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    1. Fly all the IDF in '67 war!
       
      This is the stock campaign completed, a sequel and upgrade of previous "five planes for six days" pack .
       
      A "redux " campaign with more accurate arab order of battle is WIP. Stay tuned.
       
       
      You will need these planes:
       
       
      Magister/Tuzkit: http://combatace.com/files/file/15351-fouga-iai-tuzkit/
      MD-450 Ouragan: http://combatace.com/files/file/10126-dassault-ouragan-md-450/(*)
       
      These need to be made flyables:
       
      - Vautour IIA (cockpit included)
      - Super Mystere (cockpit included)
       
      To Install:
       
      Put Campaigns folder in Your mod folder.
      To make Super Mystere and Vaoutour flyables put Objects folder in Your mod folder.(*)
       
      Enjoy!
       
      @ paulopanz
       
       
       
      (*) No needed is you use Eburger68 SFI2 Extention pack
      293 0
    2. Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
       
      Eric Howes
      3,215 6
    3. Part two of the Strike Fighters 2: North Atlantic Expansion Pack.
       
      Eric Howes
      3,327 2
    4. Strike Fighters 2: North Atlantic
      Expansion Pack
      Version 1.2
       
      This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
       
      To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
       
      Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Expansion Pack" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=1979-0918 Northern Sabre (79)
      PlayerService=USN
      PlayerUnit=VF-41 Black Aces
      AircraftType=F-14A_77
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
       
      1. ThirdWire DLC Aircraft
       
      The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
       
      DLC Aircraft Substitute
      ------------ ----------
      F-4K F-4K (based on F-4M)
      F-4K_75 F-4K_75 (based on F-4M_75)
      F-4K_80 F-4K_80 (based on F-4M_80)
      F-4N F-4N (based on F-4B_67)
      F-8E_FN F-8E_FN_TMF (Mirage Factory)
       
      If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
       
      2. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
       
      b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
       
      c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
       
      d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      3. Alternate Terrains
       
      The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
       
      \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
       
      \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
       
      In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
       
      Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
       
      New Aircraft
       
      A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
      A-4F_74 C-130H F-4M Harrier3 RA-5C
      A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
      A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
      A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
      A-6A F-4B_67 F-4N KA-3B SH-3D
      A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
      A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
      AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
      B-52D F-4J_74 F-15C MiG-21S Tu-16KS
      B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
      B-52G F-4K F-102A MiG-23BN Tu-95MS
      Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
      Mi-8 Yak-38MP
       
      New Warships *
       
      Adams CGN-25 Farragut KrestaII Suffren Type_22
      ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
      ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
      Belknap County_Class Garcia LPH-2 Surcouf Type_82
      Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
      CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
      CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
      CG-16_88 D-Orves KirovIII Slava Type_12M
      CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
       
      * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
       
      New Civilian Ships
       
      Navy_Tug
      SmallCargoShip
      SovietCargoShip
      Trawler
      Trawler1
      Trawler2
      USNCargoShip
      USNTanker
      USNTransport
       
      New AAA/SAMs/Radars
       
      2S6 SA-7_L SA-14_L
      ChaparralL SA-7B_L SA-16_L
      Hawk_CWAR SA-8_S SA-18_L
      Hawk_HIPIR SA-8B_S StingerSite
      Hawk_PAR SA-9L StingerUS
      HawkL SA-9LB StraightFlush
      M-42 SA-11L TubeArm
      M167-VADS SA-11LB
      SA-6L SA-13L
       
      Other Additions & Upgrades
       
      On top of the new items listed above, this mod makes the following other changes to SF2NA:
       
      - Wrench's collection of new targets & target areas added to IcelandNA terrain
      - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
      - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
      - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
      - invasion routes added to terrain to support CAS single missions
      - dozens of new guns and weapons added
      - a number of new effects added
      - custom tracers from Stary added
      - basic cloud mod added to improve sky environment
       
      ~~~~~~~~~~~~~~~~~~~~
      Summary of Campaigns
      ~~~~~~~~~~~~~~~~~~~~
       
      This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
       
      Here's a quick summary of the campaigns:
       
      Campaign Name Campaign Notes
      ------------- --------------
       
      1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
      F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
       
      1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
      B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
      F-4M_80 & F-4K_80.
       
