Update on the RAAF EA-18G Growler for SF1
Update:
- Skins
- Damage textures
- Aircarft Numbers
No Superhornet cockpit for SF1 so I've retextured the F-18A pit
Radar upgrade
Cockpit reflections
Issues with the Superhornet Drop Tanks and SHpod, in oder to deal with these problems I've add the old F-18A drop tanks and Litening pod.
Thanks to EricJ and ThirdWire
Mirage F1 CT/CR
Español:
Dassault Mirage F1 CT/CR, ultima versión utilizada por la Armee de l'air. Este modelo comprende la serie CT (cazabombardero), con su respectivo skin del escuadrón Normandie-Niem y la CR (reconocimiento), con el skin del escuadrón Savoie. Los skin son propiedad mía, pedir permisos para modificaciones. Este modelo incluye actualizaciones en el armamento, bombas guiadas por láser (LGB), Paveway, Matra y misiles MICA IR.
English:
Dassault Mirage F1 CT/CR, finalizes version used by the Armee of l'air. This model understands(includes) the series CT (cazabombardero), with his(her,your) respective skin of the squadron Normandie-Niem and the CR (recognition), with the skin of the squadron Savoie. The skin are a my property, to ask for permissions for modifications. This model includes updates in the armament, bombs guided by laser (LGB), Paveway, Matra and missiles MICA IR.
Agradecimientos a ordway, por su cabina.
Que lo disfruten....
Hughes OH-6A CAYUSE Ver 1.1 for SF1
This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me.
*External model is build by my friend Tomek Wachowski and me long time ago for differnt purpose. I just remodeled it a lot for use in this game. Technicaly it is 80% new model compared to original old one.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in SF1 series. Flight model is copy from SF2. Here in SF1 somehow works different and I can not set it SF2 way. Sorry guys I tried, but no good result. Someone has to sit on FM here.
Please report if any LOD file is not ok. I've exported everything again into SF1 standard but I could miss something. If ever something is wrong sorry for that. Report and I will fix it.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Loach features:
OH-6A Loach:
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting.
A2Ground mode - M70E1 gunsight.
In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation.
OH-6A Cayuse only:
ANIMATION 8 - front left door (ext and cockpit view)
ANIMATION 9 - front right door (ext and cockpit view)
ANIMATION 10 - rear door.
This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. Second is OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach.
In this model you can switch to rear gunner positionand actualy realy hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun.
It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling.
Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as secondary weapon by default.
You can realy fly low and slow. And in Pink Team just mark targets for Cobra wingman.
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right it is realy easy.
Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more.
Skins.
All serial numbers are historicaly correct.
Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service.
OH-6A Cayuse standard olive green paint with two serial numbers.
OH-6A Loach. Here i was trying to match my AH-1G Cobra.
All serial numbers are historicaly correct.
D Company 227th AHB
11th ACR
C Troop 1/9 Cavalry
D Troop 1/4 Cavalry
D Troop 3/4 Cavalry
C Troop 16th Cavalry
F Troop 4th Cavalry
Story about Weapon systems.
Internal. Gunner with M60 400 round of ammo.
No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE
- Weapon Station 1
XM27E1 – M134 Minigun
M27 - as above redesignated an unfaired Minigun M134 since 1969.
XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam.
Plus some extra weapons that were spotted on photos from Vietnam War.
- Weapon Stations 2 & 3
Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247.
- Weapon Station 6
Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there.
Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher.
- Weapon Station 7
Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads.
- Weapon Stations 4 & 5
Smoke grenades. DO NOT GIVE THEM TO WINGMAN.
Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades.
- Weapon Station 8
Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file.
- Weapon Stations 9, 10, 11, 12.
Not to be used on OH-6A !
Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra.
In single mission on loadout menu you can change wingman aircraft to any AH-1G Cobra available and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry.
BELL AH-1J SEA COBRA Wings Over the Seven Seas * Ver 1.0 for SF1
For those who stil are stick to sf1 series.
This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in the SF1.
WeaponPACK for this model is also included.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This model is based on previous G model. Well with little modifications.
Plus new version of slow/fast rotor.
Also new cockpits included for both 69 and 80 versions.
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - jump from pilot station to gunner station.
ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.
LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M60 gunsight cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
To take off from ship.
Increase throttle realase brake.
Or.
Incrase throttle around 75% of throttle vector controll and then realase brake.
Landing on ship.
Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.
Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.
Skins:
69 Model
For Wings Over Vietnam
HML-367 'Scareface' Marble Mountain 1971
HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver
For Wings Over Europe North Atlantic/Mediterranean Sea and anywhere.
HMM-263© Det.HMA-269 USS Guadalcanal 1975
HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)
HMH-362© Det.HMA-269 USS Guadalcanal 1976
HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)
80 Model
For Operation Desert Storm
Last and only AH-1J combat units, Marine reserve squadrons.
HMA-773 'Sea Cobras' USS New Orleans 1991
HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991
For other secret operations during Cold War.
HMA-169 'World Famous Vipers'
This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real Sea Cobra numbers but fictional for this unit. However numbers started with 159 were present in this unit.
Optional files:
Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)
Both with landing deck.
Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.
Weapons:
Unlike the G model here on Sea Cobra gun is already part of airframe. This way is better for J model.
If you have downloaded G model plus weaponPACK before rocket pods and gun pods are working fine here.
For 80's model version there is folder with specific weapons. LAU-68/61 for MK66 Hydra plus AN/ALE 39 CMDs
Mk66 Hydra rockets with different warheads included.
LAU-10D/A launchers and MK71 Zunis. Also included in pack. However there is already existing great hi-poly hi-detailed version of LAU-10 and Zunis by Ravenclaw. If you wish you can use them by editing ini files. My Zuni rockets are little more FPS friendly.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
During late 70 Marines tested scoop exhaust like on older G. There are just a few photos with this mod.
Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.
In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.
Pilots:
I am using usnpilots by OldDiego. Not included.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
Sounds:
For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.
Squadrons:
Add specific entrys form Squadronlist addon to your squadron list.
Enjoy.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
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Reference:
NAVAIR 00-110AH1-4
NATOPS FLIGHT MANUAL AH-1J
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
Seahawk F.1A, Royal Navy Fleet Air Arm - A "What If..." mod for SF/WoV/WoE, Korean War installs
This is a mod of Bunyap's Seahawk into a "What If..." version, as might have been used by the FAA during the Korean War. It's a sort of "kitbashed" version, as I've combined the F.1 and FB.3 versions, to give a sort of field-modification feel to the weapons loadouts. I say 'kitbashed', when perhaps I should say 'combined', as the F.1s never had any provisions for A-G munitions; no rockets, no bombs, no napalm -- just their guns. So, I figured, due to the extingincies of war, the MoD and/or crews in the field, perfromed a hack-job, and "borrowed" the mounts and wiring and other etc bits off other aircraft to give them the capability to load and fire the 60-lb rocket, so prevalent on RAF/FAA aircraft.
The skin, which is 'borrowed' from the FGA.6, has been repainted, from a new partial template (new panel lines added where necessary), with the black-and-white Invasion Stripes used in the KTO for identification of Allied/UN/FAA aircraft (as seen on the Sea Fury, Firefly and Seafires). One of the best things about Buny's Seahawks, is they're all mapped identicaly, making the job soooo much easier.
The skin represents 898 Squadron, Fleet Air Arm, embarked aboard HMS OCEAN in the very-late 1952/early 1953 time frame. New decals have been created by me, with serial numbers for 24 aircraft (probably at least twice the number in a Royal Navy carrier squadron). The serials are 100% accurate, as they ARE all from production F.1s, but since this is obviously a 'What If...' aircraft, they can't be considered accurate for the Korean War. (neither can the aircraft, but what the hell...it's a game and all for fun!!!)
This is an almost full aircraft package, with all the inis, skin, new decals, lods etc. Excepting that NO cockpit has been supplied with this aircraft. However, for WoE users, I've included a modified version of the HunterFGA9 cockpit ini, with the pilot positon adjusted to match the physical model. In my estimation, it's the best one available, as it has that nice Post-War/1950s steam gauge look. As an alternative, for SF/WoV users, I've included the cockpit ini from my 'jet-modded-Spitfire pit'. You'll see it as "SeaHawk_cockpit.ini". You'll need to download my WW2:1946 Vampire to obtain all the necessary cockpit bits. More, highly detailed, step-by-step information is below, in the "To Instalate" instructions.
