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Found 4 results

  1. Hello guys! So, there was a campaign in my old files, which I don't know who created it or more details. I only know that it refers to Operation Allied Force, but whenever I tried to start it, the game crashed. I decided to try to find the error, and I managed through a few edits to get it to work, however, no matter what I do, the Italian Navy and French Navy aircraft refuse to spawn on their respective carriers, and instead, always spawn on that damn frigate. Does anyone have a tip or maybe can see something I haven't seen to try to get it working on their respective carriers?: Planes Campaign Data: [AirUnit009] AircraftType=AV-8B-Plus_Marina Squadron=Gruppo Aerio Imbarcati ForceID=1 Nation=ItalianNavy DefaultTexture=MM1 CarrierBased=TRUE NavalUnitID=3 ShipID=7 RandomChance=100 MaxAircraft=8 StartAircraft=8 MaxPilots=8 StartPilots=8 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=20 MissionChance[CAP]=60 MissionChance[INTERCEPT]=10 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=60 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=40 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=10 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER [AirUnit010] AircraftType=Sea Harrier_FA2 Squadron=801RNAS ForceID=1 Nation=RoyalNavy DefaultTexture=801 CarrierBased=TRUE NavalUnitID=3 ShipID=9 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=10 MissionChance[CAP]=10 MissionChance[INTERCEPT]=10 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=40 MissionChance[SEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 MissionChance[TRANSPORT]=0 UpgradeType=NEVER [AirUnit011] AircraftType=Etendard Super SEM45 Squadron=Flottille 17F ForceID=1 Nation=FrenchNavy DefaultTexture=17F-C CarrierBased=TRUE NavalUnitID=3 ShipID=1 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=20 MissionChance[CAS]=10 MissionChance[SEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER [AirUnit012] AircraftType=EtendardIVPM Squadron=Flottille 16F ForceID=1 Nation=FrenchNavy DefaultTexture=Aéronavale1 CarrierBased=TRUE NavalUnitID=3 ShipID=1 MaxAircraft=4 StartAircraft=4 MaxPilots=4 StartPilots=4 Experience=100 Intelligence=50 Morale=70 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=30 MissionChance[NAVAL_SEARCH]=40 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER -----------Fleet Data-------------------------------------------- [NavalUnit003] UnitName=NATO Standing Naval Forces Mediterranean ForceID=1 //Nation=NATO Nation=UN StartDate=03/24/1999 RetireDate=06/10/1999 RandomChance=100 MaxObjects=13 Experience=100 Morale=100 Supply=100 Intelligence=50 StartPosition=590000.00,490000.00 ObjectivePosition=674000.00,515000.00 HomePortPosition=664000.00,454000.00 MinFleetSpeed=7.717 Ship[01].Type=R98 Ship[01].Name=Foch Ship[01].Number=99 Ship[02].Type=Le Triomphant Ship[02].Name=Triomphant Ship[03].Type=Jules Verne Ship[03].Name=AOR Jules Verne Ship[04].Type=F122 Ship[04].Number=F209 Ship[04].Name=F209 Rheinland-Pfalz Ship[05].Type=Maestrale Ship[05].Number=570 Ship[05].Name=Maestrale //Ship[06].Type=RN_Attack_submarine Ship[06].Type=Type206 Ship[06].Number=234 Ship[06].Name=HMS Splendid Ship[07].Type=GGaribaldi Ship[07].Name=Giuseppe Garibaldi Ship[07].Number=551 Ship[08].Type=Type_23 Ship[08].Number=234 Ship[08].Name=HMS Iron Duke Ship[09].Type=Invincible Ship[09].Name=HMS Illustrious Ship[10].Type=Amsterdam_class Ship[10].Name=HNLMS Amsterdam Ship[11].Type=TepeClassFrigate Ship[11].Number=F-250 Ship[11].Name=TCG Muavenet PS: I don't know how or why the text got a risk on it
  2. hi! is it possible to have aircraft carriers in WOE and or the WOE ODS mod? i see there are carriers i can add, but how to do i actually use them, i cant ever select the location i take off from can i? i do also hav WOV and i know it has carriers in it.
  3. View File Clemenceau-class Aircraft Carrier (TMF) This pack has The Mirage Factory's Clemenceau class aircraft carrier by Marcfighters with updated data files for use in SF2:NA installs by KJakker. /------------------------------------------------------------------ There are two data file variants name Alt1 and Alt2. Alt2 is set by default. The "Alt1" variant of the data files uses the gun included in the original SF1 mod set up for SF2 file structure. The "Alt2" version is set to use an alternate gun made with data from sources avalible to me. The both Guns have been included. This file has been tested in SF2:NA. Note that as this model has all 8 100mm gun mounts. As such the operational dates for the class in the Data and Names files are set to run from their Commissioning dates to the time of the classes mid to late 1980's air defense refits. If Anyone has more precice info on when these refits started and finished please let me know. /------------------------------------------------------------------ Insallation. Backup the folders in your mods directory if you should happen to have the original. Place the contents of the "To Mods Folder" in the corresponding folders in your mods directory. You should not have any conflicts. If there are any they are most likly sound files. If you have a conflict just overwrite as you should be backed up. /------------------------------------------------------------------ By Marcfighters and/or The Mirage Factory. <-----LOD Files-----> clem.LOD clem_desk.LOD clem-001.LOD clem-002.LOD clem-003.LOD clem.OUT <-----Skin Files-----> Clemenceau.bmp Clemenceau2.bmp flag.bmp Grade.tga gray.bmp clem.SHD <-----Guns-----> 100MM_ACAS By KJakker <-----INI Files-----> Clem-65.ini Clem-65_Alt1_DATA.INI Clem-65_Alt2_DATA.INI Clem-65_NAMES.ini <-----Guns-----> 100MM_L55_M1964_C 100MM_L55_M1964_TF <-----Skin File Edited-----> In Foch directory. Clemenceau.bmp By ThirdWire. CV63_CATAPULT1.BMP CV63_CATAPULT2.BMP Source uncertain. <-----Sound Files-----> Impact4.WAV ShellWaterHit.wav SmallExplosion.wav TankGun.wav /------------------------------------------------------------------ Submitter KJakker Submitted 03/03/2019 Category Aircraft Carriers  
  4. Version 1.1.0

