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Wings Over Flanders Fields by OBD Software
Downloads available for Wings Over Flanders Fields
Subcategories
- Aircraft Skins
- Aircraft Models
- Scenery and Ground Objects
- Maps, Missions, and Campaigns
- Modding Tools and Add-on Software
- OFFice / OFFbase / OFFworld
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Recently I was fortunate enough to acquire an original 1916 map of the Hazebrouck sector of Belgium and thought I would share my good fortune. After an afternoon of scanning and assembling a couple of dozen clips I can now offer a full-size copy of this wonderful old item. This is the same type of map as used by RFC and RNAS pilots and observers, and this particular example covers the area from St. Omer across to Ypres and points south, (about 40 miles x 30 miles). I hope those of you who fly OFF using paper maps and compass will find this highly detailed old chart useful.
Cheers!
Lou
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By RAF_Louvert99 0 -
A gradual progression in accuracy and density of AA bursts as you progress from 1915 through to 1918.
When the campaign transitions from one date period to another just de-activate the current file and activate the next one.
I use this mod by selecting 'Normal' in Workshop settings for an 'active' front, 'Easy' for a 'quiet' front and 'Hard' for balloon attack missions. But on each workshop setting there is a gradual progression in accuracy and density of AA bursts as you progress from 1915 through to 1918, so you can just stick to one workshop setting if you prefer to use it this way, or find your own combination of settings.
This mod works well with my earlier mods, as it changes different files and settings, but. It will not work with any other AA mods that are installed via JGSME into the WWI Scenery folder.
Bletchley
By Bletchley41 1 -
This mod is designed to replace 33Lima's original AI Empty Weight mod by reducing the empty weight of aircraft flown by the AI and cure the problem of aircraft (especially two-seaters) from clearing the trees and hills at the end of certain airfields in OFF.
Although the current version of HPW's FM will work with this mod, it is NOT recommended that you use my FM changes with this mod because the weights for the AI are different in the two mods. A new version of my FM with revised empty weight settings will be released in the very near future.
Installation: Install by extracting the mod to your CFSWW1 Over Flanders Fields\MODS folder that was created when you installed the JSGME file management program to work with OFF. To activate, simply highlight the mod and click on the top button in the main JSGME screen that opens when you start JSGME.
73 0 -
NOTE: This Sound-Mod contains two Folders: One for the users of Creaghorn's SOUND TWEAK II and one for the users of "normal" OFF Sound !!!
This Mod changes some of the external Sounds for AI-Plane Engines. And ONLY the AI-Planes! All Samples are in High Quality
Step 1: FIRST OF ALL BACKUP YOUR SOUND-FOLDER FROM YOUR OFF INSTALLATION !!! If you want to change it back later.
Step 2: Download and choose your Folder.
Step 3: Unpack the Files and copy them into your Sound Folder from your OFF Installation. Allow to overwrite the old Ones.
That's it!
All Samples are collected by myself from various Sources.
Sorry for my bad English.
Have Fun with new Sounds in the Sky
By Andy7390 0 -
This is my first Albatros D.II skin, I think.
Since Baldric and Hauksbee asked for an older Bavarian design, which I had erased
unfortunately, I quickly built another again.
I made a Bavarian flag pattern for the tail section. I didn't go so far to make the pattern
on sides and top match correctly - that is a nervewrecking try-and-error work I didn't have
the time for. I think it works okay as it is.
The skin is based on much of the original OFF-Skinner's work - thank you, OBD-Skinners!
By Olham41 1 -
Readme File 27/12/2011
HPW's Halberstadts for AI Weight Mod
For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
To install, simply open the archive and extract the HPW Halberstadts for AI Weight
Mod folder to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Halberstadts AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: This mod revises the FM of the Halberstadt DII and
changes the empty weight settings for both the human controlled and AI
controlled aircraft so that Halbs will not crash into trees at the end of certain
runways when using Lima's Empty Weight mod. The FM changes are generally
small, but you should notice that the Halb is no longer quite as nose heavy and
is now 2 or 3 mph faster at sea level than in the official OFF version.
51 0 -
HPW's Combined German and Allied FM for 33Lima's AI Empty Weight Mod
--For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
Zip file contents: 5 Files plus this readme file
1) HPW Main FM AI Weight Mod
2) HPW Sopwith Pup 100 HP version
3) HPW Sopwith Triplane 130 HP version
4) HPW Spad VII 180 HP version
5) HPW Spad 13 235 HP version
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
In order to install the main mod and the four "optional" mods,
open the archive and double-click the folder named "HPW Combined FM AI
Weight Mod." Click the "Extract" button and copy the five files to the
MODS folder created inside your CFSWW1 Over Flanders Fields folder when
you installed JSGME into OFF. The files are correctly installed if you
see the five above files plus this readme.txt the next time you start
JSGME. After copying the files to the MODS folder, you can either keep
or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Main FM AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, when you decide to use one of the
"optional" FM mods, JSGME will display the same warning. Again, this is
completely normal and should not result in any harm to your OFF
installation. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: Thank you for downloading my
newly revised FM update for "Hat in the Ring," the official update
to Over Flanders Fields "Beyond Heaven and Hell," OBD software's
great and historically accurate interpretation of WWI aerial combat,
based on Microsoft's CFS3 game engine. The purpose of this mod is to
make my previously released Allied and German FM mods fully compatible
with 33Lima's AI Empty Weight Mod so that the user can enjoy the
benefits of both mods simultaneously. Prior to the release of this
mod, the user could use either my FM mod or 33Lima's AI mod alone, but
not at the same time.
66 0 -
ThisAlbatros D.V would have flown in 1917.
It's black tail marking would fit with the Jastas 12, 16, 17 or 32.
I have left off my personal black and white "M" marking, so that you can add your own
emblem, sign or letter here.
The skin is based on the original Albatros D.V skin file from OBD, and I would like to
thank all OBD skinners for their inspiring great works. Thanks also to elephant, who
helped me with many details and photos.
Extract the file to your desktop. Then change "Jasta X" to the desired Jasta number; like "Jasta 12".
You can also change "MySkin" into your own name.
Then put the file into the skins folder in your sim:
CFSWW1 Over Flanders fields > campaigns > CampaignData > skins
Enjoy!
By Olham66 1
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