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Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General DiscussionHey CA and Wrench and all the other lovely admins! haha I may just be thinking out loud here but after looking at the other 4.33 thread I had a light bulb go off... What if one of the owners/admins (I was thinking like Wrench) went to TK and said we will buy the rights to SF series from you and charged all CA subscribers say like 20 bucks (as a random figure) to build the necessary funds for the purchase and then have the rights basically collectively owned by the subscribers/modders here at CA (with the awesome admin's taking priority of course) Heck you could even rename the site "Combat Ace: Home of the Strike Fighters Series" Just a crazy idea I thought up but I thought i should mention it cause it seemed like a viable idea to raise the funds needed and Im sure the follks here would be fine for paying 20 bucks or something to have access to all parts of the game!
An idea occurred to me regarding a possible new utility for SF2. The idea is first for a utility that can look at the aircraft data file of any installed aircraft in your mod folder and analyse its flight model and display the selected aircraft's flight characteristics. Second, give the utility the ability to compare and contrast the flight characteristics of multiple aircraft, say up to six different aircraft at a time. Third would be to give the utility the ability to generate all of the different types of E-M diagrams for the selected aircraft and be able to overlay them for comparison purposes. Fourth give it the ability to save the data and charts to TXT and JPG file as necessary. I know there is a less sophisticated flight model tool for FE2 but when I looked I did not see such a tool for SF2. I think such a tool would be useful for comparing how the various aircraft preform against each other as modeled in the game versus how we know the real world aircraft fly. On the one hand it would also be a great tool for our flight model people who could use it to easily compare the simulated aircraft data with the real data in the manuals and on the other it would be of great help for the people in the DACT thread in analyzing the aircraft they are pitting against each other. I don't have any programming experience but want to ask the CA SF2 community if anyone else is interested in such a tool if it is possible to do? Edit: Spelling corrections.
Hey all, I'm pretty much swamped by my own projects but I found this document online, and it contains some interesting ideas for scenarious in SF2 that simulate the situation after a full nuclear exchange: http://www.johnstonsarchive.net/nuclear/nuclearwar1.html I'm not what you'd call in-the-know about thermonuclear devices but most of the projections here seem legit... Anyways, here are some interesting excerpts that could form a basis for campaigns: Israel based campaign Far east Other notable ideas are latin american countries raiding the continental USA for resources and food wars all over the third world. Overall, it's a pretty bleak read and certainly makes one happy that there never was a full scale nuclear exchange.. That said, the cold-war gone hot in Europe that SF2 and many other games simulate that is strictly conventional is rather naive I think, and this would be an interesting scenario, no?