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Found 6 results

  1. View File Italy, Southern Europe (1963-1991) Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains  
  2. View File Italy, Southern Europe (1993-2006) Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains  
  3. Version 1.0

    467 downloads

    Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  4. Version 1.0

    323 downloads

    Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  5. View File [Fictional] BAC Lightning F.53H BAC Lightning F.53H for STRIKE FIGHTERS 2 This is a very simple mod of the stock Lightning F.53 to give a fictional Lightning F.53H of the Hungarian Air Force. BACKSTORY The revolutions of 1989 generally had a domino effect across Eastern Europe and Hungary soon followed Poland and in March 1989 the government bravely declared the anniversary of the 1848 Revolution a national holiday and this was soon followed by the reburial of former Prime Minister Imre Nagy (executed after the 1956 Revolution) and calls for Soviet forces to leave Hungary. Popular opposition to the Communist regime continued, eventually leading to Mátyás Szurös declaring Hungary a republic on October 23rd, 1989 and the free elections of March 1990. However. with Soviet forces withdrawing fast the Hungarian Air Force (Magyar Légiero) was soon short of equipment and spares and when the Soviet MiG-29's departed from Tokol in 1991 the air defence of Hungary rested with literally a handful of poorly maintained MiG-21's. During the late 1980's British Aerospace had bought back many of the surviving Saudi Lightning F.53's and had hoped to sell them to Austria (whose air force were hard-pressed to intercept a business jet) but the deal fell through and the Lightnings had continued to lanquish at Warton prompting a tentative offer to sell them to Hungary at a knock-down price. In May 1991 the UK Government bought 26 of the ex-Saudi Lightning F.53's and gifted them to the Hungarian Air Force in a move believed to have orchestrated by President George H. Bush. Arriving in August 1991 the Lightnings were operated by the 59th Tactical Fighter Wing at Kecskemét AFB and served until 1998 when they were replaced by MiG-29's donated from Germany and Poland. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the LightningF53H folder into your Aircraft folder. 2. From the DECALS folder drag and drop the LightningF53H folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 21/05/2020 Version 1 - 20/07/2011 Submitter Spinners Submitted 07/20/2011 Category What If Hangar  
  6. Version 2

    138 downloads

    BAC Lightning F.53H for STRIKE FIGHTERS 2 This is a very simple mod of the stock Lightning F.53 to give a fictional Lightning F.53H of the Hungarian Air Force. BACKSTORY The revolutions of 1989 generally had a domino effect across Eastern Europe and Hungary soon followed Poland and in March 1989 the government bravely declared the anniversary of the 1848 Revolution a national holiday and this was soon followed by the reburial of former Prime Minister Imre Nagy (executed after the 1956 Revolution) and calls for Soviet forces to leave Hungary. Popular opposition to the Communist regime continued, eventually leading to Mátyás Szurös declaring Hungary a republic on October 23rd, 1989 and the free elections of March 1990. However. with Soviet forces withdrawing fast the Hungarian Air Force (Magyar Légiero) was soon short of equipment and spares and when the Soviet MiG-29's departed from Tokol in 1991 the air defence of Hungary rested with literally a handful of poorly maintained MiG-21's. During the late 1980's British Aerospace had bought back many of the surviving Saudi Lightning F.53's and had hoped to sell them to Austria (whose air force were hard-pressed to intercept a business jet) but the deal fell through and the Lightnings had continued to lanquish at Warton prompting a tentative offer to sell them to Hungary at a knock-down price. In May 1991 the UK Government bought 26 of the ex-Saudi Lightning F.53's and gifted them to the Hungarian Air Force in a move believed to have orchestrated by President George H. Bush. Arriving in August 1991 the Lightnings were operated by the 59th Tactical Fighter Wing at Kecskemét AFB and served until 1998 when they were replaced by MiG-29's donated from Germany and Poland. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the LightningF53H folder into your Aircraft folder. 2. From the DECALS folder drag and drop the LightningF53H folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 21/05/2020 Version 1 - 20/07/2011
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