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GKABS

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Everything posted by GKABS

  1. Sorry gentlemen I didn't know about that. That is totally unacceptable. I agree with you, that is fair.
  2. Mapping tool that straightens a single strip of faces. This tool is run from the Mapping menu of the Edit UVWs dialog (UVW Unwrap modifier). It works on all mappable surfaces except patches. The code ignores the current edge visibility and checks the underlying triangular structure for validity. Hence a strip must have a topology such that it 'could be' made of a single line of quads, all well connected. This is free script download
  3. This is created by Devin Horner many thank for all his videos you can see more videos at his YouTube channel
  4. Yes he is, and he will deliver hopefully soon
  5. Yes, you're absolutely right! It is definitely a bug - sometimes I start a project and before I can finish it, I already have plans and start a new one midway
  6. This is one of the surprises I told you about but I need to work on the texture some more. this will have a set of 4 different models.
  7. All the one from my site you will find them in this site except the one that I didn't create the model for (free from the net) I keep them in my site. and they are all good to go for SF2 If you are tocking about the models from https://sketchfab.com you need to see if they are free to use and then you need to work on the model and converter it to the game engine.
  8. This is coming soon with the new Air Base as well as other surprises ;)
  9. I just completed a request for Stratos Technical pickup truck. Model is a free download model from https://sketchfab.com I created the rocket launcher model and textures. you can download it from my site like at https://gkabs.net/index.php/download-files/
  10. View File Tactical Air Navigation System unit Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/31/2019 Category Structures
  11. Version 1.0.1

    140 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  12. That is something I would like to make in the future if there isn't anyone already working on it.
  13. I am just amazed that this little green thing is flying
  14. Her nickname "Cricri" comes from the name of one of Michel Colomban's daughters, Christine. The structure of the aircraft is aluminum; The two engines develop 11 kW each (MC-15) for a maximum speed of 220 km / h in thermal version (283 km / h in electric version); Elongation: 7.74; Wing loading: 55 kg / m2; Load factors: +6.0 g, -3.0 g.
  15. The Shilka is something interesting to model, But don't we have the ZSU-23-4M4 Shilka model already Available?
  16. Okay I think it's completed I need to work on the INI files and I should have it for download soon.
  17. Yes I should have it that was just to test the model in game
  18. Almost completed I just need to add some small thing and it’s completed. This is what i need to make to complete the job.
  19. This is what I completed so far but after, seeing KJakker post (Thanks for the photos ) I need to go back and make some changes
  20. Outstanding pilot demonstration, I like the touch and go landing
  21. I am thinking of making a TANS model. https://en.wikipedia.org/wiki/Tactical_air_navigation_system
  22. Okay, this is another test run with windows shattered this is just to show how it will look I can make it with one hit impact or more like the photos. but the poly counts are around 24,000 if that is okay but with less damage, it gets less of cores.
  23. Yes, you are correct it is just to show how it is working, but as far as a destroyed model, it will be a secondary thing , as it will be showing only after the hit. So I do not know if the game engine allow animating a destroyed model. I totally agree with you and I can do that. That why I have created three model you can see in the photos as to let the user choose the one he would like to use I will do that. Although this will increase the poly size of the model. May be that will affect the screen frame rate. daddyairplanes I truly appreciate your feedback and comment. Many Thanks
  24. Another test I am not satisfied with it 100% but it's to get your feedback.
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