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    1. Out of Africa 3 v1.5
      Migs VS Migs nd SU and Yak in Air-Sea Environment
       
      UPDATE.
      I changed the su-27 with FC's SU-33. It is too great to be left out.
      PLEASE follow carefully the mod instructions.
      IT does work.
      Loadouts and data.ini for the Su-33sim has been revised a little. I think there was the tailhook missing.
      I chose Drdoyo's SovNavy_4 skin it blends perfectly with the new canards.
      Campaing has been revised in order for both sides to NOT receive airplanes replace. You have to use what you get.
       
      I also changed the friendly-nation with a fictional aslan nation. I needed it because of the pilottrainingstandars set to POOR. this nation entry is needed only for campaign purposes in oder to have mig VS mig and have the loadout shows. I actually don't even know if this is the correct procedure but it works.
       
      This is the entry for nations.ini
       
      [NationXX]
      Name=Aslan
      DisplayName=Kingdom of Aslan
      Alignment=FRIENDLY
      PlayerFlyable=TRUE
      Mercenary=false
      PilotNameList=NamesMercs.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=POOR
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
       
      KNOWN ISSUES and NEEDED EXPERIMENTS -revised-
       
      the campaign needs polishing; basescreens, a better read me, squadron.txt, etc etc;
      IF SOMEONE FEELS LIKE DOING THEM AND RECONTACTING ME THAT WOULD BE GREAT.
      REALLY REALLY great
       
      There is room for more little campaigns in the future middle age. And I would like to create some atmosphere.
       
       
      I ve set the weapon resuppy at day 1; so that you will have immediately all the soviet weapons, AA and AG.
       
      PLEASE experiment with various AA and AG weapons especially missiles, since I am less than happy with probabilities of kill of even advanced weapons such as R-77 and Kh-29T missiles.
      I modified my weapondata according threads on combatace, and tuned down mig-23mld internal ECM strenght from 15 to 5. Those changes are NOT included in the campaign files I am providing, but please experiment.
      With this changed thoguh the whole air to air war is a little more realistic according to me. I have now a 40-50% hits with AA missiles.
      And it is challenging. FUEL IS an issue. You aìhave to decide wheter engage and pursue, but will you make it back to the carrier?
       
      Anyway as it is the campaign is fun to play. I changed also all the cockpits of SOVIET planes to the one of the su-27.
       
      IMPORTANT NOTE
      In order to have working anti-ship missions you need to have the some ships labeled as generic and cargo_ship in their data ini.
      Every Ship so labeled will be thrown randomly in the shipping lanes; for the campaign I suggest you have the tanker and cargo ship and the yavuz frigate only
       
      IMPORTANT NOTE number two
      make sure that in your weaponpack ALL the weapon listed in loadouts are available for the year 2004; other than that don't touch provided datas and loadouts, everything should go well
       
       
       
      thirdnote
      The tu-16G is optional; it is nice to experiment with. Sometimes in antiship mission you get tasked antiship and they will cover you with long range ARMS such as KSR-11
      Would be nice to have them go on anti-ship mission, but I have not seen yet AI-assigned anti-ship missions
       
      STORYLINE
       
      In a parallel universe, in 2004 things, went worse than in ours. World reduced to famine. Corruption, decay, starvation for food and energy. A new technological middle age.
      And in middle age there are mercenaries.
      In this story, ex-soviet union mercenaries
      The fleet of the former Soviet might navy, led by Carrier Gorshokov.
      The business is easy. Mtumba, leader, warlord of poor african state, is at war with Dictator of Madagascar Gorondi who is supplying his rebels. Both of them are evil and bloody dictators, but Mtumba pays well.
      Ships sail to the shore of africa from madagascar. They must be stopped, and this is the bussiness.
      Gorshokov task force, with two old kynda cruisers, and refueller takes place at Rasputin station.
      On board, Su-33s and Mig-29OVT modified for naval and multirole operations, and Yak41.
      They will hit the shipping lanes and, possibly madagascar airports and comm buildings.
      Gorondo has good weapons himself. Mig-29A and Mig23MLD to patrol the skies and perhaps attack the carrier herself.
      War at sea begins. A little meaningless fight in the future middleage.
       
      I hate writing readmes
       
      You need:
      Out of africa 3 campaign
      Mig-29OVT
      Su-27 (with su-33 Fast cargo mods)
      Mig-29A
      Mig-23MLD
      yak41
      Tu-16G (optional)
      Ships
       
      lybian koni
      kynda
      gorshokov carrier
      OsaII class.
      Yavuz
       
      Madagascar(AE) terrain
       
      All downloads are at combatace.
      I have provided no skin, and the name of the squadrons are only practical, anyway skins pointed at in the inis can be found on combatace as well.
       
