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SDirickson

JAGDSTAFFEL 11
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Everything posted by SDirickson

  1. Ripple count is the number of bombs that get dropped when you hold down the bomb release button. If you want to be sure you hit your target, you can set the ripple count to a higher number. Then, the plane will drop more bombs, at a spaced out interval. If you set the ripple to 6 and the interval (Another word with a fancy bombing meaning) to 140 ft., the plane drops 6 bombs, each 140 ft apart. Radar mode is a little harder to check. There are four main modes, Search, Boresight, Ground Map, and Terrain Avoidance. When you change radar modes, it should tell you the mode you set on the bottom of the screen. I'll let the other guys explain the best ways to check your radar mode.
  2. I wish they'd make a FF HOTAS. Like redo the Saitek X-36 with FF and rudder pedals, and USB. I would buy that in a heartbeat over the Cougar. For one thing, it probably wouldn't be $300 :D. Imagine, buffeting stick near the stall, feeling the hits in your rudder if you get shot at, or feeling it get slack all of a sudden when you stall, and finally, feeling the full range of detents on the stick for afterburner and such. I mean, how hard would it be to allow the user to program the FF for the throttle to allow for multiple detents? Then I could match up the 70% mark for SF.
  3. Obiously, since the new F-104 has AIM-7's, you know how to change loadouts. Is it easy to do? Can you describe how to do it to any plane?
  4. If you want to fly the Su-7 you need to update the ini file. The easiest thing to do, though, is to download the full aircraft from the site.
  5. P51, the best way to do it is just grab the entire fly-able plane from his site. They already have the new cockpits in them. I say new, but really he just replaced the bitmaps in each cockpit folder. Its really a great idea, because it completely changes the look of the cockpits.
  6. I can't believe I've never seen this thread before. I've been using X-Plane since version 5.54, one and a half years ago. Now, with version 6.40, X-Plane is completely different. The combat version is not out yet, but part of it has been released in 6.40. I would definately suggest trying it out. You can't shoot anything, but you can mess around with adding weapons to aircraft and stuff. As to comparing FS2002 to X-Plane, well... it's hard to say one is better than the other. FS2002 has much better graphics, better AI, and better ATC, but X-Plane has the most realistic flight models of any sim out there, and is the easiest to create new aircraft. X-Plane is really more of an engineering tool, because it will model and aircraft in existance. In FS2002 you can make a toilet fly like a Cessna, but in X-Plane it'll fly like a toilet. I would suggest going to www.x-plane.org. It has the largest collection of aircraft, and the largest community using it's forums. As for me, I spend more time on X-Plane than anything else I've ever bought. Its just something about being able to make your own aircraft, or aircraft that have never been featured in any sim before. Before Strike Fighters, no sim had featured an A-4, so I made one in X-Plane. You can find it at the link above, if you like. Try doing that in MSF2002 without the ability to use 3D Studio MAX or GMax.
  7. Dagger, if that works, it will be a miracle. I would never have thought that two sims would use interchangeable terrain files. But, don't get me wrong, I want it to work!
  8. Those are some nice skins and cockpits. I know they're just repainted stcok 'pits, but they give the AI planes a whole new feel.
  9. Boy, thats kind of a blow, huh? Its a bit harder to change the AI than to change the thrust settings. Well, maybe we can just use the realistic MiG-17 for MP. Not that anybody would really want to use it now.
  10. Just wanted to make sure we didn't change the wrong aircraft, or make it unrealistic without knowing it.
  11. I say any change in the game to make it more realistic is a change for the better. So long as you change all the ohter aircraft too. It could be that ALL of the aircraft have ramped up thrust values, including the F-4.
  12. The Sum of All Fears should really be read. The book is much better than the movie. Best Tom Clancy Novel; Red Storm Rising. Man, I can't WAIT to see that as a sim.[/u]
  13. Well, can't you turn set the AGL warning to a lower number?
  14. Did you copy the right avionics lines in the *.ini file? That could be why there is no radar.
  15. Its just a reference to the gauges and type of radar, so if you give a MiG-21 the F-104 cockpit, it will only be able to 'see' at 20 and 40 miles ranges. Since I used an A-4 cockpit for the other MiG's, they have A2G radar.
  16. I can't wait for some SEAD missions. Maybe someone can mod the F-4E into a F-4G?
  17. Well, PC, at very least you can model the radar screen, and let us hit the button :D.
  18. Its pretty easy to make ANY of the AI aircraft flyable. I outlined the process in the Mods Forum. Albeit, I don't include special loadout screens :), but its pretty easy to do.
  19. The loading screens aren't difficult to change at all, seeing as how they are only a simple bitmap. Adding a new cockpit, however, is almost as hard as adding a whole new plane. That, I certainly cannot do.
  20. Didn't one of the squadrons post a TCP/IP matchmaker for SF? I'll have to agree with TK that I'd rather see other things fixed or added first, and just use HyperLobby or whatever till then.
  21. Wow! Thats exactly the answer I had hoped for! I can't wait for a Vietnam terrain set, and then I can recreate Flight of the Intruder to my heart's content.
  22. How come? Its not like they HAVE to model the RIO's seat, or have a nice swiveling head 3D-Model. I mean, sure, it would be nice to see something like in EECH (Which had the best cockpits I've ever, EVER, seen), but not essential.
  23. Is it possible for the good folks down at the Skunkworks to make an A-6 Intruder? I would love to do some CAS and strikes in it, and I imagine the 3-D cockpit would be incredably impressive.
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