Tu-4 Pack
Model by MontyCZ
Cockpit by Wrench {from T-4 AWAC what if.. plane}
Tu-4, Tu-4A, Tu-4K, Tu-4R, H-4, H-4A, KJ-1.
Tu-4 - first version (1947) 11 x B-20 guns, Kobalt Radar
Tu-4A - Nuclear Bomb Capable version (1951) , AvionicsDLL=EasyAvionics.dllNS-23 Guns, 'Kobalt' Radar
Tu-4K - Missile carrier version (1952), 10 x NS-23 Guns, 16X for Land Attack, KS-1 for Anty Ship missions, 'Kometa' Radar
Tu-4R - Recon version (1954), 10 x NS-23 Guns, 'Kobalt' + RP Radar, RWR, PhotoCameras, can used in bomber role
H-4 - Chinnese Tu-4A Version (1953), 10 x Type 23-1 Guns, 'Kobalt' Radar
H-4A - Version with AI-20K engines (1972), 10 x Type 23-1 Guns, 'Kobalt' Radar
KS-1 AWAC version with 'Liana' radar [radar from Tu-126] (1967), 2 avionics variants: Easy [at default] & hard, 2 x Type 23-1 Guns, AI-20K engines
Note: for use B-20 & Type 23-1 Guns You should update GUNDATA.ini {included in package}
Plane FM updated for usage with Oct 2008 patch, added avionics, loadout almost hystorical.
Soviet Recon cameras data included in ReconCam.ini, add Them to weapon data.
16X & updated ini for KS-1 included.& AFA-42 family Recon cameras ini included.
BRAB family AP bombs {antyship} included in my weapons pack
HAWKER HUNTER FGA.9, No.1 Squadron Royal Rhodesian Air Force, Thornhill AFB, Rhodesia, late 1960s
The Hawker Hunter FGA.9 was delivered the (then) Royal Rhodesian Air Force in 1962/3 to replace the DH Vampires then in
service with No.1 Squadron. The aircraft wore a number of different camouflage schemes during its twenty-plus years in
service with the Royal Rhodesian Air Force, the UDI-period Rhodesian Air Force and finally, the post-Independence
Air Force of Zimbabwe.
Twelve aircraft were delivered, and all are represented in this pack, although three crashed during the 1970s. All twelve are represented here.
The Royal Rhodesian Air Force lasted until the establishment of Rhodesia as a Republic in 1970, when the Lion-and-Tusk roundel
was introduced.
Credits:
Spinners modified the Thirdwire stock Hunter FGA.9 to make it flyable, and fitted the cockpit.
Modifications to ini files, stock weapons, screens and skin by Nigel "ndicki" Dickinson.
Ideas and support from Josh "Jeremiah Weed"
For SF2 only, although it can be converted to SF1 if you know how!
Issued according to the CombatAce Freeware Agreement.
RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2
This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line.
This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources:
CombatAce:
http://forum.combatace.com/index.php?autoc...p;showfile=1421
C5:
http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY)
CheckSix! (TMF Home Site)
http://www.checksix-fr.com/
The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched.
The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power.
Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included.
The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111).
This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount.
= IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really!
Happy Landings!
Wrench
Kevin Stein
Canadair Sabre Mk.6, Fuerza Aérea Colombiana (Columbian Air Force) for SF/WoV/WoE/WoI and probably SF2
-Part of an on-going series of mod recreating Central American Airpower
Modifications, and a complete reskin of the Zur's Canadair Sabre into those as used by the Columbian Air Force.
This is a aircraft mod, with everything included to (well, pretty much ) just unzip and fly away with!!
The skins, from templates supplied by Zur about a milliion years ago, represent an "RAF Euro style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game' (as they only had 12 aircraft, I made more decals than is actual historicaly accurate, but still.....). It's just renamed, so it's easy to reactiveate it.
You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this case...) in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one.
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the Sabre tanks from another mod or weapons pak, you need not add them again.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Landings!
Wrench
Kevin Stein
IAI Sa'ar, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
-Part of an on-going series of mod recreating Central American Airpower
This is a compliation mod, mixing and matching several bits by 2 very good authors into one, nationalized aircraft.
This package included the IAI Sa'ar by ErikGen and the Honduran AF skins by museli, combined with some ini edits by me to recreate the Sa'ar as flown by the Hondurans in the late 1970s through the mid 1990s.
This is a complete aircraft mod, containing all the parts necessary to just unzip, install and fly away (excepting you'll still need to add the drop tanks)
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. The drop tanks are included, in the new folder format for SF/WoV/WoE/WoI, and includes a _data.ini for possible use in SF2 (this is untested by me)
IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one.
= IMPORTANTx2: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
With thanks to ErikGen and museli for creating the aircraft and skins, respectively
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Hunting!
Wrench
kevin stein
OKB Hawker Falchion F.1 (ie: MiG-15Bis) for SF/SFG/WoV/WoE/WoI (and maybe SF2, still, even)
A rebuild of Spinners really fun "What If" MiG-15 as used in an alternate universe by the British People's Republic Air Force, for use in the non-Vista enhanced Original Games (as listed above). Meaning, the inis are now in the older ANSI style, as opposed to Unicode.
