1.What inclued:
(1)H-6K;
H-6K is a significantly more modern aircraft than earlier H-6 series,with a reinforced structure making use of composite materials,enlarged engine inlets for Russian Soloviev D-30 turbofan engines giving a claimed combat radius of 3,500 kilometres (2,200 mi),a glass cockpit with large size LCD multi-function display,and a reworked nose section eliminating the glazed navigator's station in favor of a more powerful radar.
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2.Note:
(1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience;
https://combatace.com/files/file/18351-plaaf-weapons-expansion-pack-beta/
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3.Usage:
Unzip and copy Objects folder to where your game is installed.
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4.Credits:
(1)Timur Samedov(offsite user): Original models and textures;
(2)YEYEYE: Cockpit from SAAB2000;
(3)ME: port models to game add a lot of detail objects,do a lots of animation and texture works.
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5.Upcoming stuffs:
(1)H-6N,another modern variant that based on H-6K, reshaped fuselage in place of the bomb bay to mount an air-launched ballistic missile.It is visually distinguishable from other variants by the refuelling probe above the nose;
(2)JL-1,Air-launched ballistic missile.
This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards
1.What's included:
Air to Air:
PL-5B/E/E2 -- IRM (SRAAM,like from early AIM-9 to AIM-9L/M)
PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2)
PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5)
PL-15 -- AHM (BVRAAM,like AIM-120D P3)
PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B)
Air to Ground/Surface:
AKD-20 -- ASM (ALCM,like Tomahawk)
AKD-88A -- ASM (ASM,like AGM-84)
AKD-88B -- ASM (ASM,like AGM-84)
AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER)
AKF-98A -- ASM (ALCM,like AGM-158C)
GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW)
YJ-1000-1 -- LGB (Bunker Busting,like GBU-28)
YJ-91 -- ARM (Anti-Radiation,like AGM-88/KH-31P)
YJ-91A -- ASM (ASM,like KH-31A)
YJ-12 -- ASM (ASM,like KH-31A but more modern)
SD-10 -- ARM (Anti-Radiation,like AGM-88, export only)
Devices:
K/JDC03A -- LP (Targeting Pod,like AAQ-33 Sniper)
KD_Datalink_Pod -- DP (Datalink Pod for KD missiles)
2. Notes:
You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them.
3. Usage:
Unzip and copy Objects and Effects folders into the game installation directory;
4.Credits:
(1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A/YJ-12/KJDC03A);
(2) BF2_Pilot: Original model texture (AKD-20);
(3) Me: Original model texture (PL-17);
(3.5) Me again: Further modeling and data,animation,visual effect modification;
5.Special thanks to:
Their program helped me get reasonable weapon range:
(1)AcariaPlainum:
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model
@murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan
========================================
This mod cannot be used for any commercial activities!
Beta version,it means not 100% complete, but almost there
Because I might disappear for a long time and then reappear suddenly.
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In case someone don’t know much about them, J-10 is a 4-Gen medium-weight, single-engine, multirole fighter, using a delta wing and canard design, from the mysterious country in the East.
The J-10C is the latest version of J-10 in service,equipped with AESA radar and multiple advanced sensors.
And J-10CE is export version of J-10C.
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1.What does this mod probably have?
(1)Obviously, it contains 2 advanced birds, J-10C and J-10CE.
It is worth noting that I have tried my best to imitate the paint scheme, numbers and common loadout of their units, so the J-10CE is not just a copy of the J-10C, but also slightly different in some details.
Since there is no suitable cockpit model resource, I take the one from Rafale mod.
Even though there is Freeware Licensing, I still added the creators to the Credits below.
