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The First Eagles Knowledge Base

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Perhaps its time to start our own First Eagles Knowledge Base of sorts. To be sure the SF/WO*/FE Knowledge Base in the SF/WO* section contains a wealth of knowledge that fully applies to First Eagles so that is still an invaluable source of information. However, here we can translate some of that knowledge into terms specific to First Eagles so its easier for First Eagles players to digest. Feel free to add to this thread but PLEASE try and keep comments out of this thread. If you want to discuss, thank, scold, or correct which is very much welcome and necessary to keep things accurate and up to date then by all means post your comments. But do so in the regular forum. I'm not too worried about organization at this time. If we get a lot of information we'll take care of that later. I'd also like to keep topics related to the EXPANSION PACK and/or PATCHES and OLDER MODS that work with them. Thanks!

 

TS

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Where are my bombs? This seems a fairly common question. "I just downloaded add-on plane XYZ and I can't select or see any bombs?

 

Fortunately this is a relatively easy fix. You won't need the Weapons editor, just the SFP1e .cat extractor utility available at CA in the Utilities download section.

 

The problem with bombs and some add-on planes is that many older planes don't use the "stock" weapons that are available in the sim. Most came with their own bombs and installing them involved adding LODs, BMPs, various .ini files and using the Weapons Editor to get them in the sim. All that is no longer necessary in most cases.

 

For simplicity's sake lets use the Laton's excellent Savoia Pomilio SP.3 bomber as our model. It doesn't come with third party bomb models.

 

The first thing to do is extract the WEAPONDATA.INI from the ObjectData.cat file in the game's main folder. (File path... HDD */Program files/Thirdwire/WWI/Objects/ObjectData.cat). When extracted and opened in notepad you will see all the various bombs modeled in the sim.

 

Now lets look at the SP.3 files and see if we can find the problem. When we open the SP3_LOADOUT.INI we find this:

 

[Light Bombs]

DefaultFor=CAS,ARMED_RECON

Loadout[01].WeaponType=Bomb25lb

Loadout[01].Quantity=1

Loadout[02].WeaponType=Bomb25lb

Loadout[02].Quantity=1

Loadout[03].WeaponType=Bomb25lb

Loadout[03].Quantity=1

Loadout[04].WeaponType=Bomb25lb

Loadout[04].Quantity=1

 

[bombs]

DefaultFor=STRIKE

Loadout[05].WeaponType=Bomb100lb

Loadout[05].Quantity=1

Loadout[06].WeaponType=Bomb100lb

Loadout[06].Quantity=1

 

[Rockets]

DefaultFor=BALLOON_BUSTING

Loadout[05].WeaponType=WWI_Launcher

Loadout[05].Quantity=1

Loadout[06].WeaponType=WWI_Launcher

Loadout[06].Quantity=1

 

Look at the WeaponType= entry. A comparison with the TypeName= entries in WEAPONDATA.INI shows a discrepancy. There is no Bomb100lb entry. Ah but there is a Bomb25lb entry (the first bomb listed) yet they still don't work in the game...more on that in a minute. Ok, we've discovered part of the problem. The weapon names in the loadout don't match the type names in the Weapon Data. Thats why the sim won't recognize the 100lb. bombs. "Bomb100lb" doesn't exist in the newer versions of the game. Ok, that doesn't explain the problem with "Bomb25lb". Lets look at that entry in the WEAPONDATA.INI:

 

 

[WeaponData001]

TypeName=Bomb25lb

FullName=25-lb Bomb

ModelName=Bomb25

Mass=11.340000

Diameter=0.127000

Length=0.660400

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=NATO

SpecificStationCode=

NationName=USAS

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=2.500000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

Note two specific entries. AttachmentType and NationName. Bombs are Nation specific in FE. The Bomb25lb is a USAS bomb. To fix that we need to open the SP3_DATA.INI and find the section Weapon Stations....

