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Everything posted by SDirickson
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Well, PC, at very least you can model the radar screen, and let us hit the button :D.
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Its pretty easy to make ANY of the AI aircraft flyable. I outlined the process in the Mods Forum. Albeit, I don't include special loadout screens :), but its pretty easy to do.
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The loading screens aren't difficult to change at all, seeing as how they are only a simple bitmap. Adding a new cockpit, however, is almost as hard as adding a whole new plane. That, I certainly cannot do.
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Its not a bug, its a "feature". :D
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Didn't one of the squadrons post a TCP/IP matchmaker for SF? I'll have to agree with TK that I'd rather see other things fixed or added first, and just use HyperLobby or whatever till then.
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Wow! Thats exactly the answer I had hoped for! I can't wait for a Vietnam terrain set, and then I can recreate Flight of the Intruder to my heart's content.
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How come? Its not like they HAVE to model the RIO's seat, or have a nice swiveling head 3D-Model. I mean, sure, it would be nice to see something like in EECH (Which had the best cockpits I've ever, EVER, seen), but not essential.
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Is it possible for the good folks down at the Skunkworks to make an A-6 Intruder? I would love to do some CAS and strikes in it, and I imagine the 3-D cockpit would be incredably impressive.
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Aggie, one way to be absolutely sure that you're radar is locked on, that you have a working Sparrow, and that you are definately withing the minimum range requirement is if you see a gigantic X in the radar screen.
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I don't know, I've been able to score some excellent kills against even MiG 21s. You just have to turn slowly, and keep up your speed. Try performing shallow high yo's, and never performing a break turn. Against a MiG-17, you will rarely be able to get onto it's tail unless you manage to bleed all the speed from your enemy. Expect rather to be running in it some high closure rate snap-shots.
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Hahaha, thats pretty good. I've always thought trying of sumthin really cheap. Remember how in Jane's F-15, you respawned on the runway? We'll, if your dogfightin, just sit and idle till your opponent goes dry on fuel, then pick him off. Eh, I thought it'd be cool.
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Man, that would be nice. Imagine, start the war froma WWII carrier, work up to a Korean War era carrier, and finish up with a modern nuke. Talk about complimenting the F-8 and A-5 coming out!
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Well, doesn't it say in the manual that the AIM-9 must be launched at or under 2 G's?
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500 knots, huh? At what AGL are you rolling in at? Thats a pretty high speed, at least for the current A-4. But, it may be that I use the wrong tactics in A2G. To much time in Il-2, I guess.
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Haha, good point Dagger, and a good lesson. But, one thing I have found to be even more important? Know your enemy, and what HE can do. Then, you can do what he cannot. Or at very least, run away.
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Well, when you say the AIM-9 is un-manueverable, thats not exactly true. If I remember correctly, it is much more agile than an aircraft, and can pull much greater than 10 G's. Therefore, as long as you don't fire it from an angle that would require it to pull more than 10 G's in order to keep the target in it's seeker, its pretty darn agile indeed. I heard someone mention somewhere how the 600 pg Falcon 4.0 manual was a bit excessive, yet I have to say it explained Sidewinder launch profiles very well. Graphs and diagrams and such.
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Serious, Dark Knight? I'm gonna have to try that little trick out. What speed were you diving at, and how did you know what angle you were diving at?
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Daggers Radar Tutorial posted in the Sections area!
SDirickson replied to MadJeff's topic in General Discussion
Hahaha, thanks for the compliment, pc! I woudln't get too frightened though, I am still trying to unlearn some habits from Il-2. I gotta keep telling myself, "Keep your energy up!" -
How steep was the dive, and were you pushing negative G's? Basically, if you're pushing -G's, then when you pickle your ordinance the bombs will continue on their trajectory while the plane continues to push below them. This, obviously, cause the bombs to pass through the plane. Pilots never pickle their bombs while flying inverted, right? Then it stands to reason they won't when they're flying 'gravitationally' inverted. So, make sure your G meter reads 1 or greater, before you hit that big red button.
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Daggers Radar Tutorial posted in the Sections area!
SDirickson replied to MadJeff's topic in General Discussion
I have a short (5 sec) wave file that features the growl of an AIM-9, that I would be more than happy to email to anybody proficient in sound editing. Its part of a 7 minute radio recording of two F-14 pilots shooting down two MiGs, so you can be sure of it's authenticity. -
Daggers Radar Tutorial posted in the Sections area!
SDirickson replied to MadJeff's topic in General Discussion
One little tip I'm gonna be working on is redoing the sound of a locked-on AIM-9 or AIM-4. If you've ever played F-15 or F/A-18 you'll remember the sound is quite a bit louder than that of SF. I'm gonna be looking for a better sound to replace the original. I don't know about you, but when you're running at full AB, its pretty hard to distinguish between locked on or not. -
Maybe you're not hitting the runway in the right spot with the right bombs? I remember in IAF you had to hit the center, or the intersection of two runways with at least a Mk.83 to destroy it.
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Daggers Radar Tutorial posted in the Sections area!
SDirickson replied to MadJeff's topic in General Discussion
If I find any more little tricks, I'll definately post 'em. -
Mission editor...Thirdwire one of my wishes!
SDirickson replied to Dagger's topic in General Discussion
I can't wait to create my own A2G missions, and maybe some A2A as well. I want to fly some CAS against more than a coupla of tanks, and maybe do a strike against an inhabited airfield. An mod to change the loudouts of aicraft would be nice too. Image, flying an O-1E with two mini-gun pods! -
Daggers Radar Tutorial posted in the Sections area!
SDirickson replied to MadJeff's topic in General Discussion
About the Sparrows: If you are at the maximum launch distance for the AIM-7, and you know that there are two or more enemies in front of you, you can pickle off mulitiple missiles. It really only depends on your ability to select a new, and different, radar target quickly enough for the second (And third, if you're good) missile to re-acquire. SO, if it takes you five seconds to acquire a new radar target (Keeping in mind the time it takes for the radar itself to acquire the target), then launch a second Sparrow six seconds after the first. When you see your first missile hit, or hear a confirmation, quickly deselect the current target, and lock up another one. The second sparrow will now lock on and take out a second target, in much less time than it would take to launch a second missile from scratch. A normally get about a 75% hit ratio with the second missile. It really only depends on how much time you wait from the first missile. The more time, the greater the chance of the missile to hit.
