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Showing results for tags 'mesh'.
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swambast posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning DiscussionHi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea! Assume we have an x-plane with a texture applied (two simple intersecting planes). The game by default does not render shadowing nor catch shadowing using the plane primitives. Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark. Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting?
WingZero posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning DiscussionHi everyone!! I've new questions for you. I want to know if is possible add a mesh (flag, weapon turret, etc) in a ship. If exist some method like "FAKE PILOT". I've read about the "FAKE CATAPULT", but not working ( i don't know how declare the mesh i want to add) Thanks for the help!! PD: The ship is a Buttler Class destroyer escort, and the game is patched July2012