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2.Usage:
Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed;
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3.Note:
(1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience;
===========================================================================================================
4.Credits:
1.CG-BLUE (off-site user,I purchased most of J-10C resources from him);
2.Gux, Marcfighter, Heberth, ravenclaw_007, JAT(Cockpit from Rafale,sincerely thank them for their outstanding work);
3.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works);
4.T'Ilacis (off-site user,decals);
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5.Special Thanks:
1.JAT81500(For the JHMCS/pilot mod)
Chinese aircraft carrier Type 002 Shandong
1.What inclued:
(1)Type-002 CV-17 Shandong;
She is the country's first domestically built aircraft carrier and second in PLAN service after the completion and commissioning of Liaoning, from which she is derived.While sharing a superficial resemblance to Liaoning, the design details of Shandong are drastically changed and display a higher priority on aircraft operations.(Info from Wiki).
2.Note:
Nothing Special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)C5 Galaxy(offsite user): Original models and textures;
(2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works;
1.What inclueded:
(1)M1A2 IVIS;
(2)M1A2 SEP;
(3)M1A2 SEPv2;
Uncle Sam Classic,no need more description;
( I wanna show more,but sadly, the article I used for reference for the device details has been deleted).
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)MSWoodvine(offsite user): Original models and textures;
(2)ME: port models to game, do a lots of data and texture works;
1.What does this mod probably have?
(1)UH-60A (US ARMY);
(2)UH-60L (US ARMY);
(3)MH-60L (160th SOAR,JSOC);
(4)MH-60L DAP (160th SOAR,JSOC);
(5)HH-60G (55th Rescure Sqn.,USAF);
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2.Usage:
Unzip and copy Sounds,and Objects these 2 folder to where your game is installed;
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3.Note:
(1)I made USASOC Operators and AFSOC PJs, they were designed as "pilots" and therefore had no purpose other than being visual objects;
(2)The numbers and decals on their fuselages can basically be used to find the models IRL, which is interesting;
(3)In SF2, their hatch guns(run by AIs) cannot engage ground targets unless we set "dummy targets";
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4.Credits:
1.Vigilante (off-site team,for basic UH-60A resource);
2.guuruu(For his outstanding Helicopter FM);
3.Dels(For wepaons:APKWS and Hellfire);
4.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works);
1. What's included:
3 different combinations of Patriot systems:
(1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B
(2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D
(3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F
6 missiles:
MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE
2. Notes:
1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel.
2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs.
3. Installation:
Unzip and copy Objects and Effects folders into the game installation directory;
4.Credits:
(1) round: Original model texture, off site user (Patriot system and PAC-2 missile);
(2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile);
(3) Me: Further modeling and data,visual effect modification;
1.What inclueded:
CSK-131;
Dongfeng CSK131 is Chinese light protected 4×4 vehicle,
It won't play any role in the game I guess,but maybe suitable for terrain modders or some non-released private terrain modification.
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1) nom002(offsite user): Original models and textures;
(2)ME: port models to game;
1. What's included:
M142 High Mobility Artillery Rocket System,with multiple munition types (in game):
(1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT
(2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT
(3)M31 Rocket,GPS guided,unitary warhead/High Explosion
(4)M57 ATACMS,GPS guided, unitary warhead/Penetrator
2. Notes:
Nothing Special
3. Installation:
Unzip and copy Objects and Effects folders into the game installation directory;
4.Credits:
(1) creosine: Original model texture, off site user (HIMARS M142);
(2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket);
(2.5) Me again: Further modeling and data,visual effect modification;
========================================
This project is only released in CombatACE and cannot be used for any commercial activities!
1.What inclueded:
ZTQ-15 Light Tank;
The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018.
It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing.
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Ice is silent water(offsite user): Original models and textures;
(2)ME: port models to game, do a lots of data and texture works;
1.What inclueded:
T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019.
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Cloostyyyk(offsite user): Original models and textures;
(2)ME: port models to game, do a lots of data and texture works;
1.What inclued:
1x aircraft carrier,
R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship;
2.Note:
According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here;
As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Sameh Aransa(offsite user): Original models and textures;
(2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works;
1.What does this mod have?
