In certain ways yes, you can "fool" the game into doing something it wouldn't normally do to achieve something else.
If that's what you mean.
Can you be more precise, SkyViper? Your question is interesting.
I'll answer both questions. I was wondering if scripts can be accessed so the engine can be "tricked" to do things it wouldn't normally do. Or do things it wouldn't normally do but within the confines of the engine.
My hopes is that doing so can open opportunities for non-fighter aircraft missions. Such as support roles with the C-130. Or carpet bombing runs with a B-52. I noticed how an older flight sim worked with the player aircraft...the AI mimicked your actions. If you opened your bomb doors the other planes would open their bomb doors. When you dropped your bombs, the other planes dropped their bombs too.
Or for a support role, when you want to deploy troops to a combat zone. So when you're flying a C-130 and open the bomb doors (the cargo door) the AI will follow suit, and when you deploy your paratroopers (bombs) the game will deploy theirs as well. So the engine sees bomb doors being opened and weapons being deployed, but what we see is a D-Day style air drop.
I'm also wondering if scripting can allow for certain functions like launching missions from an FOB to work (if you're using helicopters) do short range troop transport/deployment.
Support Missions (again C-130 ... I live near the world's largest C-130 base so I have a soft for them). If scripting can be done then you can drop supplies into an area, or transport VIPs, troops, and equipment to another friendly base. And it count as a successful mission.
So for example (with scripting and fooling the engine). It uses the structure of a recon mission. Reach this waypoint, mission complete. With some scripting. That waypoint can be a friendly base, you arrive you, park in a designated area for so many seconds/minutes, objective is complete and you can either end your mission there at the friendly base or fly back home.
You can have rescue missions. Fly to an area land at the target point. Wait a few seconds/minutes, passenger collected fly back home... mission complete.
So that's what I'm wondering. If the triggers or scripts can be edited then we can really open up some things with SF2. There are a lot of great mods out there which deal with support roles. But the game is designed for fighter planes. Not cargo, or transport, or AWACS. If scripts and triggers can be edited then maybe there can be some more fun to be had.