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Found 5 results

  1. I figured it is about that time to foist (love that word!) another update of my FM on the unsuspecting public, so here it is: the HPW FM and EW Campaign Mod 4.0.0 is now ready and waiting to be approved for download by the admins. This is a major update of my FM and I encourage everyone to try it out at least once. You will either be able to download and install it either as a stand-alone mod, or, using Lothar's handy self-installer, in conjunction with Lothar's OFFice and OFFbase programs. Here are some excerpts from the readme file which explain some of the major changes to the FM in my new update: Please note that this update only includes updates to the FM and empty weight of campaign aircraft. While all QC aircraft get the FM update, the empty weight values are the same for both human and AI aircraft. If there is a great clamoring for an update to the Quick Battle aircraft, I will consider it, but right now I want to sit back and take a bit of a rest! Here is the link for the new and improved FM: http://combatace.com/files/file/13417-hpw-fm-and-ew-mods-for-campaign-and-qc-battles/ Thanks!
  2. I am pleased to announce a couple of updates to my damage model. The new version is 1.3.1 and contains the following updates to version 1.2.5: 1.3.1 --Decreased wing-tip hit point values for the Fokker EIII. --Slightly decreased engine hit point values for the Alb DIII early. --Decreased engine hit point values for the Hannover CIIIa. --Slightly increased engine hit points for the Alb DVa 200. 1.3 --Engine threshold values adjusted again to reduce chance of engine fires and the "forever flying flamers" bug. You should see less fires than in version 1.2.5 but more than you get using Buddy1998's damage model. --Engine hit points reduced somewhat on two-seaters and "pusher" types (DH-2 and Fee's) for better game balance. --File structure revised in order to comply with Lothar of the Hill Peoples Offbase program and proper placement of JSGME inside the OBDSoftware game folder. --Added HPW UltimateDM.exe self-installer program created by Lothar. Installation is easier than ever, thanks to Lothar's automatic self-installer program. Simply download the zip file and then click on the HPW UltimateDM.exe program, which will search for your OFF and JSGME installation and install the mod to the correct location on your computer (HPW UltimateDM file is also included for those who wish to install the program manually). Please leave any feedback about the mod or any questions you have about installation in this thread. The update is available here: http://combatace.com...hpw-ultimatedm/
  3. The update to my FM mod is now ready for download, pending approval from the moderators. FM 3.1 corrects the "craft invalid" error which prevented some friendly and enemy aircraft from properly loading and appearing during some campaign missions. All aircraft currently available in HITR should now appear in your campaign as originally designed. The update also adds upgraded engine version of the Sopwith Pup, Sopwith Tripe, Spad VII, and Spad XIII aircraft. For instructions on how to install and use this update, including information about the alternative airplane versions, please see the full readme included in the HPW FM and EW Campaign Mod zip file. Please direct any questions or comments about the installation or use of this mod in this thread, not the old 3.0 FM thread. As always, feedback about the mod is appreciated. Finally, thanks again to OBD Software for their help and support in the development of this and all other mods. Cheers!
  4. File Name: HPW FM and EW Mods for Campaign and QC Battles File Submitter: Herr Prop-Wasche File Submitted: 06 October 2012 File Category: Aircraft Models <a name="top">Thank you for downloading my FM update! This important update changes many FM settings on most of the aircraft currently existing in OFF. The most significant include changes to the elevator, rudder, and center of gravity (CoG) and center of lift (CoL) values in order to reduce the sluggish turn performance of several aircraft in version 3.0 of the FM mod. In addition to being more tail-heavy, most aircraft should feel more nimble and will now require a more delicate touch on the controls. As a result, while you will be able to fly much closer to the edge of an aircraft's "envelope" with this FM, you also bear the increased risk of possibly stalling and spinning your aircraft if you are not careful! This update also revises the moment of inertia (MOI) values of many aircraft in order to improve the performance of AI controlled aircraft, particularly at low altitude. Although I do not have access to and have not changed any of the AI routines, it is hoped that changes to the MOI values will result in the AI being somewhat more likely to "choose" turn, rather than climb-n-stall, tactics at low altitudes. *Note: Although the FM has been updated for all QC aircraft, the AI will have the same empty weight advantage they have in the stock OFF FM. Consider the AI in QC battles as "practice opponents" who are a little better than your average campaign AI pilot. Zip file contents: This readme file, plus the following files: 1) HPW FM and EW Campaign Mod (version 4.0.0) 2) HPW FM and EW Sopwith Tripe 130 HP (see New Alternative Aircraft in 3.1 below). 3) HPW FM and EW Sopwith Pup 100 HP 4) HPW FM and EW Spad VII 180 HP 5) HPW FM and EW Spad XIII 220 HP 6) HPW FM and EW Spad XIII 235 HP INSTALL INSTRUCTIONS Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed in your OBDSoftware main folder! In order to install the main campaign mod and optional airplane mods, find the "HPW FM and EW Campaign Mod 7z" zip file and click on it. When the new window opens, you should see six folders plus this readme file. Click the "Extract" button at the top of the window and copy all six folders inside your OBDSoftware\MODS folder. The files are correctly installed if you see all six folders the next time you start JSGME. After copying the folders to the MODS folder, you can either keep or move the readme file to another location on your computer. In order to activate any of the mods, simply start JSGME, highlight the mod you wish to use, and click the top button. Click okay and the mod will become activated. Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit to the main menu and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for users of HiTR. As long as you do not quit the game entirely or switch pilots, you should not have to repeat the procedure on subsequent missions. Finally, OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah! Click here to download this file
  5. Version 4.0.0