(1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055:
① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships);
② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships)
③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships)
(2) Weapon Part, it contains a variety of missiles and artillery:
① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B);
② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km;
③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C);
④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km;
⑤ H/PJ-45, 130mm naval artillery;
⑥ H/PJ-26, 76mm naval artillery;
⑦ H/PJ-12, 7-barrel 30mm CIWS;
⑧ H/PJ-11, 11-barrel 30mm CIWS;
The following are the armaments of the corresponding ships:
052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10;
052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10;
052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10;
054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A;
054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A;
054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C;
055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10;
(3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible;
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2.Usage:
Unzip and copy Flight and Objects these 2 folder to where your game is installed;
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3.Note:
(1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod;
(2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future;
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4.Credits:
1.Ice is silent water (off-site user,for model and texture of 052D and 054A);
2.Mei_Young (off-site user,for model and texture of 055);
3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18);
3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works);
Beta Version.
In case someone don’t know much about them,
J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future.
On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024.
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What does this mod probably have?
(1) It contains 1 birds, J-35
①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings;
(2) Cockpit from J-20s;
(3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content;
===========================================================================================================
3.Usage:
Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed;
===========================================================================================================
Note:
(1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience;
(2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM;
(3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon;
(4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If";
(5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments;
===========================================================================================================
Credits:
1.Ice is silent water (off-site user,I purchased all resources from him);
2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works);
3.T'Ilacis (off-site user,decals);
===========================================================================================================
Special Thanks:
1.JAT81500(For the JHMCS/pilot mod)
2.Crusader(For parts of HUD textures)
I'm just standing on the shoulders of giants.
Beta version,it means not 100% complete, but almost there
===========================================================================================================
In case someone don’t know much about them, the J-20 is a 5-gen stealth twin-engine fighter from the mysterious country in the East.
The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese PLA Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities.
===========================================================================================================
1.What does this mod probably have?
(1) First, it contains 3 advanced birds, J-20, J-20A and J-20S.
① J-20 is the basic single-seat model;
② J-20A is upgrade model with better aerodynamic design and better engine WS-15;
③ J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit;
(2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ;
(3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content;
===========================================================================================================
2.Usage:
Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed;
===========================================================================================================
3.Note:
(1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience;
(2) Since the J-20s uses the same AESA radar as F-22, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM;
Of course, based on SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys.
(3) IRL, there is no sign that the J-20 carries a cannon, so I did not equip the 20 and 20S models with cannons, Hit and Run!
But J-20A, however, for the purpose of gameplay, I added a rumored 4x23 rotary cannon to give the J-20A a "What If" look.
Moreover, the current J-20 in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available.
About J-20A/S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets.
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4.Credits:
1.Ice is silent water (off-site user,I purchased all resources from him);
2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works);
3.T'Ilacis (off-site user,decals);
===========================================================================================================
5.Special Thanks:
1.yakarov79, logan4, Sundowner(Teach me lots of basic modding skill)
2.Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”)
3.EricJ,Menrva(Great ideas in my modding process)
4.JAT81500(For the JHMCS/pilot mod)
5.Crusader(For parts of HUD textures)
Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing.
It can be said that most of the people here have helped me indirectly.
If I forgot to mention you who also contributed, please be sure to let me know as soon as possible.
In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear.
I'm just standing on the shoulders of giants.
1.What inclued:
(1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target;
(2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km;
(3)KH-31AD,extended range variant of KH-31A;
(4)KH-31PD,extended range variant of KH-31P;
(info from wiki);
2.Note:
Nothing Special Today;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)A_S_P(offsite user): Original models and textures;
(2)Me: port models to game and add some detail objects and magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
So basically, this is a skin mod imitating the F-16s that appeared in the video released by the Ukrainian Ministry of Defense not long ago.
According to the fuselage details and Local S/N, they should have once served in the Esk727 and 730 squadrons of the Royal Danish Air Force, so I copied some of their other Local S/Ns.
