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Showing results for tags 'giraffe'.
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Atlas Giraffe
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Atlas Giraffe fighter aircraft program By 1984 SADF thought that Cheetah aircraft which was then under develpoment would not be ready to conduct operations on the ongoing border war. Atlas officials estimated that Cheetah will make its first flight sometime in 1985 with possible introduction to service date sometime in 1987 for the Cheetah E. The latter was regarded by many observers as an interim solution before Cheetah C become operational sometime in the early 90s. Cheetah E was actually a Mirage IIIEZ airframe conversion with some upgrades applied. It was fitted with a relatively simple avionics suite and radar but retained Atar 9C-3 engine. SADF decided that while avionics were good enough to counter FAPLA MiG-23s, lack of medium range air to air missile capability and engine performance were critical problems. With international embargo still active, South Africans decided to launch a parallel program code named "Giraffe". Giraffe's goal was to acquire/produce a small number of relatively modern fighters with BVR capability and newer engines at low cost within minimum time so that the first airframes enter service the same time with Cheetah. There was no budget nor time for development of a completely new aircraft so the Giraffe team inside Atlas took into account that SAAF was already very familiar with French aviation technology so they decided to apply upgrades to existing aircrafts. Atlas officials came up with the idea that the RDM radar (with ground mode removed) and the M53-5 engine of the early Mirage 2000C could be acquired and fitted to older Mirage IIICZs. Also Giraffe team gained some access to early stage of Rafale program. On January 1985 development team presented to government and SADF the characteristics of the upgraded prototype which would be ready to make its first flight as soon as possible. The aircraft should be able to accelerate fast, carry at least 2 medium range AAMs and 2 short range AAMs, detect/track fighter size targets at 50/25 nautical miles, use defensive countermeasures and finally eqquiped with an internal jammer. RDM and M53-5 would be delivered through third countries while the medium range Super 530F missile would be acquired in secret cooperation with France. Short range AAM would be the domestic V3C Darter. The first flight was estimated to take place sometime in September 1985. On May 1985 with the Cheetah on development stage and with the increase of military expenditures due to the ongoing conflict on Southern Angola, government prioritized Cheetah program as more important and terminated Giraffe. An artistic representation of how Giraffe could look like was published on Air International magazine (with little help from AI). -
Giraffe 2D radar and 3d radar
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Giraffe 2D radar and 3d radar Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar this was requested by strahi. All my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 06/23/2019 Category Ground Object Mods -
Version 1.0.1
235 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Giraffe 2D radar and 3d radar were requested by strahi. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R2D FullName=Giraffe 2D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R2D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing Name=GK-Giraffe-R3D FullName=Giraffe 3D radar TargetType=AAA UseGroundObject=TRUE GroundObjectType=GK-Giraffe-R3D ActiveYear=1985 TargetValue=250 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model (everything except the truck chase) and skins strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request. The truck model is a free form https://free3d.com/ by ysup12 Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net