Jump to content

Digital Combat Simulator Series

Sub Category  

DCS Modifications and Add-Ons

Subcategories

    1. copy this folder to
       
      Bazar\Liveries\f_a-18c
       
      that is all
       
      The pack contains that color schemes:
       
      -VFA-151 Vigilantes CAG & Line Jet
      61 0
    2. copy this folder to
       
      Bazar\Liveries\f_a-18c
       
      that is all
       
      The pack contains that color schemes:
       
      -RCAF Tiger Meet 2003
      -Swiss AF Tiger Meet 2011
      29 0
    3. Fictional VFA-103 textures for F/A-18C
       
       
       
      copy this folder to
       
      Bazar\Liveries\f_a-18c
       
      that is all
       
      The pack contains that color schemes:
       
      -VFA-103 CAG & Line Jet
      56 0
    4. "Broken Wing"
       
      Singleplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission.
       
      Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force.
       
      Briefing:
       
      i. SITUATION:
       
      Enemy forces:
       
      Likely enemy disposition:
       
      Ground:
       
      A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force.
       
      Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units.
       
      Air (CAP):
       
      2x MiG-23MLD "Floggers".
       
      Friendly forces:
       
      ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs.
       
      CAP:
       
      2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP.
       
      CAS/Strike:
       
      2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border.
       
      2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight.
       
      AWACS:
       
      OVERLORD is on station and transmitting on 255 VHF FM.
       
      SEAD:
       
      No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor.
       
      ii. MANEUVER
       
      - Enemy:
       
      Recon:
       
      We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south.
       
      Assault:
       
      The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective.
       
      Air:
       
      The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces.
       
      - Friendly:
       
      CAP:
       
      Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed.
       
      CAS:
       
      Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP.
       
      OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM")
       
      Operational references:
       
      The following Mission Steerpoints are available to all CAS flights:
       
      BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint.
       
      REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint.
       
      LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE.
       
      BROKEN WING: This steerpoint marks the exact location of the crashed helo.
       
      Comms:
       
      All elements will use 255 VHF FM for tactical comms.
       
      ROE:
       
      All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary.
       
      iii. Victory Conditions:
       
      All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units.
       
      Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows:
       
      Blue TOTAL VICTORY
       
      Blue will win a Total Victory when:
       
      - The downed helo is destroyed and ROADKILL has sustained no casualties.
       
      Blue VICTORY:
       
      Blue will win a Victory when:
       
      - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties.
       
      Blue DEFEAT:
       
      Blue will lose the mission when:
       
      - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties.
       
      OR
       
      - ROADKILL has been wiped out.
       
       
      IV. Mission Editor's notes:
       
      This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them
      himself:
       
      F-15C CAP and A-10C CAS.
       
      The following secondary flight is also available to the player:
       
      A-10C Strike ("Dodge")
       
      This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player.
       
      If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti.
       
      Big thanks to:
       
      Bruce P for custom radio comms (ROADKILL).
       
      Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
      77 0
    5. "Broken Wing"
       
      Multiplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission.
       
      Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force.
       
      Briefing:
       
      i. SITUATION:
       
      Enemy forces:
       
      Likely enemy disposition:
       
      Ground:
       
      A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force.
       
      Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units.
       
      Air (CAP):
       
      2x MiG-23MLD "Floggers".
       
      Friendly forces:
       
      ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs.
       
      CAP:
       
      2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP.
       
      CAS/Strike:
       
      2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border.
       
      2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight.
       
      AWACS:
       
      OVERLORD is on station and transmitting on 255 VHF FM.
       
      SEAD:
       
      No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor.
       
      ii. MANEUVER
       
      - Enemy:
       
      Recon:
       
      We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south.
       
      Assault:
       
      The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective.
       
      Air:
       
      The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces.
       
      - Friendly:
       
      CAP:
       
      Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed.
       
      CAS:
       
      Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP.
       
      OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM")
       
      Operational references:
       
      The following Mission Steerpoints are available to all CAS flights:
       
      BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint.
       
      REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint.
       
      LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE.
       
      BROKEN WING: This steerpoint marks the exact location of the crashed helo.
       
      Comms:
       
      All elements will use 255 VHF FM for tactical comms.
       
      ROE:
       
      All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary.
       
      iii. Victory Conditions:
       
      All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units.
       
      Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows:
       
      Blue TOTAL VICTORY
       
      Blue will win a Total Victory when:
       
      - The downed helo is destroyed and ROADKILL has sustained no casualties.
       
      Blue VICTORY:
       
      Blue will win a Victory when:
       
      - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties.
       
      Blue DEFEAT:
       
      Blue will lose the mission when:
       
      - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties.
       
      OR
       
      - ROADKILL has been wiped out.
       
       
      IV. Mission Editor's notes:
       
      This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them
      himself:
       
      F-15C CAP and A-10C CAS.
       
      The following secondary flight is also available to the player:
       
      A-10C Strike ("Dodge")
       
      This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player.
       
      If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti.
       
      Big thanks to:
       
      Bruce P for custom radio comms (ROADKILL).
       
      Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
      42 0
    6. This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)
       
      It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LockOnFiles (links are below).
       
       
      DESCRIPTION:
       
      In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.
       
      There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.
       
      What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.
       
      I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.
       
      The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.
       
      It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.
       
      A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.
       
       
      INSTALLING:
       
      Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.
       
      Find ModMan v7.3 here:
      http://www.lockonfil...ndex.php/files/
       
      Find a 'patch' for its use within DCS World here:
      http://www.lockonfil...ka-50-v2-patch/
       
       
      INSTALLATION INSTRUCTIONS
       
      (1) Install ModMan v7.3 then extract and copy the patch's files into this folder:
       
      C:\ModMan
       
       
      (2) Place the soundpack's zip file called:
       
       
      "zzzspace v2.0 REAL SOUND for DCS World.zip"
       
      Into the folder named:
       
      C:\ModMan\addons_DCS World\
       
       
      (3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.
       
       
      (4) Exit ModMan
       
      --> go to DCS World's main screen
      --> go to Options
      --> go to Audio Tab
      Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.
       
       
      You're done, enjoy!
       
       
      zzzspace
       
      12th Dec 2012
       
       
      Some preview sound examples of this mod from MediaFire
       
      zzzspace v2.0 F-16C flybys.ogg (5.14mb)
      http://www.mediafire...l8odjxd0px1g3nl
       
      zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)
      http://www.mediafire...1zdbbchdp4yqqw1
       
      zzzspace v2.0 Audio Sample.ogg (16.48mb)
      http://www.mediafire...5cn843cn7cv64t6
      Sound playback sequence within the final audio sample file:
       
      Su25T flyby
      Su25T diving straff run
      2 x A-10C flyby
      2 x A-10C shotdown by MANPAD and AAA
      3 x Ka-50 flyby
      4 x UH1 'Huey' flyby
      3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)
      Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.
      2 x F-16C take-off and slow circuit flyover
       
       
      NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.
      171 0
    7. Bazar\Liveries\f_a-18c
       
      that is all
       
      The pack contains that color schemes:
       
      -Grupo 12 EAF 2008 50th anniversary
      -Grupo 15 EAF 2007 Tiger meet scheme
       
       
      If you like my job, please donate me here
      33 0
    8. copy this folder to
       
      Bazar\Liveries\f_a-18c
       
      that is all
       
      The pack contains that color schemes:
       
      -410th TFS
      -416th TFS
      -425th TFS
      -433th TFS
      -441th TFS
       
      If you like my job, please donate me here
      43 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..