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I have a question about EjectVelocity=.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General DiscussionI have a question about the the "EjectVelocity=" data point used in "WEAPON_STATION" entries in the "AicraftName_DATA.ini" files. I know how the positive and negative numbers indicate direction along the X,Y,Z axis's but what unit of measurement do the numbers represent? Is it a multiple of the force of gravity indicated in the "EnvironmentSystem.ini" file, the velocity in meters per second, or is it something else? [WeaponBay] SystemType=WEAPON_STATION StationID=... StationGroupID=... StationType=EXTERNAL/SEMI_RECESSED/INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 MissileRollAngle=0.0 EjectVelocity=0.0,0.0,-5.0 <-------------------( What unit of measurement does this number represent? ) NumWeapons=... AttachmentPositionXXX=0.0,0.0,0.0 LoadLimit=0.0 DiameterLimit=0.0 LengthLimit=0.0 AttachmentType=... AllowedWeaponClass=... SpecificStationCode=... LaunchRailNodeName=... ModelNodeName=... FuelTankName=... FuelTankNodeName=... NoJettisonWeapon=TRUE/FALSE MovingPylon=TRUE/FALSE RotatingPylon=TRUE/FALSE AutomaticDoors=TRUE/FALSE BombBayAnimationID=... BombBayOpenTime=0.0 BombBayCloseTime=0.0 PylonDragArea=0.0 PylonMass=0.0
I was inspired by the AGS on WhiteBoySamurai's Zumwalt class destroyer to see if I could get ships to hit other ships at range. As a result over the past few weeks I have put together a collection of modified ship and gun data files. I was wondering if anyone would be willing to test them and give me some objective feedback?