 

// Weapon Stations ---------------------------------------------------------

 

[bombRackLeft1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.72,0.05,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB,RP

AttachmentType=NATO,FRANCE

ModelNodeName=

 

[bombRackLeft2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.72,-0.65,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB

AttachmentType=NATO

ModelNodeName=

 

[bombRackLeft3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.72,-0.35,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB,RP

AttachmentType=NATO,FRANCE

ModelNodeName=

 

[bombRackRight1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.72,0.05,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB

AttachmentType=NATO

ModelNodeName=

 

[bombRackRight2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.72,-0.65,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB

AttachmentType=NATO

ModelNodeName=

 

[bombRackRight3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.72,-0.35,-0.70

AttachmentAngles=0.0,0.0,0.0

NumWeapons=1

LoadLimit=300

AllowedWeaponClass=BOMB,RP

AttachmentType=NATO,FRANCE

ModelNodeName=

 

Look at the AttachmentType= lines. NATO is there but no USAS. USAS specific bombs won't work. If you want to use the USAS 25lb bomb simply add USAS to the AttachmentType= lines. Personally, I don't think a USAS bomb on an Italian plane is appropriate. However there are no Italian bombs in the WeaponData.ini. Well why not use FRENCH bombs? Ok. Lets do that. ;) First thing to do, while we have the SP3_DATA.INI open is to add FRANCE to all the AttachmentType= lines above...exactly like those already there. Save the file.

 

Now were ready to find the some French bombs in the WEAPONDATA.INI. Here's the list of all French bombs.

 

 

[WeaponData017]

TypeName=75mm

FullName=75mm Bomb

ModelName=Michelin75

Mass=4.500000

Diameter=0.075000

Length=0.525000

SubsonicDragCoeff=0.173100

SupersonicDragCoeff=0.652700

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=0.800000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData018]

TypeName=90mm

FullName=90mm Bomb

ModelName=Michelin90

Mass=9.200000

Diameter=0.088000

Length=0.621000

SubsonicDragCoeff=0.141900

SupersonicDragCoeff=0.430600

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=2.900000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData019]

TypeName=115mm

FullName=115mm Bomb

ModelName=Michelin115

Mass=8.100000

Diameter=0.115000

Length=0.580000

SubsonicDragCoeff=0.113700

SupersonicDragCoeff=0.472700

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=3.800000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData020]

TypeName=115mmL

FullName=115mm Bomb, Long

ModelName=Michelin115Long

Mass=20.200001

Diameter=0.115000

Length=1.180000

SubsonicDragCoeff=0.154200

SupersonicDragCoeff=0.733100

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=2

BaseQuantity=6

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=12.200000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData021]

TypeName=120mm

FullName=120mm Bomb

ModelName=Michelin120

Mass=12.500000

Diameter=0.120000

Length=0.714000

SubsonicDragCoeff=0.088200

SupersonicDragCoeff=0.441700

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=5.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData022]

TypeName=155mm

FullName=155mm Bomb

ModelName=Michelin155

Mass=41.000000

Diameter=0.155000

Length=1.300000

SubsonicDragCoeff=0.128200

SupersonicDragCoeff=0.753000

AttachmentType=NATO,FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=0

EndYear=0

Availability=1

BaseQuantity=4

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=24.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

I chose the nearest equivalent I could find to the bomb weights (Mass= in Kg.) in the SP3_LOADOUT.INI. 25lbs. and 100lbs. They are, by TypeName= the 90mm and 155mm. You can pick different bombs if you want. Just try and remember to separate "light" bombs and "bombs" and the bomb must be equal to or less than the LoadLimit= in the DATA.INI.

 

Ok, that done lets go back to the SP3_LOADOUT.INI and enter the correct WeaponTypes.

 

[Light Bombs]

DefaultFor=CAS,ARMED_RECON

Loadout[01].WeaponType=90mm

Loadout[01].Quantity=1

Loadout[02].WeaponType=90mm

Loadout[02].Quantity=1

Loadout[03].WeaponType=90mm

Loadout[03].Quantity=1

Loadout[04].WeaponType=90mm

Loadout[04].Quantity=1

 

[bombs]

DefaultFor=STRIKE

Loadout[05].WeaponType=155mm

Loadout[05].Quantity=1

Loadout[06].WeaponType=155mm

Loadout[06].Quantity=1

 

[Rockets]

DefaultFor=BALLOON_BUSTING

Loadout[05].WeaponType=WWI_Launcher

Loadout[05].Quantity=1

Loadout[06].WeaponType=WWI_Launcher

Loadout[06].Quantity=1

 

Save it and we're done. The SP.3 will now have working bombs in the game.