    235 downloads

    <a name="top">Thank you for downloading my FM update! This important update changes many FM settings on most of the aircraft currently existing in OFF. The most significant include changes to the elevator, rudder, and center of gravity (CoG) and center of lift (CoL) values in order to reduce the sluggish turn performance of several aircraft in version 3.0 of the FM mod. In addition to being more tail-heavy, most aircraft should feel more nimble and will now require a more delicate touch on the controls. As a result, while you will be able to fly much closer to the edge of an aircraft's "envelope" with this FM, you also bear the increased risk of possibly stalling and spinning your aircraft if you are not careful! This update also revises the moment of inertia (MOI) values of many aircraft in order to improve the performance of AI controlled aircraft, particularly at low altitude. Although I do not have access to and have not changed any of the AI routines, it is hoped that changes to the MOI values will result in the AI being somewhat more likely to "choose" turn, rather than climb-n-stall, tactics at low altitudes. *Note: Although the FM has been updated for all QC aircraft, the AI will have the same empty weight advantage they have in the stock OFF FM. Consider the AI in QC battles as "practice opponents" who are a little better than your average campaign AI pilot. Zip file contents: This readme file, plus the following files: 1) HPW FM and EW Campaign Mod (version 4.0.0) 2) HPW FM and EW Sopwith Tripe 130 HP (see New Alternative Aircraft in 3.1 below). 3) HPW FM and EW Sopwith Pup 100 HP 4) HPW FM and EW Spad VII 180 HP 5) HPW FM and EW Spad XIII 220 HP 6) HPW FM and EW Spad XIII 235 HP INSTALL INSTRUCTIONS Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed in your OBDSoftware main folder! In order to install the main campaign mod and optional airplane mods, find the "HPW FM and EW Campaign Mod 7z" zip file and click on it. When the new window opens, you should see six folders plus this readme file. Click the "Extract" button at the top of the window and copy all six folders inside your OBDSoftware\MODS folder. The files are correctly installed if you see all six folders the next time you start JSGME. After copying the folders to the MODS folder, you can either keep or move the readme file to another location on your computer. In order to activate any of the mods, simply start JSGME, highlight the mod you wish to use, and click the top button. Click okay and the mod will become activated. Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit to the main menu and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for users of HiTR. As long as you do not quit the game entirely or switch pilots, you should not have to repeat the procedure on subsequent missions. Finally, OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
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