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Posted

Hello!

 

I experience a strange line on the horizon at the jonction between the clear and blurred areas. I have never been confronted to this on any other terrain until now.

 

I have tried a lot of settings, described in the following links, without succes (even with the NVIDIA graphic card settings, the ObjectsFade=False in options.ini, and distance tunes in Flightengine.ini...):

 

http://combatace.com/topic/51415-terrain-problems-in-sf2/?hl=%2Bhorizon+%2Bline+%2Bproblem
http://combatace.com/topic/85980-extending-the-drawing-distance-for-fading-objects/
http://combatace.com/topic/74146-about-trees-fading-again-with-tweaked-shaders/
http://combatace.com/topic/84031-terrain-issues-still-no-luck/?hl=%2Bhorizon+%2Bissue&do=findComment&comment=676080

 

463311img00015.jpg

573962img00016.jpg

654121img00017.jpg

 

It's pity as this terrain is a hit for bombing practice...

 

Does anyone know how to fix it?

 

Thanks in advance!

 

Leo

Posted

From my notes, dont remember by who :

 

 

One note, those tile demarcation lines are still there, edit these to get rid of them:
range_data.ini

[HeightOffset]
LowDetailMesh=-100
WaterMesh=0.8

Posted

Yeah that's it. It's basically to move the distant terrain below in case the terrain uses high-value tile-specific HM maps diplacement, ie. most of my terrains tile/treemods since couple years back.

 

it's basically this line:

 

LowDetailMesh=-100

 

you can experiment with smaller values like -50 etc depending on the _HM.bmp files diplacemet power for tiles yo ucan check that in the very same terrain data.ini

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