 

This process will work for any addon plane according to the NationName and AttachmentType. These entries in the Plane's DATA.INI have to match the entries in the WEAPONDATA.INI. If the addon plane comes with its own weapons just install the plane without installing the weapons that come with it and follow the instructions given here. There could be a problem with the attachment position of the bombs, ie. they may not sit in the "bomb rack" correctly, but that can be tweaked by adjusting the attachment position in the plane's DATA.INI.

 

NOTE: I have purposefully ignored the [Rockets] entries for the purpose of this tutorial. Getting the rockets to work is a different, more complicated process. I will try and cover that in the future.

 

Addendum...Peter01 has already included these changes in his FMs for those specific planes. So if you use them you should be good to go. :ok:

 

 

 

 

--------------------

 

 

Variation on a Chinese Proverb:

 

If a man gives you a fish you eat for a day. If you learn to fish you can feed yourself for a lifetime.

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A simple little terrain hack... hope its in the right place...

 

This is probably old news for most people…

Since the addon we have had seasonal terrain tor the Cambrai tileset…

And the Cambrai tileset is an upgrade of the basic Verdun tileset

 

So it’s fairly simple to add seasons to the Verdun tileset since it’s really a subset of Cambrai

 

Note: these instructions are for stock tile sets, which I personally prefer to most of the 3rd party tilesets for reasons of both aesthetics and performance (each to there own :wink: )

 

So on to the instructions

Copy these 3 folders and their contents into your Your_install_here\Terrain\wwiVerdun\

 

Your_install_here\Terrain\wwiCambrai\Fall

Your_install_here\Terrain\wwiCambrai\Spring

Your_install_here\Terrain\wwiCambrai\Snow

 

In each of the 3 newly copied folders (under the wwiVerdun folder) find these 3 files and rename them

FRLAKE2ROUGH25.TGA rename to Frlake2farm25.tga

FRLAKE2ROUGH50.TGA rename to Frlake2farm50.tga

FRLAKE2ROUGH75.TGA rename to Frlake2farm75.tga

 

So 9 renames in all

 

Then find the file wwiVerdun.INI in your wwiVerdun folder and open it in a text editor

 

And add this to the end of it

 

[WeatherChance]

ScatteredChance=25

BrokenChance=25

OvercastChance=17

InclementChance=8

 

[season001]

Directory=Snow

StartDate=1/1

EndDate=1/27

ScatteredChance=0

BrokenChance=40

OvercastChance=50

InclementChance=10

 

[season002]

Directory=Spring

StartDate=01/28

EndDate=06/21

ScatteredChance=40

BrokenChance=25

OvercastChance=17

InclementChance=8

 

[season003]

Directory=Fall

StartDate=09/21

EndDate=11/25

ScatteredChance=25

BrokenChance=40

OvercastChance=17

InclementChance=8

 

[season004]

Directory=Snow

StartDate=11/26

EndDate=12/31

ScatteredChance=0

BrokenChance=40

OvercastChance=50

InclementChance=10

 

That’s it … there’s a few more tiles in the seasons folders than Verdun actually uses (mostly the rough tiles) but its easier to just leave them in there…

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Using the SFP1E extract utility

 

The extractor download is a self installer. You can install it anywhere. Make a separate folder for it, or just install it to your desktop like I did. Once installed click on the shortcut to open. You will see [select a .cat file]. To the right of that click the button. Another window will open where you will see "Look in: Sfp1e" and a drop down arrow. Click the arrow. Follow the filepath, by clicking on the appropriate folder, to the main First Eagles directory. The .CAT files are nested in various folders (Flight, Objects, Mission, etc) within the main folder. Highlight the .cat file you want by mouse click and hit the OPEN button on the extractor. You will now see a list of the files within the .cat file. Select the file you want, again by mouse click, and hit the EXTRACT button. You will get a "confirm" window with the location the file was extracted to. Click OK. The extractor makes a copy of the file and sends it to the folder where the .cat file was located. This file can be edited with notepad (or wordpad if needed) and the game will "read" this file instead of the original in the .cat file. The edited file is placed in the main folder where the .cat file is or in the case of Aircraft or Ground Objects in the folder specific to the file, ie. the SE 5a data.ini goes in the SE5a folder. To return to the default file (its still in the .cat) just delete the copy.

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Here are some things you can do to the HUD display. Extract the Huddata.ini from the FlightData.cat in the Flight folder.

 

You can "turn off" the lines by adding a double forward slash // to the front of the line.

