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Custom Campaign Home-base problem
Pampero5 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hello! Im creating a custom campaign on ECUADOR-NSA fantastic terrain, inspired on the81' incident between Ecuador and Peru but moved up to a bigger-scale war So, the basics are there, every unit of the two countries, their bases and their characteristics, the aircraft etc. That is ok The in game menu too, campaign is choosable, it creates and both sides with their respective squadroons can be choosen. The campaign starts but here comes the problems 1) In the ecuador side everything works well until the mission is finished= Crash to desktop 2) On the Peru side, its worse: No matter what unit of what home base you choose, you always start in the middle of nowhere, only blue sky at sight and the game becomes unresponsive, only way out is the desktop. If i look before launching the mission on the map what is odd is this: No matter what unit and whith its home base you choose, the game appears to duplicate it and launch you at the bottom of the map in the middle of the sea idk where the problem could be, i copied desert duel's campaign "base" (air offensives, generic targets etc) because i couldnt find much knowledge about this part. If somebody has a clue, let me know, thank you in advance! -
I know that in SF2:NA there is a "..._water.bmp" file the indicates where water and land are, but as I understand it that only came about because of features in SF2:NA. However even before the SF2:NA water maps existed Tanks could not be placed in the water nor could Patrol Boats be placed on land. So my question is this. In a non North Atlantic terrain how does the game determined the difference between water and land?