      Installation.
      Install AE terrain, backup originals ini.files
      Install su-33 from Fastcargo.
      install the inis provided in campaign package in AE folder. Overwrite
      Install data.inis and loadouts provided for each and every aircraft. Overwrite
      Install the ships.
      Install campaign folder (AE3)
       
       
      Test everything and complain at the designer, try again and write an email for complain etc etc, you knw the drill...
       
       
      CREDITs
      I HAVEN't done anything but the files in the package, everything else belong to respective designers, too many to list. Thank you and if you don't like seeing your work modified and around contact me and I'll retire the campaigns. But please have mercy.
       
      Please this is freeware, redistibute and have fun, but rememeber that little to nothign here is mine s you have to contact respective designers.
      instead for campaign design issue it is just my fault, I can be found at comabtace, and at pintogabriele@hotmail.com
      369 0
    2. Gulf of Sidra incident between 2 USN F-14's and 2 Libyan Mig-23's on 4 Jan 1989.
       
      MENU
       
      A. DESCRIPTION
      B. REQUIRED FILES
      C. MISSION BRIEFINGS
       
      A. DESCRIPTION:
       
      This is a set of missions replicating the Gulf of Sidra incident on 4 Jan, 1989, between 2 F-14's from VF-32 and 2 Mig-23's of the Libyan AF.
       
      I've built these missions to replicate the incident to the best of my recollection of the events that morning. Some of the ship locations, particularly the USS Belknap, are repositioned from their actual locations for reasons which I will decline to discuss, but are included as general background as are some additional aircraft included on general air routes and carrier based support missions.
       
      Rules of Engagement (ROE) in effect the morning of the incident are included in very general terms here. Follow these to make a challenging and realistic replication of that morning. Wartime ROE is NOT in effect and the ROE does not allow a pre-emptive attack. You are not required to wait for the bogeys to fire first but you can engage if the bogeys manuever aggressively in an attempt to obtain a firing position. Remember that the Mig-23 does have a forward quarter head-on capability! Attempt to intercept and escort but if the bogeys manuever to obtain a firing solution you are cleared to engage.
       
      The missions should be copied into your Strike Fighters/Missions folder. The Mig-23 Loadout, aircraft data and avionics updates should be copied directly into the Mig-23MS folder and overwrite the existing files (after you backup the originals!).
       
      B. REQUIRED FILES:
       
      WHAT YOU'LL ALSO NEED to run the missions are:
       
      1. The Mirage Factory F-14A
       
      2. VF-32 skin for the F-14A
       
      3. Mig-23MS (updated loadout, aircraft data and avionics files are included in this mission pack to provide realistic loadout and radar capability. The radar range settings have been adjusted to include a longer range selection, but the radar performance has not which will give a fairly realistic performance.)
       
      4. A310z *
       
      5. AN-12 *
       
      6. E-2C *
       
      7. KA-6D
       
      8 A-6E_TRAM
       
      9 CVA-63 (representing CV-67 JFK)
       
      10. Spruance *
       
      10.b. OH Perry *
       
      11. CGN-9 * (representing CG-26, Belknap, 6th Fleet Flagship)
       
      12. Libyan Koni *
       
      13. The Libya Terrain by USAFMTL (note: I've generated each of the Libyan aircraft airborne both to keep the mission elapsed time down and because the terrain version (1.4) that I used to develop these missions has a problem with the Libyan airbases that prevents launch and recovery. On missions 3 and 4 don't try to land - if you happen to make it back).
       
      * not required for the missions but provide realistic background of carrier air operations in the Med.
       
      All of the above are available from this site, and contain their own installation documents.
       
      C. MISSION BRIEFINGS:
       
      Gulf of Sidra 1 and 2. Launch from the carrier and proceed to tank from Texaco. The E-2 is conducting airborne early warning and support ships for surveillance are on station. The A-6's are on a practice route over the Greek islands as you proceed and you should monitor their departure. When bogey's are called conduct a radar search. If the bogeys are closing vector to intercept and escort. ROE requires they take hostile action before you can engage. (one of these missions will be a benign intercept and escort and one will involve an engagement in close as it occured.) Return to the ship after the bogeys are outbound/splashed.
       