 

[infoDisplay]

BackgroundImage=TextBackground.tga

BottomLeftPosition=0.01,0.985 <----//BottomLeftPosition=0.01,0.985 will eliminate bottom left display.

BottomRightPosition=0.99,0.985<---same as above will eliminate bottom right display

DisplayWidth=0.20

VerticalBorder=0.0015

HorizontalBorder=0.008

EnemyTargetColor=1.0,0.0,0.0,1.0

FriendlyTargetColor=0.0,0.0,1.0,1.0

UnknownTargetColor=1.0,1.0,0.0,1.0

WaypointColor=1.0,1.0,1.0,1.0

TextFile=HUDText.str

NormalColor=1.0,1.0,1.0,1.0

WarningColor1=1.0,1.0,0.0,1.0

WarningColor2=1.0,0.0,0.0,1.0

AGLAltStart=609.6

AGLAltWarning=152.4

 

[Display001]

DisplayType=DIRECTOR

ObjectType=TARGET_ENEMY

ConeSize=25

BoxSize=10<----making this value smaller will reduce the size of the box. Try 1 and see if you like it

BoxType=SQUARE

BoxColor=1.0,0.0,0.0,0.75

ConeModelName=redcone

 

[Display002]

DisplayType=DIRECTOR

ObjectType=TARGET_FRIENDLY

ConeSize=25

BoxSize=10<------Same as above.

BoxType=SQUARE

BoxColor=0.0,0.0,1.0,0.75

ConeModelName=bluecone

 

[Display004]

DisplayType=RADAR

PosX=0.865

PosY=0.015

Width=0.125<-------setting WIDTH= and HEIGHT= to 0 will remove the large Aldiss sight in the upper right.

Height=0.16666667

Alpha=0.60

InitTime=2.

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Decals notes

 

Structure

[Decal001]

MeshName=Fuselage P///////////////model mesh to put the decal on

DecalLevel=2///////////////////decal level, 0=National, 1=Squadron, 2=Individual aircraft, 3=Kill number

DecalFacing=TOP ////////////////which way it face's relative to the model (0,0,0) or model CG (not sure), TOP, RIGHT, LEFT, BOTTOM, FRONT, BACK

FilenameFormat=SPAD7_180\Decals\Spa3TopFu////////////Full path to decal folder

Reverse=True//////////////////mirror the Decal (optional, TRUE,FALSE)

Rotation=270.0//////////////rotate the decal (optional, degrees)

Position=0.0,-2.4/////////////////position relative to model (0,0,0) or model CG (not sure) (metres)

Scale=1.4////////////////////////////decal size (metres)

DecalMaxLOD=3///////////////////////maximum LOD level the decal will be visible at

 

Issues with 3rd party planes post Nov 08 Patch

There is a new requirement for a fuller path to the decal folder (some 3rd party aircraft all read have this)

 

replace things like (include the aircraft's folder name)

FilenameFormat=Jasta4/D/TCross

with

FilenameFormat=SchuckertD3/Jasta4/D/TCross

and all the decals should appear fine

 

find and replace with a competent text editor makes it semi painless... (i use Notepad++)

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Further elaborating on Basic Knowledge...

 

Reading and following the informataion in the Game Manual (that pdf file, located -strangely enough- in a folder called "Manual") is essential.

 

For 1stGen versions, it'll be in the main game install; for example (***/FEG/Manual)

 

For SF2/FE2, it should be found in the Programs(x86)/Third Wire/*gamename*/Manual (assuming a Vista or Win7 OS)

 

All the 3rd Wire games are set up pretty much the same, so 90+% of all the information already available is equally valid in FE1 and FE2.

 

Said information can be found in the Knowledge Bases for SF/WoV/WoE/WoI (1st Gens) here:

 

http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/

 

and for SF2 series here:

 

http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/

 

an awfull lot of work has gone into collecting, colating, and trying to keep it (relatively) current. Also, sometimes specific posts in the various Forums may have the answers you want. You may be forced to use the site's Search Feature, which dosen't always give you what you want. Then, go ahead and post the question; somebody will have an answer, or (hopefully!) give a link to the relevant post.

 

Happy Landings!

Wrench

Kevin Stein

Edited by Wrench

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Errrrrrrrrr there was never a follow up on the "Where are my bombs" bit, about the rockets........how do we get those babies to work ?

