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Everything posted by GKABS
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New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are absolutely correct they have been for along time. I meant some new models to go with the new AB. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for your feedback and ideas, all will be modelled to go along with their airbase. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are 29 hard hangar in the AB ( not including the supporting aircrafts ) so it's support one squadron and 5 extra hangars as the squadron consist of 24 fighter. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will do my best to make it -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Another small update nothing finalized, more work needed with the UVW and skin. the model will be low poly so it will not affect the frame rate. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just completed the civilian airport main terminal next I need to do the UVW and making the skin. -
TW exporter
GKABS replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello russouk, I just wanted to correct what you stated if you don't mind me doing so. you can only use max 2010 to save as 2009 but anything above that can only save three down for example 2014 can save as 2013, 2012, 2011. with the exception for 2011 cant save down. -
TW exporter
GKABS replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you set the material editor to "Hardware Display with Maps" it should make it smoother and clearer. Look at the difference in the 2 screenshots provided. Using 3D Max 2009. 1 with a standard display with maps which looks like you described lol. But if you set it like how I explained it should be better. You'll see more details/get better results. Another example -
Open Street map
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are correct, but maybe more than one LOD but not big poly -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Open Street map
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is another AB I would like to complete its the Al Udeid Air Base is a military base southwest of Doha, Qatar, also known as Abu Nakhlah Airport. Work on progress but it will take a long long time to complete. -
Open Street map
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Hello, I would like to share with you what I have been using to make my first airbase, its Open street map. using the OSM you can get all the information anyone needs for any AB it will give you the runway length and name number etc. or the taxiway or building too. I thought this will be something nice to share with you. https://www.openstreetmap.org
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New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just completed the civilian airport, I changed it completely as I didn't like the way it looked. so this is how it is going to look next I need to work on the terminal and the mics for the airport. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Another update, this is showing the civilian airport location to the entire model, as well as the military airbase and the location of the hangars. I hope you will like the layout and if you need any changes please let me now. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
skin fixed for the runway -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would like to get your help and ideas on how to place the hangars. Please if you don't mind find attached the airbase layout you can mark the hangars and any extra taxiway you think will make the airbase look nicer. just edit the layout and post it back to this thread. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I didn't say the model from X-Plane. only the texture. The model is my making. but really thank you for your comment. -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Last update for tonight. sorry for all these posts -
New Airbase
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
small update for the hangars taxiway -
New Airbase
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is how the new airbase will look like, this is just the baseline I need to add all the extra hangers taxiway and so on. the texture skin is just to show the AB it is not final. it is taken form Xplane game. -
New Hangars
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Coupi and PeacePuma I have combined your two requests as one model so from the main hangar I made the second one as they are almost identical. I need to work on the skin for the top of the 4 hangars. and more details need to be added. -
New Hangars
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That look nice and I would like to make it too . added to the list -
New Hangars
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will add it to the hangars list, I will work on it as soon as I can.