2 Hangar screens have been supplied; one is my old version and another BRAND NEW!! -only available in this mod- WoE style, repsenting a carrier deck. The Loading screen is still the original from Bunyap.
=You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! I've not supplied any of the rockets or drop tanks with this mod, as they are already in the BunyPak. If not using the BunyPak (ie: TMF Weapons Pak), you'll need to get the Seahawk Package at CombatAce, as it contains the drop tanks. The Rockets you'll have to add from the BunyPak =
IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested in WoI. In fact, I don't think I've even flown ANY of the Seahawks in WoI yet!!! But it should be good as is. It's a jet, not a prop job; so hopefully...
As always, READ the enclosed readme for full, detailed install instructions.
Happy Landings!!
Wrench
kevin stein
IAI_Finger IIIA Fuerza Aérea Argentina
Español
El proyecto Finger se desarrollo antes y después de la Guerra de Malvinas, un desarrollo conjunto entre la Fuerza Aérea Argentina y la Israel Air Industries, el proyecto contaba con la modernización de los IAI Dagger argentinos.
Se montaron los nuevos sistemas sobre las células de los Dagger, entre los que se encontraban:
Radar telemétrico Elta/M 2001b ( para tiros de mayor precisión ).
Sistemas electrónicos Ferranti.
HUD Thompson CFS.
Contramedidas 36 chaff y 36 bengalas.
El skin es hecho por mi (consideración por los detalles, es el primero que hago), de tipo low vis.
INSTALACIÓN:
Descomprimir Finger.rar y pegar la carpeta IAI Finger en "strike fighters/ object/ aircraft/".
El Finger viene configurado para portar la bomba guiada DARDO 2.
English
The Finger project development before and after the Falklands War, a joint development between Argentina Air Force and the Israel Air Industries, the project had modernize IAI Dagger Argentines.
On new systems Dagger cells, among which were mounted:
Elta radar telemetry / M 2001b (for more accurate shots).
Ferranti electronic systems.
HUD Thompson CFS.
36 chaff countermeasures and 36 flares.
The skin is made by me (consideration for details, is the first thing I do), type low vis.
INSTALLATION:
Unzip Finger.rar and paste the IAI Finger folder in "fighters strike / object / aircraft /".
The Finger is configured to carry the DART 2 guided bomb.
F5E-TIGER III Plus
Español:
Programa de modernización del F5E comprado por chile en los 70´, llevados al estandar Tiger III y luego en los 90´ al estandar Tiger III Plus, aviónica mejorada, pantallas MFD, para información del piloto, radar multimodo ELTA M/2032 y sistemas de contramedidas chaff y bengalas ,y ECM A401.
English:
F5E modernization program purchased by chile in 70' , taken to the standard Tiger III and then in the 90's to the standard Tiger III Plus , improved avionics , MFD screens for driver information , multimode radar ELTA M / 2032 and systems countermeasures chaff and flares , and ECM A401 .
Permisos otorgados por Tom Venom TMF.
Dassault Mirage F1M
Español:
Este modelo integra una parte del programa de modernización de los Mirage F1 españoles, los cuales fueron denominados F1M, el modelo se basa en el Mirage F1C-200 francés de column5.us, usado con el permiso de su autor. Pensado para el reemplazo de viejos Mirage F1 del SFP1, el modelo incluye, nuevo sistema Head Up Display (HUD), no tan diferente al del F1 CT, un sistema de contramedidas AN/ALE 40 dispensador de chaff y bengalas integrados al avión (esto elimina los viejos pods de contramedidas electrónicas Phimat) y el skin perteneciente al C14 español.
English:
This model integrates a part of the modernization of Mirage F1 Spaniards, who were called F1M, the model is based on the Mirage F1C-200 French column5.us, used with permission of the author. Designed for replacement of old Mirage F1 SFP1, the model includes new system Head Up Display (HUD), not so different from F1 CT, a system of countermeasures AN / ALE 40 chaff dispenser and integrated flares on the plane (this removes old electronic countermeasures pods Phimat) and skin belonging to the Spanish C14.
Que lo disfruten:::
Disculpen por el ingles, soy latino.