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Hmmmm....its been a looooonnnggg time but I'll post what I have that is currently working in my Series 1 install. This will be for the Camel. I have Poppy's Le Prieur Rockets installed in my weapons folder. Can't remember if I'm actually using HIS rockets or TK's but def using Poppy's Tubes, like I said, this is working for me. It may not work for you so be forewarned!! BACK UP THOSE FILES!!!  :biggrin:

 

First the Weapons Data: I think the first entry are TKs rockets. Remember to change the number in the header to follow your data.ini and update with the Weapons Editor. 

 

[WeaponData024]
TypeName=LePrieur
FullName=LePrieur Rocket
ModelName=LePrieur
Mass=5.000000
Diameter=0.043000
Length=0.356000
SubsonicDragCoeff=0.356900
SupersonicDragCoeff=2.769000
AttachmentType=NATO,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=0
EndYear=0
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallRocketEffects
ReleaseDelay=0.100000
WarheadType=0
Explosives=1.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=0.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x00000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=0.800000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=1.000000
BoosterAccel=30.000000
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,0.000000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,0.000000,0.000000
InFlightEffectName=
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=25.000000
 
[WeaponData025]
TypeName=LePrieurRocket
FullName=Le Prieur Rocket
ModelName=Le_Prieur_Rocket
Mass=5.000000
Diameter=0.050000
Length=0.356000
SubsonicDragCoeff=0.320000
SupersonicDragCoeff=2.769000
AttachmentType=NATO,USAF,UK,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=0
EndYear=0
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallRocketEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=1.040000
FusingDistance=5.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=0.000000
MaxLaunchG=2.500000
LockonChance=0
LaunchReliability=50
ArmingTime=0.500000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=60.000000
CounterCountermeasure=20.000000
NoiseRejection=10.000000
CapabilityFlags=0x00000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=0.800000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.000000
BoosterAccel=26.000000
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,0.012000,-0.029000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,0.012000,-0.029000
InFlightEffectName=RocketInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
 
[WeaponData026]
TypeName=LePrieurTube
FullName=Le Prieur Tube
ModelName=Le_Prieur_Tube
Mass=4.000000
Diameter=0.020000
Length=1.570000
SubsonicDragCoeff=0.100000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=1915
EndYear=1919
Availability=2
BaseQuantity=200
Exported=TRUE
ExportStartYear=1914
ExportEndYear=1919
ExportAvailability=2
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
 
Next the Camel 110 data.ini mod. This will work for all three Camels...other planes?....You'll have to figure out the positioning yourself. A good place to start is the location of the wing struts on any particular plane...its in the data.ini.  This entry follows the last bomb rack entry in the data.ini. 
 
[LeftWingRocketRail]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.92,0.60,0.45
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
 
[RightWingRocketRail]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=2.92,0.60,0.45
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
 
[WingRockets01]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=2.92,0.60,0.467
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets02]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-2.92,0.60,0.467
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets03]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=2.92,0.60,0.587
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets04]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-2.92,0.60,0.587
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets05]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=2.92,0.60,0.707
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,90.0,18.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets06]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-2.92,0.60,0.707
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets07]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=2.92,0.60,0.827
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
[WingRockets08]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=4
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-2.92,0.60,0.827
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
 
Finally the Loadout: 
 
[bombs]
DefaultFor=STRIKE,CAS,ARMED_RECON
Loadout[01].WeaponType=Cooper20
Loadout[01].Quantity=1
Loadout[02].WeaponType=Cooper20
Loadout[02].Quantity=1
Loadout[03].WeaponType=Cooper20
Loadout[03].Quantity=1
Loadout[04].WeaponType=Cooper20
Loadout[04].Quantity=1
 
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[05].WeaponType=LePrieurTube
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurTube
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
Loadout[11].WeaponType=LePrieurRocket
Loadout[11].Quantity=1
Loadout[12].WeaponType=LePrieurRocket
Loadout[12].Quantity=1
Loadout[13].WeaponType=LePrieurRocket
Loadout[13].Quantity=1
Loadout[14].WeaponType=LePrieurRocket
Loadout[14].Quantity=1
 
Hope this helps....Works for me. :D
Edited by TSMcQueen

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Since this is the knowledge base I'll ask here. How do tou install skins for the aircraft when using FE2 on a Windows 7 rig?

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