    686 downloads

    This pack has The Mirage Factory's Clemenceau class aircraft carrier by Marcfighters with updated data files for use in SF2:NA installs by KJakker. /------------------------------------------------------------------ There are two data file variants name Alt1 and Alt2. Alt2 is set by default. The "Alt1" variant of the data files uses the gun included in the original SF1 mod set up for SF2 file structure. The "Alt2" version is set to use an alternate gun made with data from sources avalible to me. The both Guns have been included. This file has been tested in SF2:NA. Note that as this model has all 8 100mm gun mounts. As such the operational dates for the class in the Data and Names files are set to run from their Commissioning dates to the time of the classes mid to late 1980's air defense refits. If Anyone has more precice info on when these refits started and finished please let me know. /------------------------------------------------------------------ Insallation. Backup the folders in your mods directory if you should happen to have the original. Place the contents of the "To Mods Folder" in the corresponding folders in your mods directory. You should not have any conflicts. If there are any they are most likly sound files. If you have a conflict just overwrite as you should be backed up. /------------------------------------------------------------------ By Marcfighters and/or The Mirage Factory. <-----LOD Files-----> clem.LOD clem_desk.LOD clem-001.LOD clem-002.LOD clem-003.LOD clem.OUT <-----Skin Files-----> Clemenceau.bmp Clemenceau2.bmp flag.bmp Grade.tga gray.bmp clem.SHD <-----Guns-----> 100MM_ACAS By KJakker <-----INI Files-----> Clem-65.ini Clem-65_Alt1_DATA.INI Clem-65_Alt2_DATA.INI Clem-65_NAMES.ini <-----Guns-----> 100MM_L55_M1964_C 100MM_L55_M1964_TF <-----Skin File Edited-----> In Foch directory. Clemenceau.bmp By ThirdWire. CV63_CATAPULT1.BMP CV63_CATAPULT2.BMP Source uncertain. <-----Sound Files-----> Impact4.WAV ShellWaterHit.wav SmallExplosion.wav TankGun.wav /------------------------------------------------------------------
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