ALL the inis have been completly rebuilt for use in these earlier games (SF/SFG/WoV/WoE/WoI). This is a complete aircraft mod, with everything included; all the inis, lods, a full cockpit (ordway's Mig-15 pit). The cockpit and data ini have been converted to metric measurements (KMPH, MPS, etc), so the UK is now metric some 40-odd years earlier than in our universe. The skins and decals are the ones created by Spinners, but each skin now gets a new 'patch.bmp' with the actual Real Life RAF Squadron badges.
This mod is designed for use with, I'm hoping, ANY weapons pak, or none at all. The data ini has been set to use "NATO,UK", so you'll be using all the stock items, excepting the 300 gallon slipper tanks (included), which will need to be added. My old "PilotER" has also been included, just in case you want to switch over to one with a 'soft' leather helmet. Right now, it's set to use the stock 3rdWire pilot. The position of the pilot has been adjusted to show the seat more.
Spinners original Hangar and Loading screens are included, with a small edit by me on the loading screen. My damage tgas are included, as are probably some various bits and things I've forgotten to remove.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era, and many Pre-Patch (ie: 06 level and earlier), aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested with THIS version, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
With special thanks to Spinners for creating it, and allowing me to re-convert it for the older games!!
Happy Landings!!
Wrench
Kevin Stein
Su-24 Pack for Veltro2K Su-24M
Versions on pack Su-24, Su-24M, Su-24M2, Su-24MK, Su-24MR, Su-24MP [soviet], Su-24MP[ukraine]
Su-24 FT & Pods included:
- OFAB-500U 500-kg Bomb [with parachute]
- BetAB-500U Penetrator [with parachute]
- OFZAB-500 M62 500-kg Bomb
- ZB-500RT Napalm Tank
- PBK-500U SPBE-K GPS Homing Cluster Bomb - updated skin & lod
- SPPU-6, SPPU-6-1 Gun Pods {new GUNDATA.ini needs, included} with 0, -10, -22, -45 deg barrels positions [included in my weapons packs]
- R-55 Alkali-C, R-60 Aphid-A, R-60K Aphid-A, R-60M Aphid-C, R-60MK Aphid-B by Krizis
- ELINT Pod, KS-418 ECM Pod, MKS-410 (MKS-818) ECM Pod, SPE-14 ECM Pod - ECM pods
- L080, L081 Fantasmagoria SAM Finder Pods
- APK-9E Targeting Pod for Kh-59 Using - by Erwin Hans
- Efir-1MRecon Pod, Tangage Recon Pod
- PTB-2000 Drop Tank, PTB-3000 Drop Tank - included in weapon packs
other weapons, like Kh-59 Family, KAB family , RBK-500 coolection presens on my weapons packs
Model by Veltro2K, Camo skin by Veltro2K, Grey Skin by Tunderchief;
installation
- copy plane foilders to aircraft folder;
- copy camofalge, get & blue skins from Su-34 skin folder to su-24, Su-24M, Su-24M2, Su-24MR, Su-24MP;
- install weapons;
- copy Gundata.ini to Objects folder;
- Copy Sounds
Note: Su-24 Fencer A needs on 3D work on nose, relased like beta.
Su-24 Export:
Su-24MK export ~80 planes < 6% from ALL PRODUTED {more 1200 planes all variants, include Su-24 - 480 planes, Su-24M - 770 planes [include Su-24MR -130 planes, Su-24MP 12 planes] }
Algeria - 10 Su-24MK in 1989 + 22 Su-24MK/MR 2002 contract {but REAL 1 Su-24MK in 2004, 4 Su-24MR in 2005, 4 Su-24MK2 in 2006}
Syria – 20 Su-24MK in 1989
Libya – 6 Su-24MK in 1989
Iraq – 24 Su-24MK in 1987
Iran – 12 Su-24MK in 1991 {former Iraqi} + 12 Su-24MK in 2000 {Iraqi?}.
HAWKER HUNTER FGA.9, No.1 Squadron Rhodesian Air Force, Thornhill AFB, Rhodesia, late 1970s
The Hawker Hunter FGA.9 was delivered the (then) Royal Rhodesian Air Force in 1962/3 to replace the DH Vampires then in
service with No.1 Squadron. The aircraft wore a number of different camouflage schemes during its twenty-plus years in
service with the Royal Rhodesian Air Force, the UDI-period Rhodesian Air Force and finally, the post-Independence
Air Force of Zimbabwe.
Twelve aircraft were delivered, and all are represented in this pack, although three crashed during the 1970s.
Credits:
Spinners modified the Thirdwire stock Hunter FGA.9 to make it flyable, and fitted the cockpit.
Modifications to ini files, stock weapons, screens and skin by Nigel "ndicki" Dickinson.
Ideas and support from Josh "Jeremiah Weed"
FOR SF2 ONLY
RELEASED UNDER THE COMBATACE FREEWARE AGREEMENT