      Note: if you escort without an engagement the sim will record a mission failure - but you can record a personal mission success as a thousand such missions were flown successfully without hostilities during the years of armed standoff and occasional conflict between Libya and the US.
      Gulf of Sidra 3 is flown from the Libyan perspective. Vector to investigate the infidel violators of our sacred airspace! Sweep the skies of the invading crusaders and return to the glory of your country!
       
      Gulf of Sidra 4 is flown from the Libyan perspective. Vector to investigate the contacts to the north. Do not engage unless fired on, and return to report the infidel operations.
       
      Final note. The Gulf of Sidra event was an unplanned event, and from the USN perspective an unprovoked attack against a defensive CAP positioned to defend the carrier force during a routine transit of the Med. To this day, no one knows why the Libyan pilots manuevered as they did. It should be remembered that two very brave men, wearing uniforms and flying for their country, did not return that morning. All of the USN aircrews returned safely.
       
      Any questions give me a shout on PM.
       
      Typhoid
      Battle Watch Captain and Tactical Action Officer, 6th Fleet Staff, embarked in USS Belknap on 4 Jan, 1989.
      2,739 0
    3. This is a package containing two missions and a skin for the Mirage Factory Kfir C2
       
      The mission comes in two versions, the only difference is that in the default version you are equipped with AIM-9L's with all-aspect capacity and in the hard version you are equipped with Shafir 2's without all aspect capacity.
       
      This mission takes place over the desert terrain.
      378 0
    4. These two missions, "Death Valley" and "Mountain Thunder" are written for the AmericaNW Mountain Thaw terrain mod I posted the other day, found here; http://forum.combatace.com/index.php?autom...p;showfile=5419
      Just unzip and place them in your Missions folder.
      618 0
    5. After much research I am proud to Present my Tet 1968 capaign for WOV.
       
      Now with over 178 enemy and allied squadrons.
       
      The enemy targets the actual cities hit during the Tet Offensive.
       
      It will work in WOE or STF, but all WOV objects are required.
       
      ***Changes from V1.0***
      - OV-10A squadron added
      - US Army now playable.
      ***********************
       
      I took a stock WOV campaign and modified it for 1968. I added ground units and ground support missions. There are many new planes to fly including:
      A-37A, UH-1B, AH-1G, F-105F/G, A-1H, UH-34, B-26K, F-5A, AC-47, AC-130A, F-111A, OV-10A, Canberra b1, and others.
       
      Most of the downloads can be found at Combat Ace or at Column 5.
       
      As always there are tons of downloads needed.
       
      Scrapper
      1,443 3
    6. This is a fictional campaign, set in the stock terrain of Strike Fighters Project 1. It is set in 1978, as Paran tries to invade Dhimar. Dhimar is assisted by the U.S. Navy, operating from the USS Nimitz, and by the USMC, operating AV-8C’s from several small, makeshift airfields.
       
      This campaign requires Strike Fighters: Project1. It was not tested with Strike Fighters Gold, but it should work.
       
      A big thank you to everyone who allowed me to include their work in this Campaign. Special thanks to Whiteknight, who made skins specifically for this addon, and to Kesselbrut, who allowed me to include some of his objects from the upcoming Falklands Campaign. Finally, thanks to Kreelin for the great AV-8C flight model.
       
      Dhimar Forces:
       
      ·80 DF-4D
      ·70 DA-4E
      ·48 DF-5E
       
      U.S Navy Forces:
       
      ·24 F-14A (VF-84 & VF-41)
      ·24 A-7E (VA-82 & VA-86)
      ·12 A-6E (VA-35)
       
      USMC Forces:
       
      ·18 AV-8C (VMFA-542)
       
      Paran Forces:
       
      ·48 MiG-23ML
      ·120 MiG-21PFM
      ·24 MiG-25P
      ·56 MiG-19S
      ·30 IL-28
      ·24 Su-17
      4,053 1
    7. This is a very fun (for me), quite historical mission, that I'm proud to share with you.
       
      Read the included docs, please.
       
       
      Paolo, Paulopanz
      497 0
    8. ***Changes from V1.0***
      -AVG Squadrons now start with the P-40B
      -3 Ki-21 squadrons added
      -Less A6Ms at start of campaign
      -base screens added
      -More ground action
      -P-35A changed to P-36A
      ***********************
       
      Thanks to all of the modders mentioned in the readme, for all of their hard work.
       
      Lots of mods needed. Contact me, if you have trouble finding any of them. A great majority can be found here or at AVSIM. Enjoy!
       
      Scrapper
      858 0
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