      1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
      B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
      Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
      Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
      FIS flies the F-4C_67 (instead of the F-4E_75).
       
      1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
      B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
      F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
       
      1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
      B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
      flies the F-4M.
       
      1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
      D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
      flies the F-4C_67. And the RAF flies the F-4M_75.
       
      In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
       
      Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
       
      Model Campaign
      ----- --------
      F-4B_67 1969-0918
      F-4J 1969-0918
      F-4J_74 1975-0418, 1975-0918, 1979-0918
      F-4N 1975-0418
      F-4S 1982-0918
       
      F-4C_67 1975-0418, 1975-0918
      F-4D_78 1986-0918 (non-player aircraft)
      F-4E_75 1979-0918, 1982-0918
       
      F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
      F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
      F-4JUK 1986-0918
       
      ~~~~~~~~~~~~~
      General Notes
      ~~~~~~~~~~~~~
       
      The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
       
      After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
       
      The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
       
      Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
       
      - added MiG-27K & MiG-27M
      - added new skins for several aircraft & ground objects
      - performed minor fixes/update on over a dozen aircraft
      & ground objects
      - added small number of new guns & weapons
      - added seven new civilian ships
       
      This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
       
      - added new F-111E/F skins
      - added Mi-8 Hip
      - added Myasishchev 3MD
      - added Skyraider AEW
      - added Tu-95KD & Tu-95MS
      - added SF2NA Vertical Updates to Yak-38s
      - added Carrier Deck Illumination mod updates to carriers
      - added updated skin & DATA.INI to ark Royal
      - added Kidd class DDG (new model)
      - added Suffren DDG (new model)
      - added Sovremenny
      - added terrain files support Gerwin's IcelandNA classic terrain
      - added terrain files & campaigns to support Baltika's Iceland02 terrain
      - performed minor fixes to most other aircraft & ground objects
      - added a few dozen new or updated weapons
      - updated all campaigns to support new aircraft & fix minor issues
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
       
