  As I know my limits.  I apologize for my limitation.

     

    PS file will be completed soon.

    • Like 3

  4. Chu containers & HESCO WALL


    Hello and thank you for downloading my work.

    What's included:

    all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy all the files to the Terrains folder and the following to _TYPES.ini file


    [TargetTypeXXX]
    Name=Container 4RWW
    FullName=Container-4Rooms-WW
    ModelName=GK-Container-4Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container 7Room
    FullName=Container-7Room
    ModelName=GK-Container-7Room.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container-LRoom
    FullName=Container-L-Room
    ModelName=GK-Container-L-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container Room
    FullName=Container-Room
    ModelName=GK-Container-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Jersey-Barriers
    FullName=Jersey-Barriers
    ModelName=GK-Jersey-Barriers.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container-7RWW
    FullName=Container-7Room-WW
    ModelName=GK-Container-7Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    and daddyairplanes for sharing his photo, many thank to him.

    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     


     

    • Thanks 1
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..