Special thanks to:
Viper team provide those great Falcon mod
Usage:
1. Put the "EX_RDAF" folder into your F-16 mod (AM/BM recommended, as link below);
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and read your F-16AM, the game will automatically read the data.
https://combatace.com/files/file/12909-european-mlu-vipers/
"The F-16 has benefited from a long-running program of improvements to minimize its RCS, under the name Have Glass. With several reports suggesting that a Have Glass V F-16 will, on average, have a 1.2m² radar cross section, compared with about 5m² for an ‘untreated’ F-16, straight off the line."
——info from key.aero
This mod only contains the 157FS version.
Special thanks to:
Viper team provide those great Falcon mod
Usage:
1. Put the "157FS_HG5" folder into your F-16C mod (Block 52 recommended);
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and read your F-16CM Block 52, the game will automatically read the data.
1.What inclued:
FAB-500 UMPK;
UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki);
2.Note:
In-game it is identified as EOGR,You may need specify rail;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)citizensnip(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
1.What inclued:
R-27R: AA-10 Alamo-A, semi-active radar homing;
R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range;
R-27T: AA-10 Alamo-B, infrared homing, passive homing;
R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;;
2.Note:
Maybe nothing?;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)JD24(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki):
PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles;
PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X;
PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther;
2.Note:
This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image;
3.Usage:
Unzip and copy Effects and Objects these 2 folder to where your game is installed;
4.Credits:
(1)Skytrain(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum:
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
1.Yeah JDAM-ER/MK82;
2.Note:
In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing;
3.Usage:
Unzip and copy Effects and Objects these 2 folder to where your game is installed;
4.Credits:
(1)BorisBC(offsite user): Original models and textures;
(2)ME: port models to game and put some magic to them;
5.Special Thanks:
Their programs help me to get reasonable maxrange:
(1)AcariaPlainum,
https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
(2)Guest:
https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
1.Preface
The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel.
The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20.
During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously.
The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines.
The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.
2.What's in the mod:
Actually,it include 2 versions:
1.PL-17 —— live ammunition,white paint with black identification ring;
2.PL-17J —— Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;
3.Precautions:
1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
2.The last two pictures are in real life for reference.
4.Usage:
Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
Please note that because there is less information about this air defense system leaked to the outside world, this mod has certain [What If] content.
So what are Type 625 and 625E?
"Based on the revealed images, the Type 625E is a short range air defense system, or SHORAD. It is built as an 8×8 vehicle-mounted self-propelled anti-aircraft gun and surface-to-air missile system."
—— From Military-Wiki
This SHORAD is set to debut in at least 2021, with Type 625 being PLA’s own version, while Type 625E is the version intended for export.
The difference between them is that the Type 625 has a longer gun and only 2 short-range anti-aircraft missiles on both sides.
In this mod, due to the lack of 100% accurate model materials, I personally transformed the Type 625E based on the real prototype, named it Type 625A and set the service date as 2020.
In summary, this mod contains:
1.Type 625A SHORAD (Olive Green/Desert Digital);
2.Type 625E SHORAD (Woodland/Desert/Desert Digital).
Usage:
Copy the Objects folder into your SF2 main folder.
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Model/Texture: Tim Samedov & Me
Data/Modding: Me.
Special thanks to:GKABS (for the Stinger model, the HY-6B seems to have a similar appearance to the Stinger, so I adapted based on his great work)
From Wikipedia:
"The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
......
ADM-160B
Decoy version developed by Raytheon with longer endurance. In use by the USAF.
ADM-160C "MALD-J"
Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
MALD-N
Navy variant based on the MALD-J.
"
This mod Include:
1.ADM-160B MALD
2.ADM-160C MALD-J
3.ADM-160D MALD-N
Usage and precautions:
1.Upzip and copy ADM-160C folder to Objects/Weapons ;
2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
Model/Texture: BorisBC;
Data/Modding: Me.