      Aircraft
      -----------------------------------------------------------------------
      dtmdragon ........................... A-4M Skyhawk for SF2
      HomeFries ........................... A-6 Superpack for SF2
      Wrench .............................. A-7 low-viz skin
      Wrench .............................. AV-8A for SF2
      Crusader ............................ AV-8A Harrier Avionics Mod
      gbreuder ............................ B-52 Vietnam Era Upgrade Package
      Dels ................................ B-52G
      Dave (USAFMTL) & team ............... B-52G upgrades
      Kesselbrut .......................... B-52 cockpit
      ravenclaw_007 ....................... Buccaneer-S2D
      Dels ................................ C-130E & C-130H
      Daddyairplanes ...................... C-130E/H upgrades & new skins
      The Mirage Factory .................. E-3A
      USAFTML ............................. E-3A AEW Update
      Daddyairplanes ...................... E-3A skins & SF2 updates
      HomeFries ........................... EA-6 SuperPack for SF2
      Fastcargo ........................... F-111F & EF-111A
      liamp51 ............................. Re-textured F-111A cockpit
      slick_cowboy ........................ F-111E/F new skins
      Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
      Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
      daddyairplanes ...................... F-4J_74
      mppd ................................ F-4J/N/S DECM antennas
      The Mirage Factory & Sundowner ...... F-4JUK
      Paulopanz ........................... F-4K DLC Enhancement Pack
      The Mirage Factory .................. F-8E_FN
      Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
      FastCargo & team .................... F-15C_85
      Henrik .............................. F-100D 48th TFW skins
      Veltro2K ............................ F-102A Delta Dagger
      Ordway .............................. F-102A Cockpit
      The Mirage Factory / ModMafia ....... F/A-18A
      Wildcat, column5, & BPAo ............ F/A-18A skins
      Crusader ............................ SF2E Harrier Avionics Mod
      dtmdragon ........................... Harrier GR.3 (82)
      Bunyap & pappychksix ................ KA-3B Skywarrior
      Bpao ................................ KC-135E tanker
      Marcfighters & Kreelin. ............. Mi-8 Hip
      Paladrian ........................... MiG-21 cockpits
      AtariBaby ........................... MiG-21 Complete Pack for SF2
      ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
      The Mirage Factory .................. MiG-29A Fulcrum
      Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
      Julhelm ............................. RA-5C Vigilante
      The Mirage Factory .................. RF-8G Crusader
      Gocad ............................... RF-8G VFP-63 skin
      Florian ............................. SH-3D Sea King
      foxmonter ........................... SEtendard
      Wrench .............................. SEtendard updates
      MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
      Wrench .............................. Skyraider Mk.1 skins/upgrades
      Paulopanz & Spillone104 ............. Tu-16 Badger Collection
      Veltro2K ............................ Tu-95KD, Tu-95MS
      Snailman ............................ Yak-38 Vertical Pack
      Snailman ............................ SF2NA Vertical Pack
      Komrad .............................. New Yak-38 skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Gabilon ............................. 2S6 & SA-13
      Kesselbrut ...........................SA-9
      Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
      Fubar512 & Wrench ................... Hawk INI tweaks
      Monty CZ............................. Stinger site
      EricJ ............................... SA-11
      YEYEYE .............................. TubeArm
      Crusader ............................ Soviet MANPADs for SF2
      Stary ............................... Soviet MANPADS (new models)
      BANIDOS TEAM ........................ M-167 VADS
      Fubar512 & MiGBuster ................ Carrier Deck Illumination package
      WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
      WhiteBoySamurai ..................... Kidd Class DDG
      WhiteBoySamurai ..................... Suffren DDG
      WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
      WhiteBoySamurai ..................... Sovremenny
      JSF_Aggie ........................... ThirdWire LHA upgrade
      Florian ............................. USN AOE Transport & Bremen class
      Julhelm ............................. USN Tanker & Kresta II
      Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
      BANIDOS TEAM ........................ Type 12I/L & Type 22
      SUICIDAL & TORNO .................... Type 21 & Type 23
      Gramps .............................. ANZAC class
      Orsin ............................... Udaloy & Slava classes
      WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
      Wrench .............................. Foch/Clemenceau mod
      MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
      Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
      Cocas ............................... Trawler
      BANIDOS Team ........................ ContainerShip
      Julhelm ............................. Container_Ship & SovietTanker
      Fubar512 ............................ Fleet Oiler
      Cocas ............................... SovietTrawler
      SUICIDAL-ART ........................ M113A1
       
      Other
      -----------------------------------------------------------------------
      cellinsky, Insky/Orsin, & PanamaRed Environment mods
      MiGbuster ........................... IcelandNA airfield upgrades
      Wrench .............................. IcelandNA Targets Tweek Pack
      Gerwin .............................. IcelandNA classic terrain
      Baltika ............................. Iceland02 optional terrain
      OldDiego, Pappy, Wrench, Pasko, ..... Pilots
      Florian/AmokFloo, & PureBlue
      Stary ............................... new gun tracers
      JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
       
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      --------------------------
      Eric Howes
      eburger68
      19 January 2015
      10 September 2014
      22 April 2013
      3,719 14
    5. Guardians of the GUIK Gap
      Submarine Hunters of the Atlantic
       
      Year: 1979
      Flyable Services: French Navy
      Carrier Operations: Yes
      Naval Combat: ASW / Convoy Attacks
      Ground War Scale: None
      What to expect: A lot of flying over Open Water looking for Subs.
       
      September 1979.
      As the Soviet Army invades West Germany, an entire division of Soviet Airborne troops parachute onto Iceland.
       
      As the US Navy moves to recapture the Island (Operation Northern Sabre) the French is asked by NATO to guard the GIUK Gap against Soviet Forces.
       
