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GKABS

+MODDER
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Everything posted by GKABS

  1. Thank you very much for sharing your knowledge of the game. I will use the information definitely.
  2. Thank you for your reply yakarov79, This is what I need to know, how to get Weapon Position. What should I use to get it? do I use the LODViewer with the C key to get the Position? Correct, But in the game, SAM is random how to make them appear in the mission (sam radar and sam launcher)
  3. Hello Community, Its time for me to expand my knowledge and learn new things as I reached a dead end. I need to know a view thing to help me improve my knowledge with the game after I complete models. especially with Service to air units in the game (I tried the knowledge forum but it is too complicated for me). So here it goes. 1- I need to know how to make the data file for the SAM unit and radar modes so they can deduct air target? 2- How to make the radar rotate in the data file. (I know I need to animate the model in 3d max but I need to know how to make it rotate without adding this code to the _TYPES.ini AnimationID=1 AnimationTime=2.0 so it will work as soon as you add it to the game using the Target Area Editor. 3- How to position the missile in the rale of the launchers using the LODViewer. 4- How to test SAM in the game (I tried single mission with only the SAM unite and my jet but nothing worked) There is more but this is good for now if I can get this information that will help me understand the game better Thank you all for your time and help. and please understand English is not my first language.
  4. Thanks Excellent link Coupi, has a lot of information needed
  5. Next project, BTR-40 closed top. I hope I will get it fast this time.
  6. My condolences to you daddyairplanes and I wish you all the best in finding another nice home and I hope everything will turn out well
    Another great update to an amazing software. Thank you
  7. AN/MPQ-64 Sentinel completed and going for testing.
  8. Saab Giraffe Radar requested by strahi, it is about completed there will be 3 models 2 that you see in this post and the last one I will be working on soon. This is the last one
  9. GKABS

    2019 Drive

    Hi Erik, I really would like to thank you all for a wonderful site and a great job of maintaining the site. Please accept my two years subscription, I hope this will help somewhat.
  10. I found some ground models in the net and they are free to use, and I was wondering if it's okay to have them in this site before I work on them? they state clearly to be used free and not commercially. please let me know.
  11. Hello ravenclaw_007, I have searched and like all of you didn't find anything worth reporting. Therefore I asked one of my friends who happen to have a model to scale of the F-105B Late with 450 wing tanks moded to scale, so I have asked him to send me the file (not the best model but It will do I hope). please find attached the file and some photos of the measurement hope that will help you. Max File Fuel Capacity internal: 7,900 lb (3,580 kg) in seven tanks totaling 1,160 gal (4,460 L) external: 13,190 lb (5,985 kg) in one 390 gal (1,475 L) bomb bay tank, one 650 gal (2,460 L) centerline tank, and two 450 gal (1,705 L) wing tanks
  12. View File BTR-70 APC Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-70 model with 5 skins. and 4 models from high to low poly. All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=BTR-70 FullName=BTR-70 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-70-Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Strahi for testing and making the data file big help many thanks, bro. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/25/2019 Category Ground Object Mods
  13. BTR-70 completed finally. with a big thank you to strahi for his help making the data files and testing
  14. Version 1.0.0

    146 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-70 model with 5 skins. and 4 models from high to low poly. All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=BTR-70 FullName=BTR-70 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-70-Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Strahi for testing and making the data file big help many thanks, bro. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  15. Yes, you are correct but this is just to show you what I was thinking of and to understand if this is what you have in mine. this model is just a test only. Correct.
  16. This is just a fast demonstration of my idea of Hidden mountain hangars. there are three hangars and it will be connected by taxiway to the main runway. of cores, I can make the hangar in the mountain deeper and there will be a concrete tunnel to the exit with hard doors.
  17. It's one of the candidates, and if I don't make a full air base, I will make undergrounds hangars.
  18. I like the fact the base has a documented history, and the link page has a lot of detail, it makes it easy to work.
  19. I have made for stratos you can download it for here Dirt Air Strip
  20. keep them coming, the more the better so we can run a poll and see the best 2 air bases that the community likes.
  21. I just found out what is causing the airplanes to crash. Somehow the airbase gate or the watchtowers are the culprits, so I just deleted them for the _TARGETS.ini file and everything works ok. so please replace what you have with the new _TARGETS.ini that I am attaching this post. please send your feedback. _TARGETS.zip
  22. Furthermore, I just deleted all the add-on mods for the airbase and it works fine. so maybe it's one of the add-ons of the air base that cause the explosion [TargetArea218] Name=Ali Al-Salem Airbase Position=638000.00,358000.00 Alignment=FRIENDLY Location=10 AirfieldDataFile=airfield102_Data.ini ActiveYear=0 Radius=6000 NumSquadrons=2 Target[001].Type=Runway102 Target[001].Offset=0.00,0.00 Target[001].Heading=330 I will try to add everything one at a time and run the game until I find the cause of the explosion. But please if you have any idea let me know as it is a time-consuming job
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