      As a Alizé pilot, you are to prevent any submarines from attacking the Clemenceau, sink enemy transports bringing reinforcements to Iceland
      and work alongside your squadron to secure victory for NATO in this vital sector.
       
      Honneur, patrie, valeur, discipline!
       
      Please note:
      This campaign is best played with visual and targeting aids on difficult setting. It becomes a tad too easy otherwise.
       
      Installation:
      This mod requires Strike Fighters 2 North Atlantic and Strike Fighters 2 Vietnam OR French F-8E (FN) Crusader DLC.
       
      Install into the Strike Fighters 2 Mod Folder of your choice, usually found at
      C:\Users\YOURNAME\Saved Games\ThirdWire\StrikeFigthers2
       
      While this Campaign and assets are made to work together with other minor campaigns and mods, I cannot guarantee
      compatibility. Allow overwrites or use a separate folder.
       
      For credits, please read (and actually do it too!) the file named "Credits". I could not do what I do
      without all these talented people!
      390 4
    6. ________________________________________________________________________________________________
       
      From now on , this new update:
       
       
      http://combatace.com/files/file/15169-operation-odyssey-dawn-update/
       
       
      It is mandatory to be applied over this MOD.
       
      ________________________________________________________________________________________________
       
      Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
       
      Version 2.0 HD
       
       
      This is the definitive version of the original Operation Odyssey Dawn MOD. It includes a highly reworked version of the original Operation Odyssey Dawn MOD also avaible here at CA.
       
      As it is a big package and those are usually difficult to handle by some users I'm going to explain with the higher ammount of details how to install it and how to work with it , so please guys READ this README.
       
       
      1) Requirements
       
      * A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD
       
      2) Installation
       
      * Use a CLEAN , and when I say clean it is a CLEAN MOD folder
      * Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned
      * Drop everything you have in the 3 .rar files and when it asks you to overwrite say: YES TO ALL
      * Rar files are at .rar5 format so please be sure that you use the lastest winrar version
      You can also use this program if you have problems unzipping the MOD:
       
      http://www.bandisoft.com/bandizip/
      * Then everything should work
       
      3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do?
       
      * Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages.
      * So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD
       
      "problem Template"
       
      Installation you have:
      Path:
      Type of problem:
      Campaign working (YES/NO):
      Air unit of the campaign:
      Plane used by the air unit
       
      4) Weapons
       
      They are included and based in RavenClaw's MOD so , if you miss some of them because I may have forgotten to add them just download this:
       
      http://combatace.com/files/file/13929-weapons-pack-2/
       
      5) Campaign
       
      There are more assest than in the original MOD however a lower number of them will be flyable. The reason is the use of many off-map bases.
       
       
      6) Credits:
       
      "I approve of the mod"
       
      dmtdragon
      The Mirage Factory
      Cocas
      Dels
      eburger68
      ianh755
      Dave
      Sundowner
      JSF_Anggie
      Aleks1
      JAT81500
      Feedee
      Bobrock
      JeanBa
      Stratos
      Ice Man
      Logan4
      Wrench
      Bongodriver
      Foxmonter
      DenissOliveira
      Ludo.m54
      Centurion-1
      Coupi
      Paulopanz
      Marcelo
      ace888
      Brain32
      wpnssgt
      Veltro2k
      Blackfish
      Sordo
      EricJ
      Eole2
      RavenClaw_007
      FastCargo
      Baddmeister
      YEYEYE
      Crusader
      Sillone104
      WhiteBoySamurai
      frnt
      Kesselbrut
       
       
       
      I've I forgotten to mention someone , just tell me. Have fun.
       
      FRPignon
      1,681 12
    7. The F-104G intercept challenge
       
       
      SF2 Desert Terrain (only tested in 2013 version)
      Thirdwire F-104G
       
       
      See DETAILS for mission details
      129 0
    8. This is the last of eight parts.
       
      Eric Howes
      3,156 0
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